The Planet Crafter

The Planet Crafter

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Endings
If i understand it correctly there are 3 endings, is it possible to get all 3 on same save? Or do i have to create new save to get all th endings for achievements, we are playing on coop world so i was wondering if it is actualy possible to get all 3 on same world
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Showing 1-8 of 8 comments
Phoenix Cat Apr 27, 2024 @ 8:36am 
Yes, from what I have heard it saves before each ending. So you should be able to get all 3 on one save.
EleventhStar Apr 27, 2024 @ 8:36am 
you can just reload your save after you have done an ending to get the other endings.

i assume single/multiplayer makes no difference.
calmari71 Apr 27, 2024 @ 12:31pm 
The game automatically saves when you select an ending and the save point is right before you select, so you can just queue them up and run through all 3 one right after the other, loading your your save between each.
maddog2020 Apr 27, 2024 @ 3:47pm 
In addition, the mats will still be there to do the endings again, if you like ------ eg. the 10 warden keys and the solar gems.
Skull May 5, 2024 @ 7:13am 
The only happy ending is not to leave. I wish there was one where you could use a portal to get Riley to you and leave the ship wrecker active so Sentinel cant come. All three game endings are huge downers.
archmag May 5, 2024 @ 10:26am 
Originally posted by Skull:
The only happy ending is not to leave. I wish there was one where you could use a portal to get Riley to you and leave the ship wrecker active so Sentinel cant come. All three game endings are huge downers.
Who said they can't come if you leave the anomaly? You came to this planet. Two people before you sent by Sentinel Corps also came successfully. They can come. Currently they have 100% success rate of landing people on this planet. It's random other ships that have 0% success rate because they are using ships and not drop pods. They can easily send down a group of marines in those drop pods similar to the one you used.

I wonder why no one thinks about leaving after Wardens as a happy endings. You follow them, based on the message they are dead so won't be an issue to you, sentinel corps can't follow you because they don't have enough warden keys remaining on that side, you keep all unlocked blueprints in your multitool so can easily terraform the new planet if it is as dangerous as this one was. That will be your own planet away from Sentinel Corps and Wardens. But yeah, you will have to be alone on it.

The endings actually remind me a lot of The Guardians of the Galaxy movie.
1. Captured by Nova Corps.
2. Captured by Ravagers.
3. Following some unknown celestial being to their planet hoping they are good.
The movie ended up as a win for them.
Last edited by archmag; May 5, 2024 @ 11:38am
Roxxsmom May 6, 2024 @ 7:13pm 
They drop you on the planet from orbit in a tiny "crash" pod without landing a ship themselves. I think the idea is that ships can't land on the planet without crashing.

Sentinel could drop several people in individual pods, though they might not have much control where they land or whether they find one another before they find you. And there's no guarantee they'll be able to get off the planet, even if one or more finds and subdues you. The question is whether or not it's worth it to them to possibly lose more people to track down one fugitive. Might be, since they now have evidence the planet is usable.

Still, I think the endings are a disappointment in an otherwise great game. Especially the warden ending, which was set up to be much more interesting and hopeful., with the idea that some of the Wardens turned out to be survivors a false lead. Maybe the game creators are grimdark fans?
Last edited by Roxxsmom; May 6, 2024 @ 7:13pm
archmag May 7, 2024 @ 5:55am 
Originally posted by Roxxsmom:
They drop you on the planet from orbit in a tiny "crash" pod without landing a ship themselves. I think the idea is that ships can't land on the planet without crashing.
Yes, they apparently know about anomaly already, they know its location and they can send those drop pods pretty close to each other. They intentionally sent three of them in the last 30 years in roughly the same area on the planet right next to the anomaly (although they may be bombarding the planet with those pods and these three are just the ones you know). All three sent people survived the drop, but two of them died later because the planet was bad, now there is no such issue thanks to you.

The question is whether or not it's worth it to them to possibly lose more people to track down one fugitive.
The main goal wouldn't be to track you down I guess, the main goal will be to take the planet as it costs a lot (although I guess the multitool which can construct such things from raw materials must also cost a lot). So they drop military pods, destroy anomaly, land with ships and start to colonize. As an extra they may try to find you, but I don't think it will be a priority

Might be, since they now have evidence the planet is usable.
Yes, they switched from automatic messages which were sent in the beginning to manual messages at the end so they already know the planet is ready and just need few final steps. Easy way for them if you destroy the anomaly because you are already there and then they can send the ships, if you decline they can send other people without any problems and destroy it themselves.
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Date Posted: Apr 27, 2024 @ 8:35am
Posts: 8