The Planet Crafter

The Planet Crafter

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Repsajsov 10 ENE 2024 a las 7:04 a. m.
Foundations and compartments not lining up
I really like this game but there is just one issue that is in a very need of being fixed. The foundations and compartments don't line up. This means that I am not able to align my foundations on my base. Therefore it kinda looks not secure and weird. I want to make a beautiful base but if the objects are not aligned with each other it is amost impossible to make something that I really like. I hope the devs can make sure all objects can be snapped onto each other. Otherwise the game is really great I like the pace and hardcore is awesome.
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Mostrando 1-15 de 48 comentarios
Frisco77 10 ENE 2024 a las 7:19 a. m. 
They should all snap together unless there are obstacles in the object's footprint (turns red), foundation is stretched too low or high, misalignment or competing alignment.
Pesky 10 ENE 2024 a las 8:04 a. m. 
Please don't think of Foundation blocks as part of your buildings. Foundation blocks exist because the ground is bumpy and has rocks embedded in it. Use them to make enough level ground to put things (machines, sometimes living compartments) on. The size of the blocks is just related to how much iron you can get from one nugget.

Once you have your level ground, it's just ground. The size of the blocks it's made from is irrelevant.
Mohguy 10 ENE 2024 a las 8:44 a. m. 
It's something that also disturbs me and frankly I found it incomprehensible, I really don't understand why the devs did that...
Why not just make foundations the size of the compartments? It seems so basic and logical.
Why did you do something weird so that the foundations are slightly smaller than the compartments? Just, why?
nagball 10 ENE 2024 a las 11:31 a. m. 
Its a question lots of people have asked in the past. As to the question why perhaps they never imagined anyone would like to make them an exact fit. I should imagine if the developers tried to change this it would ruin everyone's saved games. I did not like it initially but I now have no problems with it as I like to see a bit of foundation around the outside of my buildings. I also extend these now to create foundation areas for my food growers, advanced storage devices etc. It looks great. You soon forget about the compartment not snapping to the foundation.
Mohguy 10 ENE 2024 a las 12:47 p. m. 
For someone like me who can be a bit of a stickler about symmetry, for example, it's annoying...
It's not very serious of course but I still find it disturbing, and above all I really ask what is the reason for this choice?

Oh and besides there is also this problem with the barriers...
For example, I wanted to make a terrace and put barriers all around it but it is impossible because there are compatibility problems between the sizes of the platforms and the barriers.
I really don't understand why all the sizes (platforms, barriers, platforms, etc.) are not standard, why they are not all the same.
Or why not allow the possibility of making 1/2 or 1/4 barriers, platforms, etc., to fill the holes, it's frustrating
Repsajsov 10 ENE 2024 a las 2:58 p. m. 
Publicado originalmente por nagball:
Its a question lots of people have asked in the past. As to the question why perhaps they never imagined anyone would like to make them an exact fit. I should imagine if the developers tried to change this it would ruin everyone's saved games. I did not like it initially but I now have no problems with it as I like to see a bit of foundation around the outside of my buildings. I also extend these now to create foundation areas for my food growers, advanced storage devices etc. It looks great. You soon forget about the compartment not snapping to the foundation.

Yeah I find some workarounds I used to make a 3x3 compartment collection and in the middle i would fiddle the foundation. It is a bit less visible that it is not lining up then but still not floating in the air. Thanks for the ideas I did not use foundations other then putting compartments on it hehe.

Publicado originalmente por Mohguy:
For someone like me who can be a bit of a stickler about symmetry, for example, it's annoying...
It's not very serious of course but I still find it disturbing, and above all I really ask what is the reason for this choice?

