The Planet Crafter

The Planet Crafter

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Locker Storage Manager is the next obvious step
Since automation and drones have appeared in the game, it's pretty easy to fill Locker Storage with tons of resources.

So the next logical step should be a Storage Manager, where you could group several storage units under a tag and set them all, with just one click, to either Demand or Supply.

For the moment, you have to open every single Locker Storage and change individually their status to either Demand or Supply, which is tedious when you have 500 of them.

For instance:

1) craft 10 Locker Storage,
2) tag them all "IronSquad"

--> go to the Storage Manager

3) Set the "IronSquad" tag as Demand iron minerals

--> drones collect that material at the extractors and fill the 10 storage

--> When all storage are full, go back to the Storage Manager

4) Set the "IronSquad" tag as Supply iron minerals for whenever those are needed.


So instead of clicking 30 times to get that result, as it is the case now, you do all that in 1 click.

The Storage manager could be a simple screen or something similar to the Drone manager.

Another simple feature of that manager should be to display how full the storage is/are
Checking that for each Locker Storage individually is also tedious for no reason.

I think that is not going to change much of the gameplay but will improve hugely the flow and the feeling of the game.
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Showing 1-15 of 37 comments
nonbreakingspace Mar 24, 2023 @ 5:56pm 
I'd rather the dev's focused on other things. I don't really mind opening a handful of lockers (or whatever) and setting their storage network settings. Once it's done, it's done.
mad viper Mar 24, 2023 @ 7:08pm 
i cant think of a single reason to have 500 lockers or 100 or even 50. you might need a few sessions at hoarders anonymous.
Originally posted by mad viper:
i cant think of a single reason to have 500 lockers or 100 or even 50. you might need a few sessions at hoarders anonymous.

1 locker per resource has worked well for me. Plus a few drone terminals act as extra storage that replenish themselves as you use items.
nandoplay.dev Mar 25, 2023 @ 1:09am 
To craft one Heater T5, you need 3 Iridium rods and 3 super alloy rod

3 Iridium rod = 27 iridium
3 super alloy = 24 super alloy

1 Locker Storage = 35 slots

If you have only one locker storage of iridium and one of super alloy, you are out of resources after just building one Heater T5.

Let’s say you got one Ore extractor T3 in those two mines, they will bring 15 minerals each.

35 (full locker storage) – 27 + 15 = 23 iridium (not enough to craft the 3 iridium rods needed)

35 (full locker storage) – 24 + 15 = 26 super allow (you’re out of that resource until your extractor fills twice).

So with the one locker storage strategy, you can’t build two Heather T5.

Your solution might be to build more Ore Extractor T3, but one of those require one iridium rod and one super alloy rod that you don’t have because your only locker storage are both empty now.
hugedata Mar 25, 2023 @ 1:30am 
I think you might be forgetting that each T3 ore extractor has internal storage. So you don't just have 1 locker. You have 1 locker + the total contents of each T3 extractor. I have played this game quite a bit and have never needed more than 1 locker for each resource. Just build more extractors and more drones.
nandoplay.dev Mar 25, 2023 @ 1:56am 
The calculation above your post includes the 15 slots of storage in the T3 ore extractor.

You still can't build 2 Heather T3 in a row with just one locker storage for each resource.

You will have to wait for both your storage and extractor to fill up again and that's a lot of time.

And you run out of resources after just crafting one Heather - you don't have any iridium or super alloy to craft anything else in the game obviously.
Syd Khaos Mar 25, 2023 @ 2:57am 
Originally posted by nandoplay.dev:
The calculation above your post includes the 15 slots of storage in the T3 ore extractor.

You still can't build 2 Heather T3 in a row with just one locker storage for each resource.

You will have to wait for both your storage and extractor to fill up again and that's a lot of time.

And you run out of resources after just crafting one Heather - you don't have any iridium or super alloy to craft anything else in the game obviously.

This is why you manufacture these things away from main storage facility.

I also use 1 locker per resource that I pull from to build. The iridium and super alloy in those storages is never touched for making rods. Rods are made away from this area and shipped in like the raw ores. I was doing it this way before drones, it is now super easy to do with drones.
nandoplay.dev Mar 25, 2023 @ 4:44am 
The location of the locker is not an issue as drones can moves resources pretty fast.

You are still limited to building one Heather T3 and then wait a lot of time until 20 something rods are generated again.

On top of that you ran out of that specific resource for crafting anything else that requires it.

I just filled 10 Locker storage with iridium rods generated from 5 Ore extractors T3.

