The Planet Crafter

The Planet Crafter

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Aphaia Mar 14, 2023 @ 10:47pm
Mining Help needed:
Okay I am starting a new game, already had to move camp once as I didnt like my location. Slowly building up and frankly bored unsure what I am doing other than gathering resources and trying not to die........LOL

I really need to unlock the lockers and work out how the mines work for minerals etc. I really want iron and some of the others so I can build more structures and work out how my vegetable tubes work. AKA I cant plant squash in either T1 or T2 for some reason but I can plant these other types of things but I am not sure they will give off vege's.

So onto I am near the aluminium mines but on the other side of it away from the big ship. And looking up how to set up mines in certain areas, especially so i have more resources for solar energy or wind power etc.

What do i need to start with, or what do i need to unlock to start and how does it all work. I may need explained in idiot speak as i am really not good with tech in these style games.....LOL But any help would be greatly appreciated.
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Showing 31-45 of 56 comments
Alaskan Glitch Mar 16, 2023 @ 9:46pm 
Originally posted by Aphaia:
Okay I am officially half way to my lockers now. So far your ideas have worked .LOL Like thats a suprise. I am nieve in this game.

Anyhow I have a couple of small shelters in a couple of areas incase I need to get across the ground. I am also a T3 in agility which makes cross country faster. I have 3 food growers going off. Once they grow I am not sure what happens yet but still.

I have about 14 wind turbines down, 2 drills and 3 x T2 solars down. I know I have to spread out more and reorganise but that is later when I am more established.

I have been offered a beacon and a couple of things like antenna and communication device for messages. Not sure how important that is for the resources and game stats if any. I put down a T2 heater as well. Otherwise thats about it so far.......But have progressed quickly in getting what I need. Would like ice to melt, blue skies or water but hey I am no where near that right now.......
You are doing well. You will really begin to take off and improve your TI once you start building rockets. Until then, you will be very busy collecting all the iron you can find to build your base and exploring when you can.

Now that you have T2 Solar Panels, you really don't need Wind Generators any longer. You will consume fewer resources and get more energy from building just T2 Solar Panels. That should prove sufficient power until you are able to build a T1 Nuclear Reactor.

The really nice thing about these solar panels is that they continue to function at night. You will not lose any power.

The beacon is useful if you do not know the map. You will be able to see a colored (you get to choose the color) hexagon that marks the location of the beacon from anywhere on the map.

The Communications Antenna and Message monitor are not that important. You can choose to build them at any time without effecting the game. They were the last items I built on my base.
Last edited by Alaskan Glitch; Mar 16, 2023 @ 9:53pm
starlight78sso Mar 17, 2023 @ 3:13am 
You are going to want the communications device, and monitor, you can get some good info from them sometimes. As for the food, once it grows you can pick the food, and it will regrow.
Aphaia Mar 17, 2023 @ 4:01am 
Update time: I am close to 100kti and nearly half way to blue sky. I have about 5 little outposts some with lockers and so far about 4 lockers full of ice, at what point does the ice disappear on the ground and we have to collect water??? Do i need to collect even more of the ice on the ground. Also do I need to collect anything else that will run out.

I stopped collecting cobalt because it was annoying and now I found I need it for some building projects etc. So its hi ho hi ho its off hunting I go.........LOL

I pulled apart the ship on the hill and scored about 2 and a half lockers some with some 100, 200, 150 & 602 percent oxygen plants and immediately put those back up again.

I want to redesign some of my base however I am not sure i can pick up the vege tubes or food tubes or if i would also loose what is in there as well????

I just scored a larger living space as well so i want to open up the base abit more and put lockers in the larger living space etc........
Alaskan Glitch Mar 17, 2023 @ 4:14am 
Originally posted by Aphaia:
Update time: I am close to 100kti and nearly half way to blue sky. I have about 5 little outposts some with lockers and so far about 4 lockers full of ice, at what point does the ice disappear on the ground and we have to collect water??? Do i need to collect even more of the ice on the ground. Also do I need to collect anything else that will run out.

I stopped collecting cobalt because it was annoying and now I found I need it for some building projects etc. So its hi ho hi ho its off hunting I go.........LOL

I pulled apart the ship on the hill and scored about 2 and a half lockers some with some 100, 200, 150 & 602 percent oxygen plants and immediately put those back up again.

I want to redesign some of my base however I am not sure i can pick up the vege tubes or food tubes or if i would also loose what is in there as well????