Oh and besides there is also this problem with the barriers...
For example, I wanted to make a terrace and put barriers all around it but it is impossible because there are compatibility problems between the sizes of the platforms and the barriers.
I really don't understand why all the sizes (platforms, barriers, platforms, etc.) are not standard, why they are not all the same.
Or why not allow the possibility of making 1/2 or 1/4 barriers, platforms, etc., to fill the holes, it's frustrating

Yes it's a bit of a bummer I hope they address it to all objects and make them interact nicely on a grid. I can't figure out why the developers chose different sizes aswell.

Publicado originalmente por Pesky:
Please don't think of Foundation blocks as part of your buildings. Foundation blocks exist because the ground is bumpy and has rocks embedded in it. Use them to make enough level ground to put things (machines, sometimes living compartments) on. The size of the blocks is just related to how much iron you can get from one nugget.

Once you have your level ground, it's just ground. The size of the blocks it's made from is irrelevant.

Ok but isn't it then hard to make multiple compartments attached without floating above the ground?
Frisco77 10 ENE 2024 a las 2:59 p. m. 
Publicado originalmente por Mohguy:
It's something that also disturbs me and frankly I found it incomprehensible, I really don't understand why the devs did that...
Why not just make foundations the size of the compartments? It seems so basic and logical.
Why did you do something weird so that the foundations are slightly smaller than the compartments? Just, why?

I, and probably a lot of people use foundations to then place storage on top of. Not just compartments. But agree that the size of a compartment makes sense.
Mohguy 10 ENE 2024 a las 10:34 p. m. 
Ok but isn't it then hard to make multiple compartments attached without floating above the ground?

Sorry if I didn't understand your problem but I think he just meant that if you build lots of foundations, that can be your new "ground". You can then build compartments on top without having the problem of the compartments floating in the air since all the foundations will be at the same level.

Besides, speaking of ground level, we see that things like stairs or foundations can "merge" with the ground if necessary to be at the right level, and I would have liked this to also be possible with the compartments (at least when there is just light contact).
Otherwise we can find ourselves in situations like in my game where I couldn't build my base the way I wanted because there were several places where the compartments I wanted to add lightly touched the ground. And like I had already built things and in particular a room full of chests, I was too lazy to rebuild everything on foundations and I had to adapt.
When there are major collision problems I understand that we cannot build compartments, but we can sometimes be stuck when the compartments barely touch the ground.

I, and probably a lot of people use foundations to then place storage on top of. Not just compartments. But agree that the size of a compartment makes sense

Yes I imagine there are people who place lots of things other than compartments on the foundations, and it's good that this is possible.
Personally I like to have one or more large vault rooms so I put everything inside.
Even the machines I put them relatively far from my home so they don't obstruct the view.
But it's good that each player can have the possibility to arrange their space more or less as they want.
Última edición por Mohguy; 10 ENE 2024 a las 10:37 p. m.
Liralen 10 ENE 2024 a las 10:58 p. m. 
Publicado originalmente por nagball:
Its a question lots of people have asked in the past. As to the question why perhaps they never imagined anyone would like to make them an exact fit. I should imagine if the developers tried to change this it would ruin everyone's saved games. I did not like it initially but I now have no problems with it as I like to see a bit of foundation around the outside of my buildings. I also extend these now to create foundation areas for my food growers, advanced storage devices etc. It looks great. You soon forget about the compartment not snapping to the foundation.

A workaround would be to make a T2 foundation that does fit. People who care would replace the old T1 foundation with the new. Those who don't care, won't bother.

The larger living compartments not snapping can be cured by attaching temporary 1x1 living compartments as helpers, then removing them.