That took 8 hours. 8 hours to generate one of the 3 components required to craft 8 Heathers T3.

If I had used only one locker storage, it would have taken 80 hours.

Not to mention you are blocking 5 Ore Extractors to that specific task and building more extractors is not an option as it requires the resources you are currently pumping out to craft your rods for your Heathers.

The Storage manager is the equivalent of CTRL-clicking once your items in the inventory in order to move them all to a Locker storage, instead of clicking 35 times each individually.
Last edited by nandoplay.dev; Mar 25, 2023 @ 4:46am
AROCK!!! Mar 25, 2023 @ 5:18am 
Originally posted by nandoplay.dev:
To craft one Heater T5, you need 3 Iridium rods and 3 super alloy rod

3 Iridium rod = 27 iridium
3 super alloy = 24 super alloy

1 Locker Storage = 35 slots

If you have only one locker storage of iridium and one of super alloy, you are out of resources after just building one Heater T5.

Let’s say you got one Ore extractor T3 in those two mines, they will bring 15 minerals each.

35 (full locker storage) – 27 + 15 = 23 iridium (not enough to craft the 3 iridium rods needed)

35 (full locker storage) – 24 + 15 = 26 super allow (you’re out of that resource until your extractor fills twice).

So with the one locker storage strategy, you can’t build two Heather T5.

Your solution might be to build more Ore Extractor T3, but one of those require one iridium rod and one super alloy rod that you don’t have because your only locker storage are both empty now.
I crafted rod after rod until I had a locker full of each.
When supplies of ore ran out, I did other things while the drones replenished them.

Now I have lockers full of rods, and lockers full of associated ores


Also, it's better to build rockets.

I dismantled all my heaters as I didn't need them anymore...in fact, the only machines I now have are ones I need for production materials.
Last edited by AROCK!!!; Mar 25, 2023 @ 5:26am
nandoplay.dev Mar 25, 2023 @ 5:25am 
I agree with that, but adding one Heather T3 (as an example), every hour only seems to me a bit tedious, while 30 locker storage allow me to place 30 of them at once.

A different way to play the game.
AROCK!!! Mar 25, 2023 @ 5:28am 
Originally posted by nandoplay.dev:
I agree with that, but adding one Heather T3 (as an example), every hour only seems to me a bit tedious, while 30 locker storage allow me to place 30 of them at once.

A different way to play the game.
Sorry, I did an edit.

Machines can be replaced with rockets. I dismantled all my machines once I had 6 rockets up...now I have 10 of each and my numbers are soaring
Last edited by AROCK!!!; Mar 25, 2023 @ 5:29am
AROCK!!! Mar 25, 2023 @ 5:31am 
More machines is also harder on your CPU (acording to the Dev).
nandoplay.dev Mar 25, 2023 @ 5:40am 
Originally posted by ÁROCK!!!:
Originally posted by nandoplay.dev:
I agree with that, but adding one Heather T3 (as an example), every hour only seems to me a bit tedious, while 30 locker storage allow me to place 30 of them at once.

A different way to play the game.
Sorry, I did an edit.

Machines can be replaced with rockets. I dismantled all my machines once I had 6 rockets up...now I have 10 of each and my numbers are soaring

How do you use rockets to gather and store resources?
trygve Mar 25, 2023 @ 5:44am 
I really don't understand the issue...
Don't you have AutoCrafters?

You set up an autocrafter together with the Ore Extractors in the Iridium Cave, and have it make Rods. Then you have the Drones to bring those to a single locker for storage.

Do the same with SA, except there you add a blue Chest that the drones refill with Aluminium.

And Uranium...
nandoplay.dev Mar 25, 2023 @ 5:57am 
Originally posted by trygve:
I really don't understand the issue...
Don't you have AutoCrafters?

You set up an autocrafter together with the Ore Extractors in the Iridium Cave, and have it make Rods. Then you have the Drones to bring those to a single locker for storage.

Do the same with SA, except there you add a blue Chest that the drones refill with Aluminium.

And Uranium...

The issue being that you can only craft one Heather T3 with only one locker storage while you can craft 30 of them with 30 locker storage.

There is no issue about clicking 35 times to transfer resources from inventory to storage either, except that it's time consuming, that is why the Dev implemented the CTRL-click function to do that in one click instead.

The point of the Storage manager is to get rid of tedious tasks and focus on creating instead.
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Date Posted: Mar 24, 2023 @ 5:05pm
Posts: 37