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2. After multiple games started I would just start my first base by building 4 1x1 rooms in a single file then at the last room I would build 3 41x1 rooms going either right or left, at the last room I would build 4 1x1 rooms and so on so that I had a open square in the middle that would fit the 3x3 room when it became available. This would end being a base 4x4, a single large are in the middle with a corridor around the outside.
3. If you build the next room from the inside you will see a paperclip indicating it is lined up.
4. You can build build trade rockets or ore extractors next to each other and at any height you want. By manipulating them up or down or right or left the can attach to each other.
5. Each building an be placed exactly on top of each other but it may take a few tries.
"Manipulating" trade rockets and ore extractors does only work to a certain degree. At least with ore extractors it makes sense, that it need to be build on the ground and only has like half a frame of margin to clip to other extractors. But this half frame is the same with the trade rockets. I was able to build 3 exactly next to each other at the same height (where I wanted them to be) but then the difference in ground level got too much. An important side note: Compartments and frames can be build free floating. But things like extractors and trade rockets cannot. They can only vary in height (through clipping) to a certain degree. About half a frame, I think.
Everything else seems to have a grid that they happily snap to but not the garden plots...
My whole main base and the manufacturing facility is magically defying gravity because the game is made that way... screw those rock formations... :-)
My base consists of a bio-lab, a biodome t1, and a biodome t2, sitting on the water, next to eachother (separate entrances, not connected).
I have foundation grids in the water to make a footpath, usually so that they are just popping out above the water surface, or just below it.
All of my farms, power, heaters, storage, crafters, gas extractors, everything go on foundations in the water. It's nice and flat and everything fits really well.
You can place as much algae as you need right around it. Then you just need to place extractors, butterfly farms, trade rockets, frog farms, launch platforms etc... on the ground, and you'll have a lot of space to do that with no other base structures in the way.
You still run in to the same issues with the trade platforms and ore extractors, but it's much reduced around your base. I don't have a single 1x1 or larger structure in my base.
You can place your t1/t2 crafters in the biodome as well as dna manipulator etc...
https://steamcommunity.com/sharedfiles/filedetails/?id=3174785484
https://steamcommunity.com/sharedfiles/filedetails/?id=3174785435
https://steamcommunity.com/sharedfiles/filedetails/?id=3174785362
I used round 3x3 with dome aswell before. Worked great as well (compared to square 3x3) but this was already off of the floor and in an empty 3x3 space. So my experience favours rounded Compartements. But If you worry about footprint of buildings, why even bother with rounded rooms? Isn't that a waste of space? I feel like, the way to go is, to make a big platform over the dessert, where machines can go and farms and such go on the floor. You don't need "houses" after all. As soon as the teleporters are available, they are just for asteroid protection