The Planet Crafter

The Planet Crafter

View Stats:
uhmdown May 24, 2022 @ 3:54am
Long-distance Wireless Power, thoughts?
What do people think of power being 100% infinite-distance wireless?

I feel it makes the game a bit too easy in terms of managing oxygen, because you can simply pepper the landscape with small bases with the sole purpose of replenishing oxygen; you don't need to supply them with power for oxygen because they connect to the power grid wirelessly from anywhere.

I suppose you could impose an artificial contraint on yourself and require that you build solar panel towers to work as power poles with imaginary power lines, and only build bases/facilities within range of them.
I plan on starting to start a game to do just that.
Last edited by uhmdown; May 24, 2022 @ 3:59am
< >
Showing 1-15 of 25 comments
qwertyuiop May 24, 2022 @ 4:09am 
It's certainly a complication that we don't have to worry our pretty little heads about. ;-)

However Oxygen production in living quarters seems to be independant of power production, pretty sure it works before you build your first wind generator and I'd be willing to bet it continues working if you overload the grid.

Btw, doesn't it seem a bit odd that we've got this fabulous wireless power distribution technology (Tesla would be fascinated.) but with no intelligence whatsoever, overload it and it just shuts down completely. (At least we don't have to manually reset a fuse or restart the generators or something.)
magenight May 24, 2022 @ 5:48am 
I just assume its all using a tiny portal to transfer power since portals are definately a thing
Xuhybrid May 24, 2022 @ 5:52am 
It is too easy. I would like to see some kind of power transmitters that get more range, the further you progress. It's likely only implemented like this since it's early access.
Last edited by Xuhybrid; May 24, 2022 @ 5:53am
Taonath May 24, 2022 @ 6:29am 
Works perfectly well. No trouble, no blackouts, no maintenece.
qwertyuiop May 24, 2022 @ 7:25am 
Originally posted by Taonath:
Works perfectly well. No trouble, no blackouts, no maintenece.
And if one lacks the forsight to avoid blackouts all one has to do is disasemble the closest power user (probably the one one has just placed) and build some more generators before rebuilding.
dom May 24, 2022 @ 7:29am 
I like it the way it is. Why create more headaches? If you were forced to create all sorts of things to make an outpost, progress would crawl, it would be super hard to explore, especially at first when backpack and oxygen are minute. You'd need an outpost every ten steps and litter the place with stuff. No thinks, keep it the way it is.
Last edited by dom; May 24, 2022 @ 7:29am
bbii May 24, 2022 @ 8:17am 
I figure the units have wireless tech in them to connect to the power source.
Though I do build power all over. (I don't want to live next to a nuclear reactor)
Peppering the landcape with one unit places make sense. It happens in the real world too. Emergency shelters are thing.
Coops May 24, 2022 @ 8:34am 
Submitted for your consideration, You are using too much power. Suddenly, nuclear fission stops, wind dies, photons no longer elicit a photoelectric effect. But you build another wind turbine and the laws of physics return to normalcy. Next stop, the Twilight Zone.
flannan May 24, 2022 @ 8:52am 
Realistically, when there is not enough power, voltage would drop, which would result in most devices having reduced performance.
nakturus May 24, 2022 @ 9:06am 
i wouldn't mind having to connect bases to an energy source, except for oxygen generation in living compartments.

if the game goes that route, the wireless connection could also be an additional idea for a new rocket.
wizdmalegj May 24, 2022 @ 4:29pm 
Originally posted by uhmdown:
What do people think of power being 100% infinite-distance wireless?

I feel it makes the game a bit too easy in terms of managing oxygen, because you can simply pepper the landscape with small bases with the sole purpose of replenishing oxygen; you don't need to supply them with power for oxygen because they connect to the power grid wirelessly from anywhere.

I suppose you could impose an artificial contraint on yourself and require that you build solar panel towers to work as power poles with imaginary power lines, and only build bases/facilities within range of them.
I plan on starting to start a game to do just that.
I like it. I have enough to do without another thing to worry about. The point of upgrading is to make your life easier.
saddist1337 May 24, 2022 @ 10:10pm 
Nicholas Tesla invented wireless power transmission about 100 years ago, so i'm pretty sure its perfected by the time this games time line appears
Tirandys May 24, 2022 @ 10:24pm 
I like the way it is. I play Satisfactory also and I do really dislike having to string power poles all over to distribute power. If I could build a wireless transmission tower between factories that would be great. I do not mind powering the machines in my factories but I just think the power poles and lines all over do not look good. (I also pretty much prefer playing vanilla with no mods at this point.)
johndai May 24, 2022 @ 10:29pm 
Forget Earth from the equation as this is an alien planet with gas giants close by. It's alien so different equations apply here.

Think out of the box as it just might help you solve many issues. That what the devs are thinking here. Unknown technologies are abound in this game so forget Eath theories and think like the devs ..... out of the box.

It's also a game not reality.
iCharlo May 24, 2022 @ 10:32pm 
I would love for power to have a range, to add some complexity and fun to power management.
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: May 24, 2022 @ 3:54am
Posts: 25