The Planet Crafter

The Planet Crafter

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K_Its_Dave Jun 22, 2024 @ 10:28am
New base flooded.
Hey all, I just purchased this game last night and i am about 6hours in. I'm being told my base will be flooded where I've built. I'm curious as to how many people have gotten screwed over due to this lame spawn point being at the bottom of a dried up lake. Everyone keeps telling me to move all my stuff, but I'm still curious as to how many people and what percentage of players have had to move their base. Seems like a really bad design that a lot of people have wasted time with.
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Showing 31-45 of 68 comments
Ramstar Jun 24, 2024 @ 1:05am 
Originally posted by Ferox_Stormdragon:
Originally posted by Ramstar:

Do continue.. what tools avoid you getting flooded if you didn’t catch the hint in the message that ‘warns’ you?

As mentioned I’m not overly bothered but fact is it moved me on to another game where I don’t have to do busy work. For now anyways.

your multi-tool allows you construct and deconstruct bases at will once you have the modules installed, use it to construct a more permanent base higher up and deconstruct the old one.

moving bases at this early stage in the game does not take very long, 1hr tops since the basic resources needed are everywhere.

also the message isn't the only hint, the biggest hint is when the rain starts.

I’m talking about tools that once you have the problem you can solve it by a redirect of some sort.

Like in 7 days - if you get infected they don’t say well you should have known getting bit by zombie = infection so you’ll have to die and carry on. They give you honey or antibiotics to prevent and cure.

I agree with OP that having to move your whole base is a odd it’s just busy work. Point isn’t whether it’s easy to do i think he’s getting more at game design.

All that said i still don’t think big deal but the point is fair enough.
Teque Jun 24, 2024 @ 3:29am 
Originally posted by K_Its_Dave:
Lmao I'm glad it didn't deter you like it did me, I was already beyond committed to a floor level base. Full locker storage for each item and all. It's a learning curve but I still feel it's much too harsh.

:steamsalty:
Wiawyr Jun 24, 2024 @ 3:43am 
Originally posted by K_Its_Dave:
Seems like a dumb mechanic that has no real gain out of it. so it screws over everyone and pumps up play time, and the only way to learn is to have it happen. if EVERYONE just deals with it and moves their base why has it not been more of an issue, it is a seriously bad game design.
There's the warning message from Riley, there's the rainfall coming down, there's ice walls blocking off other parts of the map that have a pop-up for when they'll start melting, there's water visibly starting to inch up from the lowest point in the basin, and there's the terraforming-stage screen which very clearly shows "Lakes" is the next goal. The game gives you plenty of warning even if you miss some of them, and it's not like your entire base is disabled as soon as there's two inches of water in the basin.

It's also a pretty good indication that the map is going to change in response to your efforts to terraform the planet. New areas open up as ice melts and rock walls split apart. It's also highly intended that you have way-stations storage points setup across the map to help increase your exploration range. Building a single room with a door and storage will let you dump your inventory and refill your O2.
K_Its_Dave Jun 24, 2024 @ 4:44am 
Originally posted by Teque:
Originally posted by K_Its_Dave:
Lmao I'm glad it didn't deter you like it did me, I was already beyond committed to a floor level base. Full locker storage for each item and all. It's a learning curve but I still feel it's much too harsh.

:steamsalty:
6 hours lost time seems salty eh? I wasn't 20 hours into the game, i'd just started and to loose that much time.... it's harsh. Maybe I phrased it wrong there, not a dumb mechanic necessarily. Dumb initial Spawn point. Say as you will but when this many people have had to halt actually playing the game to just shuttle and move items, its lame. no more said.
K_Its_Dave Jun 24, 2024 @ 4:52am 
Originally posted by Wiawyr:
Originally posted by K_Its_Dave:
Seems like a dumb mechanic that has no real gain out of it. so it screws over everyone and pumps up play time, and the only way to learn is to have it happen. if EVERYONE just deals with it and moves their base why has it not been more of an issue, it is a seriously bad game design.
There's the warning message from Riley, there's the rainfall coming down, there's ice walls blocking off other parts of the map that have a pop-up for when they'll start melting, there's water visibly starting to inch up from the lowest point in the basin, and there's the terraforming-stage screen which very clearly shows "Lakes" is the next goal. The game gives you plenty of warning even if you miss some of them, and it's not like your entire base is disabled as soon as there's two inches of water in the basin.

