The Planet Crafter

The Planet Crafter

View Stats:
Sid Da Bear Oct 22, 2023 @ 11:49am
The optimizer and fuses were a mistake
as a concept, they made a fair amount of sense. But to me, at late game; they become the only thing to do. I sit and wait for my trade rockets to bring me tokens, I make optimizers and drop fuses, and... wait some more. There is not a whole lot of purpose in doing anything else, from a game mechanics standpoint.

Plant production fuses alone; I got 24, made 8 optimizers and dropped 3 plant fuses in each, next to a couple of tree spread 3s

My total plant production went from 210T/s to over 600t/s, with the base. Why would I ever both with another tree spreader? my energy would be better directed at producing more trade rocket materials to get more fuses.

Why make more Ore Extractor 3's when I can just place a few dozen optimizers around and have nearly infinite resources?

Up to this point, the primary (grow the Terraformation Index) and secondary (explore and build) objectives of the game have been, mostly at least, intertwined. Focusing on one typically had a significant impact on the other.
Now I can choose one or the other. If I focus on TI, im basically just sitting around waiting for my trade rockets. If I focus on building, i am sacrificing probably 90-95% of my TI growth.

Ultimately, I don't have a good solution for this; but I wanted to make my thoughts known to the community in the hopes of getting perspective from others that are enjoying the game.
< >
Showing 1-15 of 53 comments
Coops Oct 22, 2023 @ 12:00pm 
When mammals come along, you will want more terraforming. I don't see the purpose of trade rockets other than to get building items you can't get otherwise. So once you get to 100,000 and get the achievement, they serve no purpose.
Akyla Oct 22, 2023 @ 12:17pm 
When you have > 300 T3 extractors, using optimizer T2 seems better than creating new T3 extractors (or T4 ?! => deleting > 300 T3 extractors is boring...)
I'm trying to get 3 pulsar quartz autocrafters working together to feed - as fast as possible - a fusion cell autocrafter... to get 2000 tokens with each space trading rocket launched. When this challenge is ok, then... I'll wait for next update ^_^
Last edited by Akyla; Oct 22, 2023 @ 12:32pm
ferk57 Oct 22, 2023 @ 12:50pm 
I got to agree with this. The optimizers need nerfed a bit. I was able to go from 150PTi to 1ETi in under 20 hours just by making 300 optimizers. It's just too fast too quick and causes you to spam optimizers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3052479960
Last edited by ferk57; Oct 22, 2023 @ 12:54pm
Legendary Bibo Oct 22, 2023 @ 2:18pm 
Originally posted by ferk57:
I got to agree with this. The optimizers need nerfed a bit. I was able to go from 150PTi to 1ETi in under 20 hours just by making 300 optimizers. It's just too fast too quick and causes you to spam optimizers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3052479960
Wtf. I was proud of reaching 1PTi and here you are going way beyond that. Why?
ferk57 Oct 22, 2023 @ 2:32pm 
Originally posted by Legendary Bibo:
Originally posted by ferk57:
I got to agree with this. The optimizers need nerfed a bit. I was able to go from 150PTi to 1ETi in under 20 hours just by making 300 optimizers. It's just too fast too quick and causes you to spam optimizers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3052479960
Wtf. I was proud of reaching 1PTi and here you are going way beyond that. Why?
I just want to see if I could get to ETi. The optimizers made it easy with the massive amount of machines I had already built. My current Ti rate is 1PTi every 90 seconds
Calydor Oct 22, 2023 @ 4:21pm 
Set up eight T3 Tree Spreaders at the mushroom river. Plopped down six T2 Optimizers with oxygen fuses.

I have gone from 1.5 TTi to 6.0 TTi in an hour.

I'll have to agree, the optimizers have taken the game's balance and tossed it out the airlock.
Arachnyd Oct 22, 2023 @ 4:28pm 
I agree the fuses and optimizers are superfluous, overpowered and eliminates the need for rockets.

