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I’m talking about tools that once you have the problem you can solve it by a redirect of some sort.
Like in 7 days - if you get infected they don’t say well you should have known getting bit by zombie = infection so you’ll have to die and carry on. They give you honey or antibiotics to prevent and cure.
I agree with OP that having to move your whole base is a odd it’s just busy work. Point isn’t whether it’s easy to do i think he’s getting more at game design.
All that said i still don’t think big deal but the point is fair enough.
It's also a pretty good indication that the map is going to change in response to your efforts to terraform the planet. New areas open up as ice melts and rock walls split apart. It's also highly intended that you have way-stations storage points setup across the map to help increase your exploration range. Building a single room with a door and storage will let you dump your inventory and refill your O2.
I thought the devs played a clever trick that brought home the consequences of terraforming and the desperate situation the protagonist is in.
Get over it and move on. It makes the game better. Being by yourself on an alien planet is not a safe space.
first i build a base at the ground of the dryed sea.
every time i move with all my stuff.
very much stuff. many wind generators.
etc. than the new base will be much better.
i will tell you next time i do it the same way.
its just chilling to buil a base.
Oh, get over yourself. The devs haven't put an ancient dragon in that devours all of your hard work like a game I used to play, it was just a bit of water! LOL
I put windows and removed doors as I grew my base up, left the ladders. It makes cool underwater viewing rooms.
I'm not trying to be dismissive, but you really do need to get over it.
telling the player how high to build would depend on where the player started, the crater does eventually fill up but other starting areas do not such as the sand falls area or the grasslands, Riley gives a generic message but there are plenty of warning signs before you get to the lakes stage.
also what did you think the numbers that constantly changed as you move on the bottom-left of the screen were for?
I tend to build my permanent based on platforms, so my starter base was the same. And I tend to expand as I go, so it was pretty small. When I was told to build at height, I moved my base to a higher area, and saw that water was pooling shortly after. Seemed pretty logical to me.
I eventually moved that base to a more central location, because it’s more convenient. I’ve rebuilt numerous times now as new blueprints unlock. It feels like that’s part of the game.
Is this drama some kind of nostalgia, even though you’re still new to the game? I feel like you get enough hints to realize that water is coming…
Oh, I had something of the sort, too - I like to be organized, lol - but I moved 'em all up. Many trips up and down the ladders is a lot easier than running or jet-packing about with boat-loads of goodies though, especially since up and down doesn't run you out of air, once you have the upper parts built, while running around outside does.
If eventually you decide to start playing again, it might be something you could try - or you could just get the game to start you somewhere else, there's areas you can specifically select, or you can choose random and just work with wherever you land - sometimes easier than you'd think, other times not. I tend to try to think of it all as practice for dealing with real-life learning curves - sort of like pilot training or some such, lol!
Gonna try a link for a pic here...
https://steamuserimages-a.akamaihd.net/ugc/2500141895082133571/B1BE21BBAE95603DE0D08858D5B56EF6BA940BC5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
I build bases in every zone, and several mini bases so I can you know, breathe. I've demolished and rebuilt entire massive bases.
I feel every player who completes the game needs to get comfortable with building mini bases, extra bases, and demolishing their old main base to rebuild a better one, or spending the time to build a better one but abandoning the old one.
The easy way to do it is just build base 2 with fresh material. Make the occasional trip to the old base if you want to acquire the harder stuff to get like Iridium that you left in it. If you want to make that easy, build an interim platform out of foundations, between Base One and Base Two. Cart the stuff to that point and use storage boxes there.
If that's at the edge of the lake your old base got submerged in, it won't take long to remove the stuff.
I'm not sure why it would take you hours? Did you fill the entire area with a base or something? As in, dozens and dozens of rooms?
Half your bases will be demolished anyway - you won't be keeping old heaters for instance, because they're less energy efficient than more advanced ones so it's possible to just keep them but you may as well demolish them and build new ones.
I really don't see this as a big problem. You could spoon feed people warnings I suppose. Perhaps the game could have popups that alert you to changing conditions? You could build a Control Room Panel that adds messages like, 'Warning: Water table is rising.' or 'Iridium Meteor impact is imminent.'
I wouldn't mind if there were a thing you had to build, that was suggested to you, that helps you get a bit more information. I just don't want to be spoon fed stuff in the default game to completely remove the impact of the water level rising.
Another thing they could potentially do is increase the number of stages of water appearing I suppose - I'm not sure how many there are, but perhaps some small pools could fill up earlier?
I definitely don't want the starting location moved so you default to the easiest location possible which would probably be somewhere nearer the aluminium field or between that and the iridium.
This guys gets the award for the biggest hissy fit over a big surprise and small inconvenience (for most people) in this game.
Cool thing about this game, you get 100% of the materials back when you destroy an item and place it again. Can't get much better than that.