The Planet Crafter

The Planet Crafter

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Demien Oct 29, 2023 @ 6:13am
Your strategy for 100.000 tokens
What's your strategy to get the 100.000 Terra tokens? I tried Silk generators with 21 production fuse but they are still taking 35 seconds to generate. Before moving all my machines to ore extractors I just want to know anyone else strategy. My only concern is that I will put a strain on my 50 robots if I try to generate Pulsar Quartz to trade since the mine sites are far away.
ps: I forgot to say I also have a lot of bacteria sample and high quality food coming in and any lefover uranium bar and quartz
Last edited by Demien; Oct 29, 2023 @ 6:16am
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Showing 1-15 of 31 comments
Ensign Toby Oct 29, 2023 @ 8:37am 
My "strategy" (if you can call blind luck a strategy... 😲):

* Pulsar Quartz - This is how I made my "fortune"
1 Rockets (or 2 in alternating, constant runs - offset launches by 200-300 seconds))
Once sufficient production is setup, auto-launch the Trade Rockets and play normally.

* Fusion Cells - Moar per rocket trip, but costs WAY too many resources to make
I do have 2 T2 Storage Cabinets full, to offset the costs of additional Fuse purchases.
I use 1-2 manual Trade Rockets to launch these Fusion Cells and make purchases.

* Anything else - Too low value and/or too many Trade Rocket trips
Send 'em if you got 'em, but just generates income too slowly and consumes drones.

* And, finally, Shipwrecks & Chest Meteors will get you nearly halfway to 100K alone.
Best in the early setup as they help you to get/purchase the necessary Trade Items.
---
For "sufficient production, you'll need:
Per ingredient site:
8 T3 Ore Extractors (for EACH of the mineral sites: Ir, Os, Zeolite, and U)
6 Gas Extractors (for the Methane)
2 T2 Machine Optimizers (w/3 Production Fuses each), for EACH ingredient site.
Purchase these as you can afford them for faster/smoother production

4 Drone Station (1 per each mineral site)
200-225 T2 Drones
1 Drone Station (per gas extraction site)
1 Drone Station (near the auto-crafters to feed the Trade Rockets)

4 Auto-Crafters (to generate all the Pulsar Quartz)
5 T2 Storage Cabinets (full) near the Auto-Crafters to receive all these ingredients)

Granted it takes a while to setup the production, but once it's in place you should be able to supply Trade Rockets for constant production with just T2 Extractor inventories.

With 2 Trade Rockets, the production falls behind slightly after a few RL hours, but the T2 Storage Cabinets take up the slack.

I just turn on the Trade Rockets during a play session, and reap the rewards while I am exploring or refining my building sites.

Pause rocket production if/when the supply of ingredients can't keep up.

This should get you to 100K in a RL game play.



Boy, that answer kinda got away from me there.
Last edited by Ensign Toby; Oct 29, 2023 @ 8:43am
Nu001 Oct 29, 2023 @ 9:19am 
Now I had 7 trading station for Fusion Cell with 665 drone T2 to supply resource.This will generate approximately 14,000 terra token per 10-12 minute.Other Stuff like Bacteria,Circuit,Food are an additional.My Strategy is rise more resource and have enough transporter.
Zep Tepi Oct 29, 2023 @ 11:21am 
Same strategy I use for terraforming.

"This is taking awhile, I guess I'll build another thing."

Pulsar quartz is the most efficient, so make the rounds speeding up whichever part of that process is slowing you down. Which mineral storage is empty? Are all the rockets gone? Are the drones all being used or are they piling up at the docking station? Do I have enough of all of the above to put up another autocrafter?

But it doesn't hurt, and is less boring, to vary the mix as long as the other products aren't competing with the pulsar (like rods).

I ended up with four rockets going, and sat afk a bit listening for the sounds of single meteors that either have chests or pulsars. The chests will boost you up quite a bit.
Rymorea Oct 29, 2023 @ 1:06pm 
No strategy so mant things you need at the end to buy with tokens so just play fun and get the achivment. I already spend nearly 2M tokens so why rush ?
Demien Oct 29, 2023 @ 2:53pm 
Ok, thanks for the suggestions. I'm leaving the little stuff since I have already 10 rockets leaving pretty fast with a value of 200-300 each time but I will move the optimizers to the miners and do manily quartz. Do I need to have the money all together or is it enough to earn them in a total game time?
ferk57 Oct 29, 2023 @ 3:05pm 
Originally posted by Demien:
Ok, thanks for the suggestions. I'm leaving the little stuff since I have already 10 rockets leaving pretty fast with a value of 200-300 each time but I will move the optimizers to the miners and do manily quartz. Do I need to have the money all together or is it enough to earn them in a total game time?
just the total
Demien Oct 29, 2023 @ 3:11pm 
Originally posted by ferk57:
Originally posted by Demien:
Ok, thanks for the suggestions. I'm leaving the little stuff since I have already 10 rockets leaving pretty fast with a value of 200-300 each time but I will move the optimizers to the miners and do manily quartz. Do I need to have the money all together or is it enough to earn them in a total game time?
just the total
Do you know if there is a way to keep track of that? Is really weird I still have to earn it.
ferk57 Oct 29, 2023 @ 3:18pm 
Open your save game in word pad. The total is listed at the top
Demien Oct 29, 2023 @ 3:50pm 
Originally posted by ferk57:
Open your save game in word pad. The total is listed at the top
You're a lifesaver! Do you know what happen if I change those values? Like if there is any anti-cheat system going on
ferk57 Oct 29, 2023 @ 3:56pm 
There is no anti-cheat system in this game, but I've never changed my save file. So I don't know what would happen
Starseed Oct 29, 2023 @ 6:38pm 
Originally posted by Ensign Toby:
My "strategy" (if you can call blind luck a strategy... 😲):

