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I'm not saying improvements are a bad idea, but i don't think it's entirely necessary in this case.
I'm sure this is a low-end request for 100% players as myself.
But at the same time, we should not need mods for some "easy" code change.
Just think a bit of new cellmates please.
"cellmates." HAHAHA
Using them to designate something special would be a TON better if we could label them. As an early stages item, it SHOULD be far more useful. I have teleporters everywhere. And when you are in the wild trying to find a close one, a proper, LABELED beacon would be a massive help. With a distance to it readout. Yes please.
If it's so easy, make a mod to do it.
I use the already existing mod that allows me to set the size of the text, hide the Octagon, hide the text etc, just by cycling through the options using the B key
Awesome. So I guessed, if modders can do it, the devs can do it as well.
Mods are great, but for such basic stuff as this. I'd rather avoid these.
Why? I have 40 QoL mods installed for Planet Crafter. They're easy to install.
I'm guessing you just don't want to try and install Bepinex (Easy), and then install the mods (Easy), because that's "Too much work for you", and it's better to make someone else do it.
There is really "0" reason for it,
I hope the devs watch the forums and fix and or improve PC.
If anything, the developer should learn the point of the QoL mods and why people use them. If they end up adding those features, it would be better for the game.
Mods are usually how Developers add those things to their game, because they look at the QoL mod and say "Derp, why didn't we think of that" and then they add it to the game.
It happened with Satisfactory and Subnautica.
But it takes people using the mods and talking about them in order for the mods to get noticed.
Refusing to use mods, just seems counterproductive. Bepinex is super easy to install, it requires that you unzip it in the root folder of The Planet Crafter.
"Would be nicer if the developer would consider adding these QoL features into the game, which removes the need to install the mods in the first place."
People leave plenty of suggestions here on Steam Discussions on what they think should be added or changed, such as this post that we are talking on right now. But hey, you like to use mods that adds features that should be in the game already, instead of talking about those features on Steam Discussions which will bring awareness to the developers and thus having them consider adding them into the game? That's your decision.
"Mods are usually how developers add those things to their game" is not entirely correct. QoL features becomes official because of popular demand and feedback from the player base, plus it also depends on whether or not the developers want to or feels like they will add them. It does not entirely rely on the existence of mods. If the developers added the features into the game in the first place, there wouldn't be any point of having a mod that adds that feature.
By saying "refusing to use mods is counterproductive" is irrelevant and inappropriate. BepinEX is ancient at this point.
Someone else mentioned the Feedbacks tab, maybe you should use it and ask the developers to add the features you want to have in the game, instead of telling others to use mods to get the features they want and not providing any suggestions to the developers.
Anyways, have fun with your modded experience. Please refrain from replying to me as I no longer am interested in responding.
To put it into a nutshell: "Why use mods when you have (active) devs?
In my opinion, "mods" should only be used after a game is "dead" and mostly older than 15+ years.
Mods at that time should:
- Change the game to run under a more modern OS.
- Increase texture quality / filtering.
- increase the supported resolution.
- etc etc.
Just my 2 cents that is probably the oldest one this thread. :)