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Having said that, although I have found a few unexpected things whilst travelling, the tedium of it means that I tend to go full speed jet pack over the same, shortest path, routes.
Teleporters are a powerful tool and I think that limiting their use, particularly early game, is essential.
As the game progresses wandering and exploring the world eventually take a back seat to transporting resources and searching specific areas for things you've missed.
Exploring the new areas was fun but carrying back all the new goodies, one backpack full at a time was tedious. with no remaining inventory space, spotting a new area or blue box became annoying because I knew I had to ignore them and try to remember where they were. (OK, coordinates help, but you still have to stop, write them down and remember to come back.)
At that point the ability to get quickly from the area you are exploring to, for example, a central storage location, becomes an advantage.
Even early game there is something to be said for a limited facility that perhaps only works in one direction or maybe has a very long cooldown time.
Fair enough - I guess as long as it helps balance the progression only at later stages, then they are probably a good thing.