In the "if wishes were horses" category, I'd love a building camera view that is independent of my character's position (as long as it is not standing within the area you wish to build, but of course, close to the building area).
Icewolf 11 ENE 2024 a las 2:41 p. m. 
The buildings and the foundations are probably purchased assets from different authors and were therefore never intended to line up or snap together.
Perhaps thanks to the current team expansion, the devs can now rework the snap in function of the buildings, including better foundations. We will see.
Rose Brigade 11 ENE 2024 a las 7:13 p. m. 
Okay so to help people clarify, the foundations and compartments aren't meant to line up. The compartments are slightly larger than the foundations and are slightly offset from them. The intention was that you have a 4x4 set of foundations, and the compartment will be in the center of all 4. The intention was to have enough foundation that there would be a "rim" of walkable space.
Selphos 11 ENE 2024 a las 7:34 p. m. 
Publicado originalmente por Rose Brigade:
Okay so to help people clarify, the foundations and compartments aren't meant to line up. The compartments are slightly larger than the foundations and are slightly offset from them. The intention was that you have a 4x4 set of foundations, and the compartment will be in the center of all 4. The intention was to have enough foundation that there would be a "rim" of walkable space.
Source? That sounds ridiculous.
Rose Brigade 11 ENE 2024 a las 7:48 p. m. 
Publicado originalmente por Selphos:
Publicado originalmente por Rose Brigade:
Okay so to help people clarify, the foundations and compartments aren't meant to line up. The compartments are slightly larger than the foundations and are slightly offset from them. The intention was that you have a 4x4 set of foundations, and the compartment will be in the center of all 4. The intention was to have enough foundation that there would be a "rim" of walkable space.
Source? That sounds ridiculous.

Source?
Try it yourself. It ends up making sense when you actually try it.
You don't ever wonder why no matter how much you try to center a compartment on a foundation it just always hangs over? Even if you do manage to center it perfectly on a piece of foundation, you will find that the compartments are slightly larger. This then makes you experiment, and try combinations. Now try centering 1 compartment in the center of 4 foundations. Then it suddenly makes sense. If it was meant to be 1:1, then the foundations would not be smaller than the compartments.
Mohguy 11 ENE 2024 a las 9:42 p. m. 
If it was meant to be 1:1, then the foundations would not be smaller than the compartments.

Well yes and that's precisely the problem.
By making the foundations the same size as the compartments, and letting the player have the option of aligning these 2 constructions, or having them half overlap, there would be more freedom and it would seem more logical. We could have compartments centered whether on 4 or 5 foundations or any number.
If their intention was really to make "4 foundations for 1 compartment in the center" I find that strange
Liralen 11 ENE 2024 a las 10:00 p. m. 
Publicado originalmente por Rose Brigade:

Source?
Try it yourself. It ends up making sense when you actually try it.
You don't ever wonder why no matter how much you try to center a compartment on a foundation it just always hangs over? Even if you do manage to center it perfectly on a piece of foundation, you will find that the compartments are slightly larger. This then makes you experiment, and try combinations. Now try centering 1 compartment in the center of 4 foundations. Then it suddenly makes sense. If it was meant to be 1:1, then the foundations would not be smaller than the compartments.

I tried it. It still makes no sense. So it took you 4 stone to make it so you can walk around it. What if other players don't care about that?

Of course, the living compartment does not snap into the center of the 4x4 foundation grid. Without an overhead camera view, it takes a bit of fiddling around to place it into the center of the 4x4 foundation grid, because the depth perception in the game is nowhere near close to what we experience in real life.

This problem is worse for people with a high end GPU's because their tendency is to increase graphic options to the max at first, then back it down if there are performance issues.

One of the graphics options is "increase field of view" which makes the depth perception even worse. I didn't realize how bad it was until I was able to make 3x3 living compartments. What is a square in the middle of the room appears to be distinctly rectangular if you use "increase field of view" option.

It makes more sense to build a foundation that exactly fits the structure you place on it and actually snaps onto it. With an option to turn snapping off for people who prefer it as is. And as I said, make the new grid that is a distinctly different object from the original, rather than a replacement, so it does not change anything for you, but allows those of us who want something better another option.

Should that be sacrificed instead of working on the next stage? No. But it might be a good project for the new people they've hired to work on until they learn the existing software.
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Publicado el: 10 ENE 2024 a las 7:04 a. m.
Mensajes: 48