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I actually started building an Analyzer for the game so that I could figure out all of my drone paths, travel times, supply & demand, to figure out where I might be over or under producing.
It took a turn, and it does everything except for the original intention at the moment.
It will show you how many t1 and t2 drones you have, both active and idle. As well as show you all of your supply and demand paths, what things they're coming from (including the name tag you provided) and where they're going.
But i've not yet added in calculation for drone travel time, or resource production vs demand (I have it on a previous version but I need to redo it because it was taking in to account all possible recipes and telling me I needed 4000 of each ore extractor).
If you wanna play around with it, you can just open up the link and drag & drop your save file on to the page to see everything there is to know about your save game, but knowing how to make your base more efficient isn't included at the moment. I'll probably make more changes after the next game patch.
http://www.cubedweb.net/PlanetCrafter/Analyzer/
There's probably some bugs, especially on the Inventory/Craft pages, but i've tested with multiple saves from initial start to 9999ETi and it seems to work well. Let me know if you have any issues with it, or suggestions.
I did this because I too have 9 Space Trading Rockets, 7 Pulsar Quarts Auto-crafters right next to them to ensure they're constantly filled, and 184 Ore Extractor t3 (and 36 Gas Extractor t2) to make sure they don't run out of resources. But it's not quite enough, especially if I use any of those resources to make other things.
I do get rockets launching every minute or two, and sometimes multiple at the same time. I rarely have more than 3-4 rockets on the ground and sometimes the platforms are completely empty.
But i'd like to get to a point, likely in the next big patch at least, that a rocket lands, fills within about 30 seconds, then launches again.
There might be some limitation on the drone functionality that stops that from happening, but i'll probably add something like a crafting planner.
Specify how many of what item I need and how frequently, so that it can tell me how many of each thing I need to build to support that. This will likely be better than using my actual save game and trying to calculate where i'm falling short, because 99% of the time my autocrafters are idle, so I can ignore their potential resource draw but my analyzer can't for the purposes that I want.
I would love to see pics of your base. I struggle with build ideas, not just in this game but in other building games as well. I've watched a lot of Youtube vids and it seems like a lot of people put their crafting area outside over the water, but I prefer to have as much of my base as possible inside so I'm not having to dodge all those meteor pieces that end up blocking the foundation pieces. I don't mind that my drones have to bring the algae inside rather than having the autocrafters use it directly from the algae generators. Maybe that's an error on my part. I'd be interested in your take on that.
Thanks for your post. I hope you'll provide more information about what worked and didn't work for your build.
here's my crafting area on the flat area above the canyon.
https://steamcommunity.com/sharedfiles/filedetails/?id=3012614640
How about a video of mine?
https://www.youtube.com/watch?v=zIrfv7JyZqI
The first 30 seconds should suffice. The rest is waiting around for my rockets to auto-launch.
I found that to be extremely interesting. Why did you decide on 9 trade rockets? What are you planning to do with all the extra terra tokens? I only have 2 trade rockets and already have everything from the trade station, plus a bunch of tokens that I guess I'll just hold until more items are added in a future update.
I've noticed that a lot of people put their autocrafters and storage outside like you did, but I don't know the reason behind it. I prefer to have everything inside so it doesn't get blocked by meteor fragments during those frequent storms. Is there any reason NOT to put them inside? Or is it just a matter of personal preference?
Thanks for the video. It helped a lot.
I played so many times with huge bases i could walk around. But it wasn't very flexible, and once i got breathable atmosphere wasn't really needed.
Everything gets mined and stored next to the crafter, then they craft and ship to where they're needed. Which in some cases is right next to it and used by another crafter. So this works for me, and yes meteors do sometimes get in the way, but you can stand on top of them and interact (I've been working on creating a compact storage facility using that idea), so it's not that bad.
I just find this much eaiser to build, i don't have to keep making bigger buildings or moving things around.
The 9 rockets was because my autocrafters were full and i was getting TT quite slowly. But now i have about 80k, so i guess im good for the next update.
That's a good point. I might have to rethink my building strategy. lol I guess we get used to doing things a certain way and it's hard to change the implementation, but you're right that a build like yours would be much easier to do.
Is one T2 storage locker per ore/item enough? I would think that even with the huge number of drones you have, they would have trouble keeping the lockers stocked up enough to supply the 7 PQ autocrafters. How many ore extractors do you have for each ore type?
I have between 7-10 for each, but it seems that's where my bottleneck is and the drones are often waiting for ore to transport.
Whoa, that's a bit of an over-generalization, isn't it? If T2 storage lockers had been available when I first started playing, (which was when the game first came out), I would have used them then because one regular locker was never enough when I was crafting. There's nothing worse when you're in the mood to craft a bunch of items to help raise your terraforming level than to run out of ore and have to go running around collecting more resources. Many of us that play these type of games tend to be a bit of a hoarder when it comes to resources, but that's fine. There's nothing wrong with playing the game however you enjoy the game. There were no "riches" to accumulate really until the trading update, so I think it's unfair to label everyone as trying to "win" the game for just wanting to have plenty of resources on hand to play the game however they want to play. This isn't a game that has "winning" as an object. There's no competition, no leaderboard, no winners/losers. And it's one of the things I love about the game.
I scaled up because it was something to do and i find this game very relaxing.
I have:
* 23 Zeolite Ore Extractor t3
* 35 Uranium Ore Extractor t3
* 25 Osmium Ore Extractor t3
* 32 Methane Gas Extractor t2
* 52 Iridium Ore Extractor t3
I'm usually low on Zeolite or Osmium, and sometimes Methane.