The Planet Crafter

The Planet Crafter

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Dramoth May 7, 2022 @ 9:07pm
Base Underwater
I tried building an experimental base near the standard landing spot. And I found that the rooms do fill up with water (even though there is no doors to the outside) and for some strange reason, while you are in the base rooms that are underwater, you don't use oxygen.

Your standard living compartments can withstand hits from meteors, but they can't keep water out.

If the devs could fix up the flooding issue, there are a couple of rooms I can see being a great addition for the insect and fish terraforming sections.

A moon room - A submersible docking room. A room where you could dock a submersible that you use to go out and catch fish, gather algae and resources. The submersible can have a storage section similar to a locker... maybe double the size.

An aquatic biolab. It can be the same as the biolab 1, but for underwater based biology.

A T3 food setup where you can plant 3 food plants at once.

A grow tube that grows different fish that you can release into the various lakes.
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Showing 1-15 of 21 comments
iCharlo May 7, 2022 @ 9:15pm 
I doubt the submersible will be a thing, since even getting a vehicle isn't sure in the first place. For the compartments, it could go either ways (oxygen used, or no water) although I would prefer the no water in order to build nice underwater bases!

Don't really see the point of a T3 food, since the T2 food is arguable unnecessary already. The T1 should get nerfed first.
Nebula May 7, 2022 @ 9:16pm 
Originally posted by Dramoth:
I tried building an experimental base near the standard landing spot. And I found that the rooms do fill up with water (even though there is no doors to the outside) and for some strange reason, while you are in the base rooms that are underwater, you don't use oxygen.

Your standard living compartments can withstand hits from meteors, but they can't keep water out.

If the devs could fix up the flooding issue, there are a couple of rooms I can see being a great addition for the insect and fish terraforming sections.

A moon room - A submersible docking room. A room where you could dock a submersible that you use to go out and catch fish, gather algae and resources. The submersible can have a storage section similar to a locker... maybe double the size.

An aquatic biolab. It can be the same as the biolab 1, but for underwater based biology.

A T3 food setup where you can plant 3 food plants at once.

A grow tube that grows different fish that you can release into the various lakes.

That is if you build a base prior to the lake filling up? I have tried to build a base in or below the water and it will not allow.
Dramoth May 7, 2022 @ 9:20pm 
Originally posted by Nebula:
That is if you build a base prior to the lake filling up? I have tried to build a base in or below the water and it will not allow.
Yeah, As I said, I did an experiment. I build the base from the big lakebed up and as if filled, it flooded the floors underwater. One thing I didn't try doing was adding in a door, and building from inside the room out.

But, you should be able to build certain buildings underwater :D
Alaskan Glitch May 8, 2022 @ 12:35am 
Originally posted by Dramoth:
Originally posted by Nebula:
That is if you build a base prior to the lake filling up? I have tried to build a base in or below the water and it will not allow.
Yeah, As I said, I did an experiment. I build the base from the big lakebed up and as if filled, it flooded the floors underwater. One thing I didn't try doing was adding in a door, and building from inside the room out.

But, you should be able to build certain buildings underwater :D
I also experimented with underwater objects. Like you, I built these objects before the Lake stage and waited for the lake to fill up. In every case once the water reached the objects - it didn't matter what the object was - it stopped working.

The only object I am able to successfully build underwater are Foundations.
Taonath May 8, 2022 @ 12:48am 
I had the same idea:

https://steamcommunity.com/sharedfiles/filedetails/?id=2789520076

my underwater biolab didn't quite turn out as supposed to.
Dramoth May 8, 2022 @ 3:17am 
I know... I was going to set up a farm underwater. Didn't work out like I wanted to when it lost power.
qwertyuiop May 8, 2022 @ 3:42am 
@Dramoth: Are you sure your rooms were entierly underwater?
I still have a bit of my original base at the bottom of the lake and I use oxygen inside it.
If you have a pod at the waterline, mostly submerged you can refill oxygen in it, though I think you have to actually rise up so your head is above water.
Taonath May 8, 2022 @ 3:46am 
Originally posted by qwertyuiop:
@Dramoth: Are you sure your rooms were entierly underwater?
I still have a bit of my original base at the bottom of the lake and I use oxygen inside it.
If you have a pod at the waterline, mostly submerged you can refill oxygen in it, though I think you have to actually rise up so your head is above water.

