The Planet Crafter
Having trouble navigating the wrecks? Here's the trick to help you out.
I am seeing a lot of people talking about not being able to navigate the wrecks. They are huge and can be confusing as hell. Well there is a simple trick that'll get you in and out without losing your mind. When you enter a wreck just pick a wall. You can pick left or right just stay with that choice throughout the wreck. You will find every room and ladder and will eventually be right back where you started. A piece of advice, take 2 HQ Food, and 2 water it takes a while to go through a wreck. Hope this helps.
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กำลังแสดง 1-15 จาก 16 ความเห็น
One more thing... Do the same thing when you enter a biome through the portal. It will make it very easy to find most if not all the stuff and find your portal again.
The usual with EVERY kind of maze like structure... pick a wall and stay with it... do NOT alternate between them... if you find a three way junction then stick with your chosen side...
There are only two rules in tabletop dungeon crawling:

Rule 1 - Never split the party
Rule 2 - Always go left
I need 4 HQ food and 4 water for the bigger wrecks. Also, using this method, what do you do when you get to a ladder with multiple branches at the bottom? Odds are, you will meet another ladder before you follow a wall all the way around that level too. How do you know when you get back to that first ladder cause it looks like all the others? This approach makes sense for one level, but not for multiple ones unless you do one level at a time? Curious.
It is possible to lay out a maze where picking a wall does not get you to every passage. For instance, consider a maze set in a 5x5 grid. The maze has rooms all around the edge, meaning that if you pick left or right, you just travel all around the edge and come out where you entered. But the maze also has a passage from some point on the perimeter to the centre.

I haven't got to portals in this game yet. I don't know if it does this.
โพสต์ดั้งเดิมโดย avatar.zero:
There are only two rules in tabletop dungeon crawling:

Rule 1 - Never split the party
Rule 2 - Always go left

Rule 2 doesn't always work in mazes. I learned that while playing an old classic JRPG called Shining in the Darkness. Sometimes you have to draw maps if you get lost, even when using the "follow the wall" rule.
โพสต์ดั้งเดิมโดย Pesky:
It is possible to lay out a maze where picking a wall does not get you to every passage.

True. But a proper, or classic, maze will not loop back on itself. I've been sticking with difficulty 1&2 wrecks so far but the devs appear to be using "proper" mazes. <rapping on the wooden desktop>
Haha I learned this playing Daggerfall'spaghetti mazes and its been my fallback technique for all games since. Almost always works!
Just draw a sheet on a piece of paper..... Make a simple map. That said, I feel the wrecks are unenjoyable bare bones content. I was hoping for more..... fluff like background info, gibberish orders for colonization, maybe some skeletons. What we got was the above ground wrecks but more of the same.
แก้ไขล่าสุดโดย Captain WaddleDee; 21 ก.พ. 2024 @ 1: 42am
I take with me 6 iron and i put one at each intersection to find my way back.
Same like stone with "le petit poucet" :)
It works pretty well!
โพสต์ดั้งเดิมโดย wyldfae28:
I need 4 HQ food and 4 water for the bigger wrecks. Also, using this method, what do you do when you get to a ladder with multiple branches at the bottom? Odds are, you will meet another ladder before you follow a wall all the way around that level too. How do you know when you get back to that first ladder cause it looks like all the others? This approach makes sense for one level, but not for multiple ones unless you do one level at a time? Curious.

You continue to do the same. It gets you around and you find all that you need to find. Try it and you'll see you get right back where you started.
I'm using the new flares to find the correct path to return back. After going down any stairs and the path forks, I drop a flare and I can see the right point to return (remember it is per layer). Its helped me alot.
When clearing any wreck, I take 6 magnesium with me and put up a sign when I've cleared a space or hub
akarnokd, has made a Mod for inside the Wreck its far from perfect but it doe help a bit, needs a few tweaks to get it right, like a different square for start point would show you
the exit. Note if you try it the map has a transparent overlay and adds squares as you travel through the Wrecks, on the small Wrecks its ok on the large Wrecks it can eventually block your view as it covers the screen so blocks your view.
We have flares... Just set one color for escape way (where you come from ; before a 2 or 3 corridors choice), and set another color for explorated / dead end corridor.
It takes +/- 15 min to find safes room (in rarety 5 / difficulty 5), and then exit in 2 min (I don't care about finding every blue boxes in wrecks... there's already a lot of quartz and flares dropped during safes room location quest).

The thing I'm trying to do now, is to use 0 water during an exploration (normal mode), it's ok in difficulty 4, but not every time in difficulty 5 ^^
แก้ไขล่าสุดโดย Akyla; 21 ก.พ. 2024 @ 9: 57am
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