The Planet Crafter

The Planet Crafter

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lolic_lol Jul 28, 2022 @ 12:26am
Creative mode?
Can I somehow enable this mode in the game?
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Showing 1-6 of 6 comments
Kat Ballou Jul 28, 2022 @ 12:31am 
There's a mod that does that called (cleverly) "Creative mode" but you have to create a new save file to start in creative mode. I've never used it, so it's a "use at your own risk" kind of thing. (Check NexusMods)
lolic_lol Jul 28, 2022 @ 12:36am 
Are there mods for the game? Good news. I didn't see Workshop support on Steam.
Kat Ballou Jul 28, 2022 @ 12:54am 
There was a thread about the mods available for Planet Crafter not too long ago. You can probably search the forum to find it. Several people highly recommended the one that allows you to stack items, which is MUCH needed in this game. I just didn't want to use mods while the game is in early access since it's hard to tell if a problem is an actual game bug or a conflict with a mod.

Just an additional note: If you google the planet-crafter wiki, they have an page called "Modding" and explain how to use mods in the game and have a pretty extensive list of mods currently available including links to each mod.
Last edited by Kat Ballou; Jul 28, 2022 @ 1:00am
julia Jul 28, 2022 @ 10:45am 
Originally posted by lolic_lol:
Can I somehow enable this mode in the game?
Yes, there are even 2 ways to enable the mode. First you have to set up the game to be supported by mods. For this you need the program "BepInEx" which is also offered on Nexusmods.

Copy "BepInEx" into your game directory. Usually "C:\Program Files (x86)\Steam\steamapps\common\The Planet Crafter" and run it 1 time. This will create some additional folders and get everything ready.

Now change to the newly created folder "BepInEx/Plugins/". Here you copy the mod you want to use. They are files in .dll format.

After that you have to start PlanetCrafter 1 time, load a savegame and quit again to finally set up the mods and create the configuration files.

Now you can activate the "Creative-mode" in 2 ways.
1. you start a new game, which makes sense with a version change like now.
2. you edit an existing save. This works as follows:
Open the save with a text editor and search with (CTRL + F) the string "mode". it is far down, almost at the end. The line looks like this:
{"mode": "Chill", "hasPlayedIntro":false}
The word "Chill" here stands for the game mode "Relaxed". Note which mode you had chosen. Now replace the word "Chill" (or whatever is in your score) with the number "4".
{"mode": "4", "hasPlayedIntro":false}
By doing this, you have activated the creative for this score. If you want to switch back, replace the "4" with your old game mode. That's all.

Basically, though, the following needs to be said:
1. if you use mods like: creative, you may deprive yourself of a lot of game fun. You should play through such a game at least once in the normal way, so that you also understand all the game mechanics correctly.
2. "Less is usually more", because "flooding" the game with mods can also lead to errors and crashes.

Mods that I can recommend and that also work under 0.5.001 are for example:
- creativemode (if you have already done everything, but want to try something else)
- inventory-stacking (the diligent goes 2x, the lazy 1x)
- CraftFromContainers (for scattered heads like me)
- CustomFlashlight (for the right view)
- QuickRotate (so you don't go crazy when you turn the mouse wheel)
- QuickStore (for forgetful people who don't know what they have where)

Have fun with it.
lolic_lol Jul 28, 2022 @ 11:32am 
Thank you all, I already figured it out, this is not the first time I install Nexus mods for Unity games, but the manual is definitely useful.
nikkipaniki May 15, 2023 @ 3:24pm 
hello, was looking for creative mode as well. Devs, can you add it please? I just want to lay out my main huge base before I actually start building it in normal game.

The nexus mod doesn't seem to be working as per comments.
Last edited by nikkipaniki; May 15, 2023 @ 3:24pm
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Date Posted: Jul 28, 2022 @ 12:26am
Posts: 6