I just scored a larger living space as well so i want to open up the base abit more and put lockers in the larger living space etc........
The ice will not disappear until after you have already learned the Water Collector blueprint. So don't worry about running out of water. Also, as has been mentioned by others, you can still find ice in some of the Osmium caves even into late-game. Or take water bottles and recycle them (when you get your recycler) for ice. Either way, two Storage Lockers of ice should be more than enough.

All your windows will require cobalt, and you will need cobalt for certain rockets.

I try to maintain at least one Storage Locker for every ingredient, and there are a lot of ingredients. So you will need a pretty big base.

Don't build your base too spread-out on just one level. The Auto-Crafter has a limited range, but it also checks for items above and below so consider building vertically. If your base was three stories tall for example, placing the Auto-Crater in the middle on the second floor it would be able to gather ingredients from the floor above as well as below, in addition to the ingredients that are on the same floor.

To move a Vegetube or a Food Grower you have to open it up, remove the seed package, then disassemble it. You will not lose anything, and you can move it around as many times as you wish.

If you don't have the power to build more Vegetubes, replace the flowers with the highest percentage in order to gain the most increase.
Aphaia Mar 17, 2023 @ 4:27am 
Some great tips and ideas there, of course, since everything is awesome when your a novice at this style of game. I am not keen on scifi as the tech stumps me but these planet environmental clean up style games are really interesting me.

I have a large room now so i am planning to rebuild the base but I have to come up with a different design idea though, Not sure how yet and very limited ideas posted online. I know I have to come off the ground by one level which is fine and I want to also make it multi level, with glass windows if i can.

I want a room for my veg tubes, a room for my flowers although I am not sure if tthats what the bio dome is for. a room for my lockers. I have not seen an auto crafter yet so that is now something to consider.

But by the sounds of it I need more and more iron to rebuild my base, oh and magnessium. I got annoyed with collecting and not using much of things so i didnt bother. It now bit me in the butt as now I do actually need it and need to stock up.......LOL Like you said a locker of everything is needed........
Alaskan Glitch Mar 17, 2023 @ 4:34am 
There are structures you have yet to learn that you should take into consideration when building your base. Such as the Big Living Compartment, which is a 2x2 block of Living Compartments, a Bio-Lab, Bio-Dome, Butterfly Dome, and Aquarium Dome. The Bio-Lab is another 2x2 block, similar to Living Quarters, but already filled. You will be spending a lot of time building ingredients in your Bio-Lab.
Last edited by Alaskan Glitch; Mar 17, 2023 @ 4:37am
JimboTCB Mar 17, 2023 @ 4:37am 
Bear in mind that once you get past a certain tier of machines they start needing to be put outside, so don't go nuts dedicating too much interior space to them. Vegetubes also get completely obsoleted by other oxygen producing machines soon, and if you've just unlocked biodomes then you'll start being able to generate biomass as well which is another progression thing to track.
Aphaia Mar 17, 2023 @ 5:08am 
arghh okay hold on you both touched on some things here. Okay so veg tubes become obsolete after a while, what about food tubes?

I already have unlockked the 2 x 2 living compartment, the rest I have not yet. Butterfly and aquarium dome are obvious so they dont have lower tier items based on them by the sounds of it. What is produced in the bio lab & bio dome then? I have a way to go before getting to the nuclear reactor so I assume it will be awhile before i get rid of heating generators.....LOL

Another question is how does the power terms work like npa, kti etc. all this confuses me as when i get to a block of ice or something else it gives me a terminology I dont understand. Is there a list somewhere of them all and how many of what equals to the next etc.......

I mean I have the pillar caves where there is ice blocking that one in the red mist...(sorry cant think of the cave name off hand or the red rock that you get from it) Then you have the ice blocks up near the wreck at the bottom left of map as well, which melts at a different rate I think........
JimboTCB Mar 17, 2023 @ 5:21am 
Biolab is a crafting station, you use it for various mid/late-game recipes like fertiliser and mutagens. Biodome is an oxygen producing building which unlocks a second page in the progress monitor screen which shows all the milestones for different types of biomass. Keep pushing your oxygen levels up and you'll unlock plant spreaders which you can use to start producing biomass and unlock a bunch of other stuff.
Aphaia Mar 17, 2023 @ 6:04am 
I have a seperate building at the moment which is like 2 long x 2 high, weird I know but tubes running along the sides with a ladder going up. It wasnt planned that way but for some reason the blocks are not wanting to attach to the back or sides. It might be because I am building on the ground and maybe the dirty is just that bit high in that area I am not sure.

