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No, no it doesn't.
Perhaps at 0Ti or just the main demo, but i get as low as 45fps 4k max settings, and rarely ever above about 100, at 7+ TTi.
I have my refresh set to 120, and i can play d4 at 120 flawlessly with no frame drops, which arguably looks much better and hits the GPU harder.
This game is not optimized at all.
At 250-300Gi, I dropped the frame rate to 60fps as the 120 option produced fps bouncing between 90 and 120. Has no issues hitting 4K60, even in places where I've dropped the most equipment.
R7 5800X, 32GB, and an RX 6900XT.
I've never hit 120 fps that I have noticed in game, and i'm running R9 7900X, 64G DDR5, RTX 4090 24G. 80-100 is about average. Oddly, on my old system I was getting a constant 60 fps in most places, with drops to 15-25 near my butterflies and maybe lows of 45 everywhere else.
I only had a 60hz screen so I didn't try to see if it would go higher, but that was as R7 7950, 32G DDR4, RTX 2080 8G. Considering the massive difference in capabilities between the 2 machines, getting barely more fps on the same save game shows that there's a long way to go in optimization.
I have a 60 hz display (I know I know) and I am at 60 fps everywhere except at a certain location and direction at my base I drop to ~45 or sometimes as low as 30 fps.
Max settings @1080p
As mentioned in other threads I've peeled back my base to the minimum and moved all power, heat, drilling, bees, flowers, butterflies, domes, most trees, etc. all outside of draw distance and it has made no difference so I have lived with it.
Oddly though it seems to be random as well.
While it always stutters in the aforementioned spot there has been times where I have had to reduce my settings to medium to keep it above 60FPS. The next time I reload a save it's usually better.
I even did a WIN10 reinstall (it's been a few years so why not) option to keep files and folders and it made no difference. Drivers up to date, windows up to date, so.....
There is certainly a lot of room for optimization across a wider range of hardware.
The game seems to scale alright.
I mean you can pick it up and have 2 hours for return, just try to build as much stuff as you can up on high ground and see.
The biggest issue is the number of objects and animations. It uses a lot of CPU resources, not so much GPU.
The game doesn't have a huge amount of textures, you could probably load all of the game textures in to memory on a 4G GPU quite easily. The problem is calculating all of the objects that are going to be on screen and calculating their animations.
I think it's more of an issue with the Unity Engine itself, but it's also possibly an issue with high polygon counts for things that don't need them, which will need to be optimized later on either for the LoD drawing, or just in general.
Getting a new GPU will not likely make a difference, a new CPU will make a difference, but it's hard to upgrade your CPU without a new motherboard, new memory, and so on...
Having a 5900X means that you should generally be good for gaming, a 5800X might actually be better for single-core speed but it won't really be noticeable.
That is weird... it is well known that the butterfly farms cause major FPS drops. I get 45-50fps when moving through my butterfly cave with 20+ butterfly farms and about 20 frog farms in it.
Everywhere else i'm at a stable 80-100 and i sometimes see 110+, and if I start a new game I will get 120 fps constant until i've started to progress.
I'd be interested to know why you have a different experience to everyone else.
What is this Anti-Lag feature you're talking about? Never heard of it.
This feature is part of the AMD display driver
I am only playing it using my AMD Radeon 5600G cpu with integrated gpu.😂😂😂. 15-20 FPS is fine for me. 🤭