You should remove them, I think :-)

Arach
Major Trubble Oct 22, 2023 @ 5:49pm 
I absolutely love the Optimizers but I also think it takes a lot away from the game , have 10 T2 Optimizers near my reactors , no need to collect Uranium to make Reactors anymore , just collect enough to make another Optimer , did the same with my Drills and Heaters . The other thing I absolutely don't like is how much it costs for everything that is worthwhile but my stuff is worth peanuts , I'm pretty sure a Uranium Rod or any other for that matter and food would be worth a lot more to someone stuck on a Space Station with literally no or limited resources , and why can't I sell ingredients to make food , does anybody not know how to cook on that station , how did they manage to survive that long ?
Last edited by Major Trubble; Oct 22, 2023 @ 5:49pm
Mr. Fibble Oct 22, 2023 @ 6:12pm 
I think the fuses should come in tiers found ones at t1 and a lower boost than they currently give, at least half. The t2 fuses then only come from trade so you're a fair way into progression and still have to put a wee bit of effort into getting them. Perhaps the t2 optimiser should be put into the trade rocket blueprints?

I started a fresh run for this update and to see how the fuses were placed a t1 optimiser beside 5 t4 drills thinking it'd bump me to the point of a t2 miner. That barely got unlocked before the game went ping and told me that I'd just gained the t3 miner. Another example would be getting the t2 aquarium unlocked well before the t1 fish tank or the t3 tree spreader before getting the t2.
Starseed Oct 22, 2023 @ 6:48pm 
I see it different. I only use them when I see the need for a boost. Otherwise what more do you expect. There is nothing wrong with their actual purpose. YOU have over used them. So simply use them with moderation and common sense and remove the ones that are creating excessive results.
Another point "for" using them is with the ore extractors, in some caves, there is limited space for them, so it makes sense to place an optimiser instead. But only add one fuse then see if that satisfies the demand and leave it at that. Use them ONLY as demand needs it.
Last edited by Starseed; Oct 22, 2023 @ 7:26pm
Ensign Toby Oct 22, 2023 @ 7:23pm 
First, mad props to anyone in the PTi or ETi range...

However, I personally think your planet should explode if you go into the PTi+ range. 😈

It ought to be very illegal to use WHIPS on those cute little butterflies and colorful frogs.
You should feel bad.
Last edited by Ensign Toby; Oct 22, 2023 @ 7:26pm
Legendary Bibo Oct 22, 2023 @ 7:23pm 
Originally posted by Calydor:
Set up eight T3 Tree Spreaders at the mushroom river. Plopped down six T2 Optimizers with oxygen fuses.

I have gone from 1.5 TTi to 6.0 TTi in an hour.

I'll have to agree, the optimizers have taken the game's balance and tossed it out the airlock.
I made the mistake of using plant fuses. This is stupid, don't do this, stick to oxygen only, and heat. But yeah you just keep adding optimizers and they keep stacking. I was gaining a TTi every 10 seconds and I also had 100 rockets each. If I kepts increasing everything I could probably be like Ferk
Tirandys Oct 22, 2023 @ 9:20pm 
I have not found a fuse yet and I am only at 650 MTI or so. But if you think that they are too strong why not just not let any machine be optimized by more than 1 optimizer? If you could not put more than 1 optimizer on any set of machines would that do what you want?

Again I have not gotten that far yet, just thinking of something that might be easy to do? I don't know.
Calydor Oct 22, 2023 @ 11:29pm 
Originally posted by Starseed:
I see it different. I only use them when I see the need for a boost. Otherwise what more do you expect. There is nothing wrong with their actual purpose. YOU have over used them. So simply use them with moderation and common sense and remove the ones that are creating excessive results.
Another point "for" using them is with the ore extractors, in some caves, there is limited space for them, so it makes sense to place an optimiser instead. But only add one fuse then see if that satisfies the demand and leave it at that. Use them ONLY as demand needs it.

This is like saying to just not use the gun that kills any enemy in one shot in an FPS. The fact that said gun exists is a problem, because a player WILL optimize for maximal killing efficiency.

Same thing here. It doesn't involve plastering your planet in spreaders and optimizers; it involves as many optimizers as you can afford fuses for when you get the last achievement for acquiring space trading tokens and have already bought all the blueprints. That alone suggests they're extremely overpowered.
wizdmalegj Oct 23, 2023 @ 2:03am 
To be honest it doesn't break the game you'd have gotten there eventually. Most of us are way past what the next expansion requires anyway.
< >
Showing 1-15 of 53 comments
Per page: 1530 50

Date Posted: Oct 22, 2023 @ 11:49am
Posts: 53