Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't really see the point of a T3 food, since the T2 food is arguable unnecessary already. The T1 should get nerfed first.
That is if you build a base prior to the lake filling up? I have tried to build a base in or below the water and it will not allow.
But, you should be able to build certain buildings underwater :D
The only object I am able to successfully build underwater are Foundations.
https://steamcommunity.com/sharedfiles/filedetails/?id=2789520076
my underwater biolab didn't quite turn out as supposed to.
I still have a bit of my original base at the bottom of the lake and I use oxygen inside it.
If you have a pod at the waterline, mostly submerged you can refill oxygen in it, though I think you have to actually rise up so your head is above water.
No, there is no oxygen being used in an underwater base. At least not if there are no doors in it. I never tried it with doors, coz I wanted to check if the water actually flows into an airtight structure... which it did... which is kinda rediculous but here we are.
Also, you would, in an underwater base, have to have some sort of method to generate power... so, a tidal current generator.
The problem is that everything stops functioning once it is underwater. Including the oxygen generators that are built into the Habitat modules.
None of the Habitat modules are waterproof either. Which is why when it rains you can see the rain inside your Habitat.
Lakes are not known for their tides. Besides, considering the close proximity of the other extremely large satellites, I don't think you want to be playing around with tidal forces. The planet the game is set on already violates the Roche Limit.
Your oxygen level doesn't drop even on the bottom floor?
(The middle floor isn't completely submerged.)
Maybe the whole base is checked as a unit? So that the underwater sections get oxygenation abilities from the upper sections?
My base is all on one level, completely underwater, so I need an underwater door to get in but I doubt that doors would affect anything.
It's a confusing situation but I don't think it's worth starting a new world just to test it, maybe after the update.
The lowest level is on the floor of the lake - still no oxy comsumption. Don't ask me why, I was as surprised as it get when realizing that a liquid can get in but a gas not out.
What's surprising is that your results are different from mine.
Are you by any chance running the dev branch? (or whatever it's called)
Or are you on early access like me?
Otherwise the only difference would seem to be that your base is connected to the surface and mine is completely underwater.
Normal EA download. Do you have or ever had (and replaced) doors in your underwater areas? That might be a reason as well.