* Pulsar Quartz - This is how I made my "fortune"
1 Rockets (or 2 in alternating, constant runs - offset launches by 200-300 seconds))
Once sufficient production is setup, auto-launch the Trade Rockets and play normally.

* Fusion Cells - Moar per rocket trip, but costs WAY too many resources to make
I do have 2 T2 Storage Cabinets full, to offset the costs of additional Fuse purchases.
I use 1-2 manual Trade Rockets to launch these Fusion Cells and make purchases.

* Anything else - Too low value and/or too many Trade Rocket trips
Send 'em if you got 'em, but just generates income too slowly and consumes drones.

* And, finally, Shipwrecks & Chest Meteors will get you nearly halfway to 100K alone.
Best in the early setup as they help you to get/purchase the necessary Trade Items.
---
For "sufficient production, you'll need:
Per ingredient site:
8 T3 Ore Extractors (for EACH of the mineral sites: Ir, Os, Zeolite, and U)
6 Gas Extractors (for the Methane)
2 T2 Machine Optimizers (w/3 Production Fuses each), for EACH ingredient site.
Purchase these as you can afford them for faster/smoother production

4 Drone Station (1 per each mineral site)
200-225 T2 Drones
1 Drone Station (per gas extraction site)
1 Drone Station (near the auto-crafters to feed the Trade Rockets)

4 Auto-Crafters (to generate all the Pulsar Quartz)
5 T2 Storage Cabinets (full) near the Auto-Crafters to receive all these ingredients)

Granted it takes a while to setup the production, but once it's in place you should be able to supply Trade Rockets for constant production with just T2 Extractor inventories.

With 2 Trade Rockets, the production falls behind slightly after a few RL hours, but the T2 Storage Cabinets take up the slack.

I just turn on the Trade Rockets during a play session, and reap the rewards while I am exploring or refining my building sites.

Pause rocket production if/when the supply of ingredients can't keep up.

This should get you to 100K in a RL game play.



Boy, that answer kinda got away from me there.

I did it the dead opposite way. I did use Fusion Cells and the smaller items like Fabric and Super food so then that took the "high" demand off Fusion Cells. The smaller items might not earn you as much looking at their "base value" but the fabric and food have no other demands so are freely available and dont drain other resources. It simply sends more rockets and doesnt use more drones as you suggest, because the drones are used regardless no matter what you chose for supply. Did this with 7 rockets. Each varying between 250-900 TTs.
Last edited by Starseed; Oct 29, 2023 @ 6:39pm
Demien Oct 29, 2023 @ 6:40pm 
I did it! Honestly high value items just scale better in the late game. Problem is you need a solid logistic network of robots tier 2. Prior to that I was struggling with the resources. Much faster and I still had 10 rockets always flying
glennc Oct 29, 2023 @ 7:48pm 
One Trade Rocket
One locker (T1) of each resource to make Pulsar Quartz
One autocrafter.
One drone station
25 drones
3 T2 Miners for each resource
Once it was all automated I just focused on base building / exploring.
(I'm very patient)
Last edited by glennc; Oct 30, 2023 @ 6:47am
GreyBeard512 Oct 29, 2023 @ 8:58pm 
Pulsar Quartz is the best thing to trade. This takes a lot of infrastructure to run.
I only used a single autocrafter for pulsar quartz, and build up my infrastructure enough to keep it running. This meant I did not have easy access to several component resources for my use for things other than trade. Once I hit 100,000, I stopped trading pulsar quartz.
If you are really into trade, you'll want multiple autocrafters for pulsar quartz, and massive infrastructure to support them. I wasn't that into it.

Circuit boards look like a good trade, but they aren't. It takes too many mushroom farms to be efficient for most people. I have an autocrafter for circuit boards to take care of my day to day needs, but if I use a lot of boards at once (for example to trade) then much of my inventory system suffers and my drones get overwhelmed.

Bacteria Samples are low return, but very low investment. A small self contained production area will produce slow but steady income in the background once you set it up. And it is pretty easy and cheap to set up.

If you have a lot of bees, fabric is another low return low investment trade. Recycle the bees to bet the larva, then make silk worms. This takes a bit more effort to set up, but not a lot more. And once set up it is self contained and just runs in the background.
momo May 24, 2024 @ 7:37pm 
sell fuses ez money smh
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Date Posted: Oct 29, 2023 @ 6:13am
Posts: 31