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I would agree with this. There isn't really anything mind-blowing unlocked by activating those ship generators. Go ahead and save it until you've got a stable setup and the ability to reliably manufacture your own Pulsar Quartz and just pick whatever wreck you want to start with.
There's a few in the Meteor Field (unlighted area that looks like glittery coal), a couple at the top of the Waterfall hill, and a few in a cave between the Crater and the Highlands. That's about all that I know of until you start getting Pulsar Quartz meteors or the ability to craft them.
There's a cave with some as well, though you can't mine pulsar, obviously. IIRC, its sealed by ice until a certain heat index is reached. Like others have said, I think its a better strategy to use your pulsar crystals to make fusion generators before you start powering up wrecks. A single fusion reactor lets you power up a lot equipment, and by that stage, you should have a decent amount of automation in place, as well as more seeds and jars than you could want.
Remember that loot changes based on terraformation stages.
https://planet-crafter.fandom.com/wiki/Storage_Containers#Loot_table
As always, wikis can container spoilers. There is an Expand link to open up the loot table as an actual table.