Its a pain but I am building as many as possible as I find them to push my oxygen levels up high.

Should I be worried about the location of my lockers long term when I do unlock the auto crafter?
Alaskan Glitch Mar 17, 2023 @ 1:17pm 
Originally posted by Aphaia:
arghh okay hold on you both touched on some things here. Okay so veg tubes become obsolete after a while, what about food tubes?
T1 and T2 Vegetubes are placed indoors and generate a certain amount of oxygen, depending on the flower seed you have inserted into them. T3 Vegetubes are placed outdoors.

They all provide the same function, you just get more oxygen (and consume more power) with each improvement.

Eventually you will get T1 grass spreaders, T2 flower spreaders, T1, T2, and T3 tree spreaders, etc., and they will all increase your oxygen and plant biomass.

You will also be able to eventually launch rockets that can increase your heat, atmospheric pressure, and biomass.

You will continue to use T1 and/or T2 Food Growers until you unlock your outdoor farm. Then you will have the option of growing food outside, but you will need to reach a breathable atmosphere first.

Originally posted by Aphaia:
I already have unlockked the 2 x 2 living compartment, the rest I have not yet. Butterfly and aquarium dome are obvious so they dont have lower tier items based on them by the sounds of it. What is produced in the bio lab & bio dome then? I have a way to go before getting to the nuclear reactor so I assume it will be awhile before i get rid of heating generators.....LOL
Your next unlock will be the T1 Bio-Dome. It is primarily informational. The console will tell you what you need to achieve in order to get the blueprint unlocked.

You can also build Vegetubes and/or Food Growers in Bio-Domes. The T2 Bio-Dome will give you Tree Bark, but that won't unlock until mid-game. Same thing with the Butterfly Dome. That won't unlock until you get to the Insect Stage.

Originally posted by Aphaia:
Another question is how does the power terms work like npa, kti etc. all this confuses me as when i get to a block of ice or something else it gives me a terminology I dont understand. Is there a list somewhere of them all and how many of what equals to the next etc.......
They are different units of measurement.
  • nPa = Nano-Pascals (one billionth of a Pascal). Which is a measurement of pressure.
  • kTi = Kilo-Teraformation Index. A manufactured number used only in the game.
    Ti = Oxygen (in ppq) + Heat (in pK) + Pressure (in nPa) + Biomass (in grams).

You may also see numbers with pK or ppq.
  • pK = Pico-Kelvins (1E-12), or one trillionth of a Kelvin. A measurement of heat.
  • ppq = Parts Per Quintillion (1E-18). A measurement of an element in the atmosphere (oxygen in the case of the game). For example, the current amount of carbon dioxide in Earth's atmosphere could be written as: 417 ppm (parts per million), which is the same as saying 0.0417% of the total atmosphere.

I would not pay much attention to the numbers, they are nonsensical anyway. You cannot have liquid water on the surface of a planet if the atmospheric pressure is below 611.7 Pascals. But they do in this game.

Originally posted by Aphaia:
I mean I have the pillar caves where there is ice blocking that one in the red mist...(sorry cant think of the cave name off hand or the red rock that you get from it) Then you have the ice blocks up near the wreck at the bottom left of map as well, which melts at a different rate I think........

Those large chunks of ice will eventually melt as your heat increases. If you are close enough, it will tell you at what temperature the ice will melt, and it does indeed vary.
Last edited by Alaskan Glitch; Mar 17, 2023 @ 1:58pm
Aphaia Mar 18, 2023 @ 7:07pm 
I didnt think this would happen but it turns out you guys were right (of course, more experience.........lol)

I picked a random location on my game as I didnt want to start at the original starting point, and wanted somewhere different. Well I ended up in the caves and had to get out of the red mist and set up on the other side of the aluminium area. I was/am happy here and I found lots of iridium which was great.

Now I have progressed further I have small outposts with lots of goodies in lockers stored. But am looking at building now and putting my base on a platform etc and spread out.

Here lies the issue. It appears water is the be all and end all of this game, you really need to be near a water source and of course from spoiler maps it appears there is only 1 huge course available.

So I am moving......alas yes I have to move. I want to plan my base more but I dont have all the items unlocked to create the base I want.

