The Planet Crafter

The Planet Crafter

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Atréju Apr 23, 2024 @ 4:46pm
Review after 62 h
First, I love the game. It is very addictive and I had a blast with it. Thank you devs for your wunderful work.
However, there are 4 things I would change:

1. Thirst is too much on default. Drinking every 3 mins is not fun

2. The endings are a bit disappointing and too short.

3. Please make it so that foundations snap to living compartments. This would improve building enormously

4. There's literally only one place to build the base. (In the middle of the map). Every single youtuber I saw built there. There's no reason to build elsewhere.
(plenty of resources, middle of the map, flat terrain, waterproof)

Sure, you can build wherever you want. But this place is so superior compared to other places that even on my second playthrough I would build there. Please give us a reason to build elsewhere in making other places more attraktive.
Last edited by Atréju; Apr 23, 2024 @ 4:54pm
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Showing 1-15 of 17 comments
remid0d0s0 Apr 23, 2024 @ 4:59pm 
There are plenty of places to build a base or multiple bases.

I found that building a couple of substantial bases by the two big wrecks was quite convenient.

And, seriously, "what YouTubers do"?
Last edited by remid0d0s0; Apr 23, 2024 @ 5:00pm
Phoenix Cat Apr 23, 2024 @ 5:23pm 
Originally posted by Atréju:
First, I love the game. It is very addictive and I had a blast with it. Thank you devs for your wunderful work.
However, there are 4 things I would change:

1. Thirst is too much on default. Drinking every 3 mins is not fun

2. The endings are a bit disappointing and too short.

3. Please make it so that foundations snap to living compartments. This would improve building enormously

4. There's literally only one place to build the base. (In the middle of the map). Every single youtuber I saw built there. There's no reason to build elsewhere.
(plenty of resources, middle of the map, flat terrain, waterproof)

Sure, you can build wherever you want. But this place is so superior compared to other places that even on my second playthrough I would build there. Please give us a reason to build elsewhere in making other places more attraktive.

Other places are meant to be a little harder. That's why the default zone has so much. LOL. Try playing on hard and randomizing your ores.
Coops Apr 23, 2024 @ 5:28pm 
I have built bases in the sulfur falls biome, outside the Aluminum fields, outside the super alloy cave, near the metallic arch as well as off the central lake in various playthroughs.
Jetpacks, drones and teleporters make the base position irrelevant.
Killjoy Apr 23, 2024 @ 5:55pm 
Originally posted by brnphoenix75:
Originally posted by Atréju:
First, I love the game. It is very addictive and I had a blast with it. Thank you devs for your wunderful work.
However, there are 4 things I would change:

1. Thirst is too much on default. Drinking every 3 mins is not fun

2. The endings are a bit disappointing and too short.

3. Please make it so that foundations snap to living compartments. This would improve building enormously

4. There's literally only one place to build the base. (In the middle of the map). Every single youtuber I saw built there. There's no reason to build elsewhere.
(plenty of resources, middle of the map, flat terrain, waterproof)

Sure, you can build wherever you want. But this place is so superior compared to other places that even on my second playthrough I would build there. Please give us a reason to build elsewhere in making other places more attraktive.

Other places are meant to be a little harder. That's why the default zone has so much. LOL. Try playing on hard and randomizing your ores.

I feel like they went too random on the randomizing. Finding Obsidian in the starting area was just dumb.
Padgey Apr 24, 2024 @ 2:13am 
I found a blue print that lets you drink from any water source so as I’m flying around I can drink from lakes rivers pools of water now, so it’s not as much of a chore to drink later in the game, and now I’ve just unlocked teleporters I don’t have to spend forever going from one place to the next other then to setup the teleporters
dyonisth Apr 24, 2024 @ 2:47am 
Originally posted by Atréju:
First, I love the game. It is very addictive and I had a blast with it. Thank you devs for your wunderful work.
However, there are 4 things I would change:

1. Thirst is too much on default. Drinking every 3 mins is not fun

You can make a custom game where you can lower the physiologicals needs
DarkEternal Apr 24, 2024 @ 6:07am 
Originally posted by Killjoy:
Originally posted by brnphoenix75:

Other places are meant to be a little harder. That's why the default zone has so much. LOL. Try playing on hard and randomizing your ores.

I feel like they went too random on the randomizing. Finding Obsidian in the starting area was just dumb.

Wait, wait wait.
Random is "too random" for you?
I think I've got something stupid in my ear. Repeat that?
Coops Apr 24, 2024 @ 6:23am 
No such thing as too random. Its either random or its not.
EleventhStar Apr 24, 2024 @ 7:24am 
Originally posted by DarkEternal:
Originally posted by Killjoy:

I feel like they went too random on the randomizing. Finding Obsidian in the starting area was just dumb.