It's also a pretty good indication that the map is going to change in response to your efforts to terraform the planet. New areas open up as ice melts and rock walls split apart. It's also highly intended that you have way-stations storage points setup across the map to help increase your exploration range. Building a single room with a door and storage will let you dump your inventory and refill your O2.
That warning is vague, and Riley doesn't even tell you about the coordinates in the bottom left of your screen till very late in the game. a simple suggestion within his message saying HOW HIGH to build would save everyone hours of wasted time. I read the warning and built my house on foundations and it still was not enough. the whole point of this post was to see how many people it has affected and it seems to be WAY more than just a couple. Devs need to give their head a shake and just give better information for something so game altering.
Coops Jun 24, 2024 @ 5:02am 
As someone who has been in a flood in real life, the inconvenience of moving your base one time without losing any resources is trivial compared to the actual experience. It took a year out of my life and I lost almost everything including irreplaceable stuff. I also had to deal with mold, rebuilding and overworked contractors
I thought the devs played a clever trick that brought home the consequences of terraforming and the desperate situation the protagonist is in.
Get over it and move on. It makes the game better. Being by yourself on an alien planet is not a safe space.
Alexgucky Jun 24, 2024 @ 5:16am 
i did 2 times in eraly acces und 1 time in full version.
first i build a base at the ground of the dryed sea.
every time i move with all my stuff.
very much stuff. many wind generators.
etc. than the new base will be much better.

i will tell you next time i do it the same way.
its just chilling to buil a base.
:steamhappy:

Originally posted by K_Its_Dave:
Hey all, I just purchased this game last night and i am about 6hours in. I'm being told my base will be flooded where I've built. I'm curious as to how many people have gotten screwed over due to this lame spawn point being at the bottom of a dried up lake. Everyone keeps telling me to move all my stuff, but I'm still curious as to how many people and what percentage of players have had to move their base. Seems like a really bad design that a lot of people have wasted time with.
Teque Jun 24, 2024 @ 5:17am 
Originally posted by K_Its_Dave:
Originally posted by Teque:

:steamsalty:
6 hours lost time seems salty eh? I wasn't 20 hours into the game, i'd just started and to loose that much time.... it's harsh. Maybe I phrased it wrong there, not a dumb mechanic necessarily. Dumb initial Spawn point. Say as you will but when this many people have had to halt actually playing the game to just shuttle and move items, its lame. no more said.


Oh, get over yourself. The devs haven't put an ancient dragon in that devours all of your hard work like a game I used to play, it was just a bit of water! LOL
Mnt2BAl1 Jun 24, 2024 @ 5:28am 
Originally posted by K_Its_Dave:
Originally posted by Robirda:
I don't know, maybe I'm just simple - but when the water started to rise and I saw it was going to keep on coming - well, I made my buildings rise too. As long as the water kept rising, my buildings did too.

In the end - had a floating palace! (or habitat if you prefer ;-)

(I'd show you a pic but can't remember how to post a screenshot here - and can't seem to find instructions, did they disappear with the latest steam update or something? Sheesh!)
Lmao I'm glad it didn't deter you like it did me, I was already beyond committed to a floor level base. Full locker storage for each item and all. It's a learning curve but I still feel it's much too harsh.

I put windows and removed doors as I grew my base up, left the ladders. It makes cool underwater viewing rooms.
Wiawyr Jun 24, 2024 @ 6:40am 
Originally posted by K_Its_Dave:
Originally posted by Wiawyr:
There's the warning message from Riley, there's the rainfall coming down, there's ice walls blocking off other parts of the map that have a pop-up for when they'll start melting, there's water visibly starting to inch up from the lowest point in the basin, and there's the terraforming-stage screen which very clearly shows "Lakes" is the next goal. The game gives you plenty of warning even if you miss some of them, and it's not like your entire base is disabled as soon as there's two inches of water in the basin.

It's also a pretty good indication that the map is going to change in response to your efforts to terraform the planet. New areas open up as ice melts and rock walls split apart. It's also highly intended that you have way-stations storage points setup across the map to help increase your exploration range. Building a single room with a door and storage will let you dump your inventory and refill your O2.
That warning is vague, and Riley doesn't even tell you about the coordinates in the bottom left of your screen till very late in the game. a simple suggestion within his message saying HOW HIGH to build would save everyone hours of wasted time. I read the warning and built my house on foundations and it still was not enough. the whole point of this post was to see how many people it has affected and it seems to be WAY more than just a couple. Devs need to give their head a shake and just give better information for something so game altering.
You're turning this into melodrama and hyperbole. 11 posts in this thread are you smugly repeating yourself. "WAY more than just a couple" you say, except that exactly ONE other person complained about it; Ramstar, who is another 4 posts in this thread. One entire page of this thread is you and one guy complaining back and forth. Everyone else is pointing out the warnings you missed, saying they had fun with it, or both. Two people isn't more than a couple, it IS a couple exactly.

I'm not trying to be dismissive, but you really do need to get over it.
Ferox_Stormdragon Jun 24, 2024 @ 7:26am 
Originally posted by K_Its_Dave:
Originally posted by Wiawyr:
There's the warning message from Riley, there's the rainfall coming down, there's ice walls blocking off other parts of the map that have a pop-up for when they'll start melting, there's water visibly starting to inch up from the lowest point in the basin, and there's the terraforming-stage screen which very clearly shows "Lakes" is the next goal. The game gives you plenty of warning even if you miss some of them, and it's not like your entire base is disabled as soon as there's two inches of water in the basin.

