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From then on it's a very simple concept, you unlock new items to build and then through exploration you find the materials to build those items.
We are not talking about a paradox grand strategy game here. Explore the map, find things to loot, expand base. There's your tutorial.
many of the snarky posts missed one simple point in their rush to {raised middle finger} me ... expecting me to know the "keybindings"
{tab} for inventory ? are you serious ? When did {tab} stop being NEXT ?
{i} used to be inventory or in the old rpg games were you had 2 storages {b} for backpack because {i} was your big storage chest or the shops inventory etc
{tab} has always been the NEXT key in games I've played just like in low level programming eg website forms non-mobile version
lets look at my example again from a non veteran "crafter" gamer perspective
When the 'you are out of air message' comes up of course I'm guessing to press the NEXT key {tab} to open the inventory WHEN ONE OF THE FIRST TASKS IS TO CRAFT A BACKPACK SO I WILL HAVE AN INVENTORY TO LOOK IN
and then, keeping in mind the game DOESN'T PAUSE while you are mousing over stuff to read the name ... I'm dead before I get to the second, slightly paler blue, vaguely bottle looking thing and notice the "right click to use" message instead of the traditional click to use most games have
I guess in THAT specific "right click to use" rugpull of a command switch made the devs realised everyone needs some "very detailed handholding"
You have an inventory from the very first second of the game. The backpack just gives you more slots. And "tab" is pretty standard for inventory in survival games, to the point that I get slightly annoyed if it's anything else. I associate "tab for next" with dialog-heavy games like visual novels; offhand, I can't think of a single survival game that uses "tab for next", although a couple use it for special build menus or suchlike.
People are giving you "snarky posts" because you're just whining, not even complaining about a legitimate problem. You didn't use the available resources, you didn't familiarize yourself with the controls, it apparently took you 10 minutes to even realize there was a controls menu, and you're here caps-locking about the meaningless consequence you experienced from it and bemoaning the lack of a tutorial about how to walk through an open door.
Decades ago. Map, PDA, targeting an enemy, selecting a unit, opening a comms list, checking inventory, checking team scores, etc. Yes, hundreds if not thousands of other game developers are serious.
Does this game look like an old rpg? Or as you called it, an "old role playing game game[sic]"? If you actually tried pressing i (which you have not stated you did) and it didn't bring up your inventory, shouldn't your first thought be "oh, I should find out what key brings up my inventory"?
As you have surmised, this game does not include low level programming as you might find in website forms on desktop versions, as they've come to be called. You also cannot use Ctrl + C, Ctrl + X, Ctrl + V, or Ctrl + Z to copy, cut, paste, or undo buildings you have placed in-game, as you might find in many spreadsheets, image editors, and GUIs.
You already have an inventory, crafting a backpack just expands it; something else you didn't check. This is why you glance through the keybinds and other options for a game first. All of your ranting is still completely centered on you assuming everything and reading nothing while refusing to even consider you had any part in it.
And 'veteran "crafter" gamer' seems to be someone who can press the Escape key and look at the controls. Apparently most people become veterans of this game before they even start playing, who would have guessed? Forget setting up a drone and logistics system to maximize Terra Token earnings per hour, THIS is the real test for 'veteran "crafter" players'!
The game does pause while you're looking at your controls. You didn't look, you didn't prepare, and the result of your decisions was as inevitable as it was painless. Most people would learn from their experience and do better the next time, even with death having no bite to it here. You learned that if you're not a participation-trophy winner, it's someone else's fault.
it's kinda funny how you don't mention anything about the escape key. (be funny if you were pressing f10 for menu.)
but seriously, if you aren't new to games and arent new to using a computer, how did googling your problem not occur to you?
new to games: I was surprised to learn I apparently had a steam account for many years ... but only civ5 is <2024
googling: my first instinct is to expect people to do their job properly. If I want to know about local land use regulations I go to the county website, I look in the owners manual if its something that doesn't obviously need a mechanic.
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None other few games I've played recently have the same problem as I tried to highlight, they all gave me just enough clues to get started. Clues like guiding me through crafting the first item or telling me to press tab in that first oxygen critical event. Same with most other software I've used recently when they don't autoload the pdf manual during install
I've searched forums here on steam for hints on how to get past a boss or whether something is known bug etc a few times thus assuming I could ask for a guide* here instead of trawling through hundreds of ♥♥♥♥♥♥♥♥ google results etc to find a simple guide/manual.
*I was almost right, its just a shame owl1234 wasn't among the first responses
Expect to have the very similar or even "worse" experiences in the future if you keep up that mindset and attitude.
And expect to have similar or worse experiences in forums if you keep saying stuff like "my first instinct is to expect people to do their job properly." This is beyond impertinent and I am still not sure if you aren't trolling.
1. go into the options menu to find out what the controls are, they not only tell you about certain mechanics but also how to access them.
2. when your in game, click on all devices, screens and containers, also open all menus to familiarize yourself with them and mouse-over things in inventories and screens to get descriptions and clues on their uses.
3. pay attention to what's on screen and in your general-area to look out for clues and obvious warning signs.
these apply to all games of this nature regardless of platform.
finding the options menu took him 10 minutes.
which honestly if you think about it, for someone growing up today and not 20 years ago, the escape key does kinda work quite differently in games than it does in windows/a web browser, and there isn't a direct equivalent on phones either. so maybe it's not as obvious as it appears? dunno.