The Planet Crafter

The Planet Crafter

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Why so many vegetable seeds?
Like are we supposed to be growing all the seeds we find? It feels like theres just so many and its not needed? or do you need the seed for other recipes later?
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Wyświetlanie 1-15 z 17 komentarzy
Taonath 22 maja 2022 o 5:29 
Topic: no idea, partially RNG I suppose.

Q1: No.
Q2: Not really a question.
Q3: Not so far.
Coops 22 maja 2022 o 5:38 
It seems you can get by with less than 10 total seeds (4 eggplant 3 beans, 2 squash, 1 mushroom) but I've got three big lockers full of them.
I actually just disassembled two of my growers to get more energy and I won't miss them.
Agree its too many but I suppose we have the option of not picking them up or shredding them.
storm.hound 22 maja 2022 o 5:43 
I've got 3 lockers stuffed with seeds I don't need...and that's with 24 growers active in my main base so that I can keep my supply up for crafting, as well as other growers scattered at other bases so I can grab a meal on the run as needed. If I really needed to go massively into production of any one thing, I could.
The reason is simple. Plants are a limited resource. There is no way to get more outside of finding them in chests and they are important for creating items later on.

Eggplants are used to make fertilizer and squashes are used to upgrade them.

Mushrooms are used to make a resource. Only beans are not used for crafting.
Ostatnio edytowany przez: Watkins Sleuth; 22 maja 2022 o 5:47
Squash seeds are the most numerous, with eggplant seeds coming in second, and bean seeds third with mushroom "seeds" (should be spores) being the rarest.

You can easily get by with rotating three T1 Food Growers for your own food (using beans). For other components I get along fine with growing just three of each in T1 Food Growers. I harvest enough to fill one locker with each food stuff, and then stop harvesting.
Ostatnio edytowany przez: Alaskan Glitch; 22 maja 2022 o 6:46
Thiesen 22 maja 2022 o 7:08 
My two T1 biodomes are my greenhouses filled with growers... yeah I am excessive... :-)

I think I can fill up another two biodomes... *sigh*
Ostatnio edytowany przez: Thiesen; 22 maja 2022 o 7:09
The growers say "Chance of Receiving Seed: 100%". My guess is the long term plan is to have these vary, perhaps by seed and perhaps by Food Grower tier. So, like with water/ice, it puts a timeline on how long you can survive. However since the insect/animal phases aren't in the game yet, which would supply you with nutrients forever (or fruit/veg additions to the flowers and trees), the game needs to have an unlimited supply of seeds.

That being said, they could certainly decrease the amount for now until that update comes.
storm.hound 22 maja 2022 o 8:55 
I'm sure they could make people happy with fewer seeds and more PQ... :Blessing:
qwertyuiop 22 maja 2022 o 13:06 
I have 18 growers for eggplant, I place a LOT of Tree Spreaders, I'm up to 57 T3's with 32 Tree Seedlings and 6 Flower Seedlings to go.
And 7 Squash growers to upgrade the Fertilizer to T2.
5 Mushroom Growers for Bioplastic Nuggets.
Just 3 Bean Growers for food, but If I run low I can always eat Squash.
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And about 4 Growers per satellite base, those tend to be full grown when I get there and I pack some away in a locker.

Though I still have a locker full of seeds, so maybe, just maybe, there are more than needed.
Początkowo opublikowane przez qwertyuiop:
I have 18 growers for eggplant, I place a LOT of Tree Spreaders, I'm up to 57 T3's with 32 Tree Seedlings and 6 Flower Seedlings to go.
And 7 Squash growers to upgrade the Fertilizer to T2.
5 Mushroom Growers for Bioplastic Nuggets.
Just 3 Bean Growers for food, but If I run low I can always eat Squash.
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And about 4 Growers per satellite base, those tend to be full grown when I get there and I pack some away in a locker.

Though I still have a locker full of seeds, so maybe, just maybe, there are more than needed.
I also have three T1 Food Growers growing Beans for food. My demands for Fertilizer and Bioplastic is not as great as yours apparently. I'm getting along fine with just three T1 Food Growers for each type of seed. When I fill a large locker with Algae, Bacteria, Squash, Fertilizer, Mushrooms, and Bioplastic each, I stop harvesting.

I have a large locker of Squash seeds, and I have destroyed about a dozen more because I only want one large locker full of Squash seeds. Eggplant seeds are the second most numerous, but it still hasn't filled up an entire large locker ... yet. I've got maybe half of a large locker full of Bean seeds, and only about a 9 or 10 Mushroom seeds (counting the three I've already planted).
Ostatnio edytowany przez: Alaskan Glitch; 22 maja 2022 o 14:41
storm.hound 22 maja 2022 o 14:45 
Perhaps once the game is complete and winnable, I will celebrate impending victory by planting all those dozens of seeds so that a ready supply of food is awaiting the colonists. Actually, it would be kind of cool if doing things like that were part of winning, but either way I'll go out in style.
I think it might be more enjoyable, and practical, to have each seed grow only one plant. Once the plant is fully grown, the seed is gone. However, if not harvested right away the plant can then be allowed to "go to seed" and produce one seed of the appropriate type.

This way we would not have large lockers full of unused seeds, and we can custom tailor just how many seeds - and of what type - we want to store. It is also more realistic, because that is how seeds are obtained now.
jaye1967 22 maja 2022 o 15:33 
With the introduction of teleporters I find myself making a base for every resource, which helps with late game resource gathering. And at every base I now put a vegi grower with a bean seed, which means I will want a minimum of about 6. Also I see myself needing to make a lot of Squash and Eggplant as this will allow me to more quickly make T3 Treespreaders. In short I see my play throughs needing more multiples of things. I suspect we will see more of these types of developments in the future. And, even though it's hard to resist the urge, not all chests need to be grabbed, no matter how wrong it feels.
Początkowo opublikowane przez jaye1967:
With the introduction of teleporters I find myself making a base for every resource, which helps with late game resource gathering. And at every base I now put a vegi grower with a bean seed, which means I will want a minimum of about 6. Also I see myself needing to make a lot of Squash and Eggplant as this will allow me to more quickly make T3 Treespreaders. In short I see my play throughs needing more multiples of things. I suspect we will see more of these types of developments in the future. And, even though it's hard to resist the urge, not all chests need to be grabbed, no matter how wrong it feels.
BLASPHEMY! :steammocking:

All chests must be not only completely emptied, but deconstructed so that you never have to waste your time by stopping there again.
storm.hound 22 maja 2022 o 15:45 
Początkowo opublikowane przez Alaskan Glitch:
BLASPHEMY! :steammocking:

All chests must be not only completely emptied, but deconstructed so that you never have to waste your time by stopping there again.
It is known!
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Data napisania: 22 maja 2022 o 5:24
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