Wait, wait wait.
Random is "too random" for you?
I think I've got something stupid in my ear. Repeat that?

just google it. you'll find reports of people starting without iron/magnesium in oxygen range.

the game is straight up impossible at that point.

same if you make a game with terraformation speed set to zero, for some reason that is allowd too.
archmag Apr 24, 2024 @ 7:35am 
Originally posted by EleventhStar:
just google it. you'll find reports of people starting without iron/magnesium in oxygen range.
So what? That's random for you. Don't choose random if you can't deal with bad cases. Or just restart and reroll if you got one which is impossible. Not a big deal. Better than if devs tried to mess with random basically breaking it and then having to explain to you how exactly it works so that you know what you choose.

same if you make a game with terraformation speed set to zero, for some reason that is allowd too.
Not sure why this is impossible. Maybe someone wants to play with 0 terraformation rate and All recipes unlocked to just build crafting networks and explore while the planet never changes. Why shouldn't this be an option?
Last edited by archmag; Apr 24, 2024 @ 7:36am
EleventhStar Apr 24, 2024 @ 7:55am 
Originally posted by archmag:
So what? That's random for you. Don't choose random if you can't deal with bad cases. Or just restart and reroll if you got one which is impossible. Not a big deal. Better than if devs tried to mess with random basically breaking it and then having to explain to you how exactly it works so that you know what you choose.

what are you even saying? "just deal with it" and "just reroll" right next to each other? which one is it?

most games are smart enough to rule out the worst case scenarios so you don't have to go through the hassle of restarting.

Not sure why this is impossible. Maybe someone wants to play with 0 terraformation rate and All recipes unlocked to just build crafting networks and explore while the planet never changes. Why shouldn't this be an option?

if you want to go that route then do it properly and simply allow you to choose the specific terraformation state you want to play in as an creative mode advanced option.

sliding a difficulty slider to the left/right on it's own should just make the game easier/harder, not break the primary objective of the game.
archmag Apr 24, 2024 @ 8:13am 
Originally posted by EleventhStar:
what are you even saying? "just deal with it" and "just reroll" right next to each other? which one is it?
Both. You either deal with it or you reroll if you don't want to or can't until you find a random result which you like. The game isn't the one that should decide this for you, it should be a player's decision.

most games are smart enough to rule out the worst case scenarios so you don't have to go through the hassle of restarting.
Unless it is impossible for the game to rule this out. How can it decide if it's impossible or not without you actually trying? If there is no iron/magnesium in initial oxygen range (is this full range till death or half range so that you can come back?) maybe you can do death runs to some other biome where you can get it and respawn without loosing your loot. Or maybe you can use the three oxygen canisters from your storage to run somewhere and create a new base there and develop from there. In such cases where it's not that simple to decide if it is a bad case or not it may be easier to leave things for player to decide. Or maybe your consumption is set to zero so you can run through the whole map.

Not sure why this is impossible. Maybe someone wants to play with 0 terraformation rate and All recipes unlocked to just build crafting networks and explore while the planet never changes. Why shouldn't this be an option?
if you want to go that route then do it properly and simply allow you to choose the specific terraformation state you want to play in as an creative mode advanced option.
So instead of just leaving a simple option for player to customize their own experience where they simply leave 0 as an option without having to do anything extra which may or may not be used by most players, you suggest that they develop a totally different thing which requires a lot of effort but may end up as unused as the feature of setting terraformation rate to 0?

sliding a difficulty slider to the left/right on it's own should just make the game easier/harder, not break the primary objective of the game.
Why not? If players want to stay at zero terraformation, why not let them? I don't see a problem really. If you don't want to stay at zero rate, then don't set it to zero. Why complain about things that you can do but don't have to? "Please restict me more" - sounds weird.
barbrady123 Apr 24, 2024 @ 8:32am 
Agree with all your points except the first one. Drinking seems trivial in this game.
EleventhStar Apr 24, 2024 @ 8:58am 
Originally posted by archmag:
Unless it is impossible for the game to rule this out. How can it decide if it's impossible or not without you actually trying?

by simply checking the result of the RNG? just check for w/e conditions you want, and if the check fails just start from the beginning.

or you can just abandon your semantics definition of RNG and use a myriad of more efficient methods.

So instead of just leaving a simple option for player to customize their own experience where they simply leave 0 as an option without having to do anything extra which may or may not be used by most players, you suggest that they develop a totally different thing which requires a lot of effort but may end up as unused as the feature of setting terraformation rate to 0?

requires zero effort. it's literally just changing the TI number in the save file.

i was actually quite surprised a "fully terraformed" checkbox didn't already exist for creative mode considering how obvious and trivial it is.

if you want to put actual effort/work into it you make it so you can change the terraformation stage from within the game itself, both forwards and backwards. shouldn't be too hard either since creative mode can already progress through the fist half of the game in seconds without any issue.

Why not? If players want to stay at zero terraformation, why not let them?

since were doing semantics, i never said you shouldn't let them.
ScorpioDog Apr 24, 2024 @ 9:25am 
Originally posted by EleventhStar:
Originally posted by DarkEternal:

Wait, wait wait.
Random is "too random" for you?
I think I've got something stupid in my ear. Repeat that?

just google it. you'll find reports of people starting without iron/magnesium in oxygen range.

the game is straight up impossible at that point.

same if you make a game with terraformation speed set to zero, for some reason that is allowd too.

It's not impossible. I've succeeded under those conditions (no iron or magnesium in the biome). Just have to think out of the storage box. (hint, hint). Sometimes it hits you in the face. (another hint, hint).
Last edited by ScorpioDog; Apr 24, 2024 @ 9:28am
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Date Posted: Apr 23, 2024 @ 4:46pm
Posts: 17