Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Once you have your level ground, it's just ground. The size of the blocks it's made from is irrelevant.
Why not just make foundations the size of the compartments? It seems so basic and logical.
Why did you do something weird so that the foundations are slightly smaller than the compartments? Just, why?
It's not very serious of course but I still find it disturbing, and above all I really ask what is the reason for this choice?
Oh and besides there is also this problem with the barriers...
For example, I wanted to make a terrace and put barriers all around it but it is impossible because there are compatibility problems between the sizes of the platforms and the barriers.
I really don't understand why all the sizes (platforms, barriers, platforms, etc.) are not standard, why they are not all the same.
Or why not allow the possibility of making 1/2 or 1/4 barriers, platforms, etc., to fill the holes, it's frustrating
Yeah I find some workarounds I used to make a 3x3 compartment collection and in the middle i would fiddle the foundation. It is a bit less visible that it is not lining up then but still not floating in the air. Thanks for the ideas I did not use foundations other then putting compartments on it hehe.
Yes it's a bit of a bummer I hope they address it to all objects and make them interact nicely on a grid. I can't figure out why the developers chose different sizes aswell.
Ok but isn't it then hard to make multiple compartments attached without floating above the ground?
I, and probably a lot of people use foundations to then place storage on top of. Not just compartments. But agree that the size of a compartment makes sense.
Sorry if I didn't understand your problem but I think he just meant that if you build lots of foundations, that can be your new "ground". You can then build compartments on top without having the problem of the compartments floating in the air since all the foundations will be at the same level.
Besides, speaking of ground level, we see that things like stairs or foundations can "merge" with the ground if necessary to be at the right level, and I would have liked this to also be possible with the compartments (at least when there is just light contact).
Otherwise we can find ourselves in situations like in my game where I couldn't build my base the way I wanted because there were several places where the compartments I wanted to add lightly touched the ground. And like I had already built things and in particular a room full of chests, I was too lazy to rebuild everything on foundations and I had to adapt.
When there are major collision problems I understand that we cannot build compartments, but we can sometimes be stuck when the compartments barely touch the ground.
Yes I imagine there are people who place lots of things other than compartments on the foundations, and it's good that this is possible.
Personally I like to have one or more large vault rooms so I put everything inside.
Even the machines I put them relatively far from my home so they don't obstruct the view.
But it's good that each player can have the possibility to arrange their space more or less as they want.
A workaround would be to make a T2 foundation that does fit. People who care would replace the old T1 foundation with the new. Those who don't care, won't bother.
The larger living compartments not snapping can be cured by attaching temporary 1x1 living compartments as helpers, then removing them.
In the "if wishes were horses" category, I'd love a building camera view that is independent of my character's position (as long as it is not standing within the area you wish to build, but of course, close to the building area).
Perhaps thanks to the current team expansion, the devs can now rework the snap in function of the buildings, including better foundations. We will see.
Source?
Try it yourself. It ends up making sense when you actually try it.
You don't ever wonder why no matter how much you try to center a compartment on a foundation it just always hangs over? Even if you do manage to center it perfectly on a piece of foundation, you will find that the compartments are slightly larger. This then makes you experiment, and try combinations. Now try centering 1 compartment in the center of 4 foundations. Then it suddenly makes sense. If it was meant to be 1:1, then the foundations would not be smaller than the compartments.
Well yes and that's precisely the problem.
By making the foundations the same size as the compartments, and letting the player have the option of aligning these 2 constructions, or having them half overlap, there would be more freedom and it would seem more logical. We could have compartments centered whether on 4 or 5 foundations or any number.
If their intention was really to make "4 foundations for 1 compartment in the center" I find that strange
I tried it. It still makes no sense. So it took you 4 stone to make it so you can walk around it. What if other players don't care about that?
Of course, the living compartment does not snap into the center of the 4x4 foundation grid. Without an overhead camera view, it takes a bit of fiddling around to place it into the center of the 4x4 foundation grid, because the depth perception in the game is nowhere near close to what we experience in real life.
This problem is worse for people with a high end GPU's because their tendency is to increase graphic options to the max at first, then back it down if there are performance issues.
One of the graphics options is "increase field of view" which makes the depth perception even worse. I didn't realize how bad it was until I was able to make 3x3 living compartments. What is a square in the middle of the room appears to be distinctly rectangular if you use "increase field of view" option.
It makes more sense to build a foundation that exactly fits the structure you place on it and actually snaps onto it. With an option to turn snapping off for people who prefer it as is. And as I said, make the new grid that is a distinctly different object from the original, rather than a replacement, so it does not change anything for you, but allows those of us who want something better another option.
Should that be sacrificed instead of working on the next stage? No. But it might be a good project for the new people they've hired to work on until they learn the existing software.