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I think we have...
30 - Flower Rockets
30 - Seed Rockets
and 20 each of the first two ones (Magnetic and dont know the name of the other one)
I had at the end:
29 seed (o2)
8 asteroid (heat)
6 magnetic (pressure)
13 plant (plants)
13 insect (insects)
2 animal (animals)
Two t3 tree spreaders with 1200% and 450% seeds, 6 optimizers with 11 o2 fuses and 6 plant fuses, 2 t4 heaters, 16 t3 drills (decided not to bother with fuses for them). As you can see numbers are pretty spread out and not optimal at all, for example, it is pretty easy to increase o2 gains by 50% by simply adding another tree spreader or by sending another 15 rockets (I just need to carry resources from the storage and press launch, so it would take about 5 minutes if I wanted to do it). But there is no need to be optimal in this game you have the full freedom of doing whatever you want and you will still get to the end. And fuses basically break any balance. You place some optimizers and don't need to spread your machinery or build more than few pieces.
I have 16 fish and bees though, only exception.