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I'm trying to get 3 pulsar quartz autocrafters working together to feed - as fast as possible - a fusion cell autocrafter... to get 2000 tokens with each space trading rocket launched. When this challenge is ok, then... I'll wait for next update ^_^
https://steamcommunity.com/sharedfiles/filedetails/?id=3052479960
I have gone from 1.5 TTi to 6.0 TTi in an hour.
I'll have to agree, the optimizers have taken the game's balance and tossed it out the airlock.
You should remove them, I think :-)
Arach
I started a fresh run for this update and to see how the fuses were placed a t1 optimiser beside 5 t4 drills thinking it'd bump me to the point of a t2 miner. That barely got unlocked before the game went ping and told me that I'd just gained the t3 miner. Another example would be getting the t2 aquarium unlocked well before the t1 fish tank or the t3 tree spreader before getting the t2.
Another point "for" using them is with the ore extractors, in some caves, there is limited space for them, so it makes sense to place an optimiser instead. But only add one fuse then see if that satisfies the demand and leave it at that. Use them ONLY as demand needs it.
However, I personally think your planet should explode if you go into the PTi+ range. 😈
It ought to be very illegal to use WHIPS on those cute little butterflies and colorful frogs.
You should feel bad.
Again I have not gotten that far yet, just thinking of something that might be easy to do? I don't know.
This is like saying to just not use the gun that kills any enemy in one shot in an FPS. The fact that said gun exists is a problem, because a player WILL optimize for maximal killing efficiency.
Same thing here. It doesn't involve plastering your planet in spreaders and optimizers; it involves as many optimizers as you can afford fuses for when you get the last achievement for acquiring space trading tokens and have already bought all the blueprints. That alone suggests they're extremely overpowered.