Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game as it currently stands is coded in a way that forces it to be CPU bound.
The trick with Unity games is NOT to play in highest (native) resolutions (CPU) nor 'ultra' or 'maxed' out graphics modes (GPU) since these games - especially, when still in development - are not meant to run nor optimized for such resolutions.
Interestingly enough, when walking through a forest the usage dropped to 28%.
You need to post the complete name e.g. i5 8700k or 8365U as there is a huge difference in performance although both are i5 8th generation.
Until the final product is released I completely understand this being a risk and frankly it's an acceptable one. Alot of world crafting games are pretty intensive and this one has dynamic landscape going on so it's more ambitious.