I have 2 x 2 rooms which is great, I really wanted the glass domes and corridors etc So my question is I know I should stay put right now and plan later to build my base when more is unlocked. However I will also have more things to move later as well. So how do you guys/gals manage this. Starting a new base is one thing but then you also have to move everything across to your new base and sadly there is only so much inventory space to put things in.

I have a t3 backpack and agility however that still makes me extremely limited. Any tips on when it time to move locations and how to transition the move and how to transition all the supplies I need........pfft.......LOL
Alaskan Glitch Mar 19, 2023 @ 12:04am 
Originally posted by Aphaia:
I didnt think this would happen but it turns out you guys were right (of course, more experience.........lol)

I picked a random location on my game as I didnt want to start at the original starting point, and wanted somewhere different. Well I ended up in the caves and had to get out of the red mist and set up on the other side of the aluminium area. I was/am happy here and I found lots of iridium which was great.

Now I have progressed further I have small outposts with lots of goodies in lockers stored. But am looking at building now and putting my base on a platform etc and spread out.

Here lies the issue. It appears water is the be all and end all of this game, you really need to be near a water source and of course from spoiler maps it appears there is only 1 huge course available.

So I am moving......alas yes I have to move. I want to plan my base more but I dont have all the items unlocked to create the base I want.

I have 2 x 2 rooms which is great, I really wanted the glass domes and corridors etc So my question is I know I should stay put right now and plan later to build my base when more is unlocked. However I will also have more things to move later as well. So how do you guys/gals manage this. Starting a new base is one thing but then you also have to move everything across to your new base and sadly there is only so much inventory space to put things in.

I have a t3 backpack and agility however that still makes me extremely limited. Any tips on when it time to move locations and how to transition the move and how to transition all the supplies I need........pfft.......LOL
Being near water is indeed handy, but there are lots of places where water can be found after you complete the Lake Stage.

Your Water Collector does not need to be near water, but in order to grow algae or collect phytoplankton, you will need a decent size water source.

The water level also varies depending on your location. When I mentioned building your base at elevation 26 or above, it only applied to the starting valley. The starting valley will fill up almost entirely with water by the end of the Lake Stage. If you build your base anywhere other than the starting valley or central plateau, then you should look up the water elevation for that area to make certain you build above it.

The only place where you will be able to mine iridium with a T1 Mine is in the sandfall cave, just west of the central plateau. You can still collect what you find on the ground, of course, but you will need a T2 Mine to mine iridium anywhere other than the sandfall cave.

You should be able to find enough iridium for your needs until you reach the point where you can build rockets. Then you can build rockets that attract iridium asteroids. The asteroids, as you have probably found out by now, are always targeting your position within a random 100 meter radius. If you stand still long enough during an asteroid storm, you are likely to be hit by one. It will lower your health a bit, but also give you an achievement. :steamhappy:

Some things you will be building outside, such as your Water Collector, T1, T2, and T3 nuclear reactors, T4 and T5 heaters.

Eventually, at the very end when you have accomplished everything else, you will finally get drones. Drones will go out and collect all your resources that you gathered or grown (except for algae and food) and bring them to where ever you want them.

Until you get those drones or the teleporter, you are stuck manually going back and forth moving your items. You might want to hold off on any major moves until you at least unlock your T5 Backpack. Which doesn't sound like it will take you very long.
JimboTCB Mar 19, 2023 @ 2:21am 
Honestly if you're doing a big relocation I'd just wait until later when you have access to teleporters and drones and stuff. You'll probably end up rebuilding a load of things anyway to make use of automation, and it's a lot less tedious relocating things when you can just teleport between places. You don't need everything close to water, pretty much just need your fertiliser and mutagen production there because drones can't collect algae, after that they can transport it to wherever you want your main base to be.
Aphaia Mar 19, 2023 @ 2:53am 
Well my current location is according to a map, north of cracked spikes (spires what it is called) and east of the aluminium valley. That was my random location and I currently am building there, which firstly was great as it was not starter valley and somewhere new to start.

However it becomes pointless in some ways to have random if you really needed a water sources as you end up really back at starter valley. But it sounds like teleporter are the way to go. At what point do we get teleporters?

Then I can stay where I am and keep building up but when i unlock what I need I can then relocate it all via teleporter...........LOL
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Date Posted: Mar 14, 2023 @ 10:47pm
Posts: 56