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From looking at your numbers you're already throwing like three kitchen sinks at it, so there must be more tech coming that'll not require us to have to cover a quarter of the map with machines and cover the sky in satellites.
As such, all I'm doing now if focusing on automation systems to minimize the 'fetch this' tasks when new tech (and possible resources) get introduce.
When an update is released that has fish, either the lower limit for the stage will be reduced, or you'll be given tools which allow you to reach it with a reasonable about of time and effort.
The Terraforming Index in not an official unit. Nor is Pascal for that matter. Kelvin is normally used to indicate Teperatur difference ( 1 Kelvin equals one degree Celsius. -273 K is the absolute zero) Also Percent would make much more sense when it comes to Oxygen (scientifically spoken) than ppm of ppb (parts per Million/Bllion). So its technically neither metric nor imperial. (sorry for nerding around :-) I'm yourneyman Labhand among other things)
Assja
Would be nice if the devs bothered to explain that at least, but it makes sense.
sorry boss, I have to correct you here.. 1 kelvin does NOT equal one degree celsius.
It is, in fact 274.15 kelvin equals 1 degree celsius.
Absolute zero occurs at a temperature of 0 degrees Kelvin, or -273.15 degrees Celsius, or at -460 degrees Fahrenheit.
Explaination:
The Kelvin scale is based on an absolute value, absolute zero, whereas celcius is based on two arbitrarily chosen points, the freezing point of water (0°C) and boiling point of water (100°C).
That is why Celsius is measured in degree and Kelvin is not. Kelvin measures temperature as energy content, while Celsius measures temperature as a degree of change between two points.
That being said, Kelvin does use the same unit interval. So 1° difference in Celcius is equal to 1 Kelvin.
Δ°C=ΔK
That doesn't mean that 1° celcius equals 1 kelvin, it means the unit of change is equal.
The formula for calculation is.. K = C + 273.15 and C = K - 273.15
examples..
if C = 0, and K = C + 273.15, then K = 273.15
if C = 1, and K = C +273.15, then K = 274.15
if C = 10, and K = C + 273.15, then K = 283.15
<edited to add the formula>
Pascal is an official metric unit - it's used for measuring pressure or mechanical stresses. One Pascal equals one Newton of force per square meter of effect surface (for example, standardized air pressure at sea level is roughly 100 kP [kilo-pascals]). The only weird thing about it in this game is that, like with everything else, it uses such tiny values compared to the real world.
If you're wondering how he eats and breathes
And other science facts,
Just repeat to yourself "It's just a show,
I should really just relax
– MST3K
hmm.. well, no offence to Assja20, if he did, he kinda messed up with how he presented it in his post.
I mean, he did write that 1 Kelvin was equal to 1 degree Celsius, and that absolute zero was -273 Kelvin. Both of which are just wrong.
For anyone reading this that doesn't know, kelvin cannot be a negative number, because nothing can be lower - as far as current science knows - than absolute zero, which is.... 0 kelvin. And absolute zero is the absolute zero point, where all motion in a classical gas would stop.
I now it doesn't make very much sense, but I don't mind it much. But I do like telling that it is not.
@Azrail: You misunderstood me. What i meant was that the difference between one degree and the next is equal. it 0° C equal 273 Kelvin and 2° C equal 274 Kelvin (no degrees). And when it comes to presure I automatically think bar or mbar.
Assja
The numbers they have up there might as well be M&M's. I have mostly based my assessment of how each one is progressing by how fast each number is changing on the screen.
Which one do you launch? The answer is yes. Do you build balanced with your heat and pressure? Make way more heat over pressure or the other way around? I just went nuts and used all my flowers and tree seeds and just place heat/pressure when I feel like it.
The rockets on the other hand I build and launch until i reach a number I'm happy with. I've launched 1000+ Cobalt rockets and will launch no more until Silicon rockets hit the same with some bees and O2 thrown in if I get bored. Currently working on fish stage.
The map space is finite while as far as I can tell rocket count is infinite until you hit some game code limits. Sure you could cover the planet with drills and heating plants.
Just pick a rocket and launch as it does not matter if 1 is higher as it is a O2+heat+bio+pressure calculation and not something that would favor 1 over another, at least right now. I picked Cobalt purely because its first on the menu.