It's also a pretty good indication that the map is going to change in response to your efforts to terraform the planet. New areas open up as ice melts and rock walls split apart. It's also highly intended that you have way-stations storage points setup across the map to help increase your exploration range. Building a single room with a door and storage will let you dump your inventory and refill your O2.
That warning is vague, and Riley doesn't even tell you about the coordinates in the bottom left of your screen till very late in the game. a simple suggestion within his message saying HOW HIGH to build would save everyone hours of wasted time. I read the warning and built my house on foundations and it still was not enough. the whole point of this post was to see how many people it has affected and it seems to be WAY more than just a couple. Devs need to give their head a shake and just give better information for something so game altering.

telling the player how high to build would depend on where the player started, the crater does eventually fill up but other starting areas do not such as the sand falls area or the grasslands, Riley gives a generic message but there are plenty of warning signs before you get to the lakes stage.

also what did you think the numbers that constantly changed as you move on the bottom-left of the screen were for?
bobhome2 Jun 24, 2024 @ 7:57am 
This is shockingly dramatic to some, apparently…

I tend to build my permanent based on platforms, so my starter base was the same. And I tend to expand as I go, so it was pretty small. When I was told to build at height, I moved my base to a higher area, and saw that water was pooling shortly after. Seemed pretty logical to me.

I eventually moved that base to a more central location, because it’s more convenient. I’ve rebuilt numerous times now as new blueprints unlock. It feels like that’s part of the game.

Is this drama some kind of nostalgia, even though you’re still new to the game? I feel like you get enough hints to realize that water is coming…
Robirda Jun 24, 2024 @ 9:20am 
Originally posted by K_Its_Dave:
Originally posted by Robirda:
I don't know, maybe I'm just simple - but when the water started to rise and I saw it was going to keep on coming - well, I made my buildings rise too. As long as the water kept rising, my buildings did too.

In the end - had a floating palace! (or habitat if you prefer ;-)

(I'd show you a pic but can't remember how to post a screenshot here - and can't seem to find instructions, did they disappear with the latest steam update or something? Sheesh!)
Lmao I'm glad it didn't deter you like it did me, I was already beyond committed to a floor level base. Full locker storage for each item and all. It's a learning curve but I still feel it's much too harsh.

Oh, I had something of the sort, too - I like to be organized, lol - but I moved 'em all up. Many trips up and down the ladders is a lot easier than running or jet-packing about with boat-loads of goodies though, especially since up and down doesn't run you out of air, once you have the upper parts built, while running around outside does.

If eventually you decide to start playing again, it might be something you could try - or you could just get the game to start you somewhere else, there's areas you can specifically select, or you can choose random and just work with wherever you land - sometimes easier than you'd think, other times not. I tend to try to think of it all as practice for dealing with real-life learning curves - sort of like pilot training or some such, lol! :steamthumbsup:

Gonna try a link for a pic here...

https://steamuserimages-a.akamaihd.net/ugc/2500141895082133571/B1BE21BBAE95603DE0D08858D5B56EF6BA940BC5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
SmokedHalibut Jun 24, 2024 @ 9:33am 
All considerations of warnings aside, I've built dozens of bases in every game I played, and built entirely new 'main' bases, at several stages to take advantage of new things that become available such as better rooms.

I build bases in every zone, and several mini bases so I can you know, breathe. I've demolished and rebuilt entire massive bases.

I feel every player who completes the game needs to get comfortable with building mini bases, extra bases, and demolishing their old main base to rebuild a better one, or spending the time to build a better one but abandoning the old one.

The easy way to do it is just build base 2 with fresh material. Make the occasional trip to the old base if you want to acquire the harder stuff to get like Iridium that you left in it. If you want to make that easy, build an interim platform out of foundations, between Base One and Base Two. Cart the stuff to that point and use storage boxes there.

If that's at the edge of the lake your old base got submerged in, it won't take long to remove the stuff.

I'm not sure why it would take you hours? Did you fill the entire area with a base or something? As in, dozens and dozens of rooms?

Half your bases will be demolished anyway - you won't be keeping old heaters for instance, because they're less energy efficient than more advanced ones so it's possible to just keep them but you may as well demolish them and build new ones.

I really don't see this as a big problem. You could spoon feed people warnings I suppose. Perhaps the game could have popups that alert you to changing conditions? You could build a Control Room Panel that adds messages like, 'Warning: Water table is rising.' or 'Iridium Meteor impact is imminent.'

I wouldn't mind if there were a thing you had to build, that was suggested to you, that helps you get a bit more information. I just don't want to be spoon fed stuff in the default game to completely remove the impact of the water level rising.

Another thing they could potentially do is increase the number of stages of water appearing I suppose - I'm not sure how many there are, but perhaps some small pools could fill up earlier?

I definitely don't want the starting location moved so you default to the easiest location possible which would probably be somewhere nearer the aluminium field or between that and the iridium.
Last edited by SmokedHalibut; Jun 24, 2024 @ 9:34am
wildbill Jun 24, 2024 @ 9:39am 
Considering that most players find out about this, ask where is a safe place to build and how high will the water go and then just rebuild.

This guys gets the award for the biggest hissy fit over a big surprise and small inconvenience (for most people) in this game.

Cool thing about this game, you get 100% of the materials back when you destroy an item and place it again. Can't get much better than that.
Last edited by wildbill; Jun 24, 2024 @ 9:40am
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Date Posted: Jun 22, 2024 @ 10:28am
Posts: 68