Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Give it a try, see if it makes your balls feel any better.
My main issue is not being able to access chests, which I've seen people complain about, and has also been my experience. If you have to wait until you and they are totally submerged before you can open them, I could make peace with that.
Everything else can be picked once it's not targeted from the water surface.
The reason for this "bug" is because you can eventualy drink the water if you have a special equipement equiped. If you were able to target through the water surface, it might have been hard or impossible to target the water surface to drink...
It isn't that hard to move a base, yo. There's no penalty whatsoever for doing so. And water doesn't eat your o2 any faster than being above ground, you just need a pod above water for refilling your air supply.
This ain't hard, yo.
That is another nonsensical thing in the game - you have special equiment, you are underwater and still cannot drink the water....
Eventually, once the water level rises sufficiently high, you will be able get to the chests again.
What irritates me a lot more is, that the base modules are magically (without any airlock or force field) airtight, but still can be flooded by water... How ABSURD!
SO, the little device on your hand that breaks down stuff into ore and magically assembles full pieces of complex equipment is NOT absurd?
It's a game...some suspension of reality is generally required.
But the fact that you can make sophisticated electronics without copper or gold is, of course, perfectly normal. Or that two hunks of iron plus one hunk of titanium equals a hab module...with lights and oxygen supply!
I continue to be amazed at the things people will complain about, whilst blithely ignoring others just as egregious, in a game. Maybe just relax and play it...as the devs said, it's supposed to be relaxing.
Is there an easier way then disassembling everything and rebuilding it?
Yes, planning before building.
Essentially, no. You'll start a fresh base location, preferably with at least a few lockers, then start going into your old base, disassambling the stuff inside and reconstructing it where you want it in the new location. There is no "pick up and move" in this game; I can't even begin to tell you how many times I've had to cycle through building and destroying and rebuilding new things that weren't lining up quite how I wanted them. But I regard that as a minor annoyance, and in the process have figured out ways to do things that result in the right outcome faster.
In some ways, this game reminds me of my old Tinkertoys and Lincoln Logs. (Yes, dating myself, you need not point it out.) Fiddle around with it, if you don't like it, tear it down and fiddle some more, nothing lost but a little time.
Heresy!
I know that thinking is frowned upon these days but I'm a bit oldschool in that regard.
Everyone's base should look like how moon bases and space stations organically grow! Start with your 1x1, tack on a bit of this, a bit of that... got the bio lab, place it there... attach another 1x1, then the biodome once you get that...
I'm having fun with it this go around. No longer do I have the MegaChad base, but rather a twisty, snaky warren with odd bits off the sides.