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Now that you have T2 Solar Panels, you really don't need Wind Generators any longer. You will consume fewer resources and get more energy from building just T2 Solar Panels. That should prove sufficient power until you are able to build a T1 Nuclear Reactor.
The really nice thing about these solar panels is that they continue to function at night. You will not lose any power.
The beacon is useful if you do not know the map. You will be able to see a colored (you get to choose the color) hexagon that marks the location of the beacon from anywhere on the map.
The Communications Antenna and Message monitor are not that important. You can choose to build them at any time without effecting the game. They were the last items I built on my base.
I stopped collecting cobalt because it was annoying and now I found I need it for some building projects etc. So its hi ho hi ho its off hunting I go.........LOL
I pulled apart the ship on the hill and scored about 2 and a half lockers some with some 100, 200, 150 & 602 percent oxygen plants and immediately put those back up again.
I want to redesign some of my base however I am not sure i can pick up the vege tubes or food tubes or if i would also loose what is in there as well????
I just scored a larger living space as well so i want to open up the base abit more and put lockers in the larger living space etc........
All your windows will require cobalt, and you will need cobalt for certain rockets.
I try to maintain at least one Storage Locker for every ingredient, and there are a lot of ingredients. So you will need a pretty big base.
Don't build your base too spread-out on just one level. The Auto-Crafter has a limited range, but it also checks for items above and below so consider building vertically. If your base was three stories tall for example, placing the Auto-Crater in the middle on the second floor it would be able to gather ingredients from the floor above as well as below, in addition to the ingredients that are on the same floor.
To move a Vegetube or a Food Grower you have to open it up, remove the seed package, then disassemble it. You will not lose anything, and you can move it around as many times as you wish.
If you don't have the power to build more Vegetubes, replace the flowers with the highest percentage in order to gain the most increase.
I have a large room now so i am planning to rebuild the base but I have to come up with a different design idea though, Not sure how yet and very limited ideas posted online. I know I have to come off the ground by one level which is fine and I want to also make it multi level, with glass windows if i can.
I want a room for my veg tubes, a room for my flowers although I am not sure if tthats what the bio dome is for. a room for my lockers. I have not seen an auto crafter yet so that is now something to consider.
But by the sounds of it I need more and more iron to rebuild my base, oh and magnessium. I got annoyed with collecting and not using much of things so i didnt bother. It now bit me in the butt as now I do actually need it and need to stock up.......LOL Like you said a locker of everything is needed........
I already have unlockked the 2 x 2 living compartment, the rest I have not yet. Butterfly and aquarium dome are obvious so they dont have lower tier items based on them by the sounds of it. What is produced in the bio lab & bio dome then? I have a way to go before getting to the nuclear reactor so I assume it will be awhile before i get rid of heating generators.....LOL
Another question is how does the power terms work like npa, kti etc. all this confuses me as when i get to a block of ice or something else it gives me a terminology I dont understand. Is there a list somewhere of them all and how many of what equals to the next etc.......
I mean I have the pillar caves where there is ice blocking that one in the red mist...(sorry cant think of the cave name off hand or the red rock that you get from it) Then you have the ice blocks up near the wreck at the bottom left of map as well, which melts at a different rate I think........
Its a pain but I am building as many as possible as I find them to push my oxygen levels up high.
Should I be worried about the location of my lockers long term when I do unlock the auto crafter?
They all provide the same function, you just get more oxygen (and consume more power) with each improvement.
Eventually you will get T1 grass spreaders, T2 flower spreaders, T1, T2, and T3 tree spreaders, etc., and they will all increase your oxygen and plant biomass.
You will also be able to eventually launch rockets that can increase your heat, atmospheric pressure, and biomass.
You will continue to use T1 and/or T2 Food Growers until you unlock your outdoor farm. Then you will have the option of growing food outside, but you will need to reach a breathable atmosphere first.
Your next unlock will be the T1 Bio-Dome. It is primarily informational. The console will tell you what you need to achieve in order to get the blueprint unlocked.
You can also build Vegetubes and/or Food Growers in Bio-Domes. The T2 Bio-Dome will give you Tree Bark, but that won't unlock until mid-game. Same thing with the Butterfly Dome. That won't unlock until you get to the Insect Stage.
They are different units of measurement.
Ti = Oxygen (in ppq) + Heat (in pK) + Pressure (in nPa) + Biomass (in grams).
You may also see numbers with pK or ppq.
I would not pay much attention to the numbers, they are nonsensical anyway. You cannot have liquid water on the surface of a planet if the atmospheric pressure is below 611.7 Pascals. But they do in this game.
Those large chunks of ice will eventually melt as your heat increases. If you are close enough, it will tell you at what temperature the ice will melt, and it does indeed vary.
I picked a random location on my game as I didnt want to start at the original starting point, and wanted somewhere different. Well I ended up in the caves and had to get out of the red mist and set up on the other side of the aluminium area. I was/am happy here and I found lots of iridium which was great.
Now I have progressed further I have small outposts with lots of goodies in lockers stored. But am looking at building now and putting my base on a platform etc and spread out.
Here lies the issue. It appears water is the be all and end all of this game, you really need to be near a water source and of course from spoiler maps it appears there is only 1 huge course available.
So I am moving......alas yes I have to move. I want to plan my base more but I dont have all the items unlocked to create the base I want.
I have 2 x 2 rooms which is great, I really wanted the glass domes and corridors etc So my question is I know I should stay put right now and plan later to build my base when more is unlocked. However I will also have more things to move later as well. So how do you guys/gals manage this. Starting a new base is one thing but then you also have to move everything across to your new base and sadly there is only so much inventory space to put things in.
I have a t3 backpack and agility however that still makes me extremely limited. Any tips on when it time to move locations and how to transition the move and how to transition all the supplies I need........pfft.......LOL
Your Water Collector does not need to be near water, but in order to grow algae or collect phytoplankton, you will need a decent size water source.
The water level also varies depending on your location. When I mentioned building your base at elevation 26 or above, it only applied to the starting valley. The starting valley will fill up almost entirely with water by the end of the Lake Stage. If you build your base anywhere other than the starting valley or central plateau, then you should look up the water elevation for that area to make certain you build above it.
The only place where you will be able to mine iridium with a T1 Mine is in the sandfall cave, just west of the central plateau. You can still collect what you find on the ground, of course, but you will need a T2 Mine to mine iridium anywhere other than the sandfall cave.
You should be able to find enough iridium for your needs until you reach the point where you can build rockets. Then you can build rockets that attract iridium asteroids. The asteroids, as you have probably found out by now, are always targeting your position within a random 100 meter radius. If you stand still long enough during an asteroid storm, you are likely to be hit by one. It will lower your health a bit, but also give you an achievement.
Some things you will be building outside, such as your Water Collector, T1, T2, and T3 nuclear reactors, T4 and T5 heaters.
Eventually, at the very end when you have accomplished everything else, you will finally get drones. Drones will go out and collect all your resources that you gathered or grown (except for algae and food) and bring them to where ever you want them.
Until you get those drones or the teleporter, you are stuck manually going back and forth moving your items. You might want to hold off on any major moves until you at least unlock your T5 Backpack. Which doesn't sound like it will take you very long.
However it becomes pointless in some ways to have random if you really needed a water sources as you end up really back at starter valley. But it sounds like teleporter are the way to go. At what point do we get teleporters?
Then I can stay where I am and keep building up but when i unlock what I need I can then relocate it all via teleporter...........LOL