No, there is no oxygen being used in an underwater base. At least not if there are no doors in it. I never tried it with doors, coz I wanted to check if the water actually flows into an airtight structure... which it did... which is kinda rediculous but here we are.
Dramoth May 8, 2022 @ 10:43pm 
Just had a thought for another room for building an underwater base. An Oxygen generator room. Like a biolab, but it contains an oxy-generator.

Also, you would, in an underwater base, have to have some sort of method to generate power... so, a tidal current generator.
Alaskan Glitch May 8, 2022 @ 11:39pm 
Originally posted by Dramoth:
Just had a thought for another room for building an underwater base. An Oxygen generator room. Like a biolab, but it contains an oxy-generator.

Also, you would, in an underwater base, have to have some sort of method to generate power... so, a tidal current generator.
All of the Habitat modules have built-in oxygen generators. Which is why you only need to build a Habitat and a door to refresh your oxygen supply.

The problem is that everything stops functioning once it is underwater. Including the oxygen generators that are built into the Habitat modules.

None of the Habitat modules are waterproof either. Which is why when it rains you can see the rain inside your Habitat.

Lakes are not known for their tides. Besides, considering the close proximity of the other extremely large satellites, I don't think you want to be playing around with tidal forces. The planet the game is set on already violates the Roche Limit.
Last edited by Alaskan Glitch; May 8, 2022 @ 11:50pm
Arondil May 9, 2022 @ 1:52am 
Originally posted by Dramoth:
A moon room - A submersible docking room. A room where you could dock a submersible that you use to go out and catch fish, gather algae and resources. The submersible can have a storage section similar to a locker... maybe double the size.

[...]

A T3 food setup where you can plant 3 food plants at once.
  • The lakes in this game are too shallow / too small to justify a submersible.
  • Why would a T3 food grower (with the capacity to grow 3 food plants at once) be specific to an underwater base? It would make just as much sense on dry land.
qwertyuiop May 9, 2022 @ 3:29am 
Originally posted by Taonath:
Originally posted by qwertyuiop:
@Dramoth: Are you sure your rooms were entierly underwater?
I still have a bit of my original base at the bottom of the lake and I use oxygen inside it.
If you have a pod at the waterline, mostly submerged you can refill oxygen in it, though I think you have to actually rise up so your head is above water.

No, there is no oxygen being used in an underwater base. At least not if there are no doors in it. I never tried it with doors, coz I wanted to check if the water actually flows into an airtight structure... which it did... which is kinda rediculous but here we are.

Your oxygen level doesn't drop even on the bottom floor?
(The middle floor isn't completely submerged.)

Maybe the whole base is checked as a unit? So that the underwater sections get oxygenation abilities from the upper sections?
My base is all on one level, completely underwater, so I need an underwater door to get in but I doubt that doors would affect anything.

It's a confusing situation but I don't think it's worth starting a new world just to test it, maybe after the update.
Taonath May 9, 2022 @ 3:48am 
Originally posted by qwertyuiop:
Originally posted by Taonath:

No, there is no oxygen being used in an underwater base. At least not if there are no doors in it. I never tried it with doors, coz I wanted to check if the water actually flows into an airtight structure... which it did... which is kinda rediculous but here we are.

Your oxygen level doesn't drop even on the bottom floor?
(The middle floor isn't completely submerged.)

Maybe the whole base is checked as a unit? So that the underwater sections get oxygenation abilities from the upper sections?
My base is all on one level, completely underwater, so I need an underwater door to get in but I doubt that doors would affect anything.

It's a confusing situation but I don't think it's worth starting a new world just to test it, maybe after the update.

The lowest level is on the floor of the lake - still no oxy comsumption. Don't ask me why, I was as surprised as it get when realizing that a liquid can get in but a gas not out.
Last edited by Taonath; May 9, 2022 @ 3:48am
qwertyuiop May 9, 2022 @ 4:35am 
It's a game, things are simplified, there's no reason to be surprised that the devs would have programmed the game to just check if you're in a living module.
What's surprising is that your results are different from mine.
Are you by any chance running the dev branch? (or whatever it's called)
Or are you on early access like me?
Otherwise the only difference would seem to be that your base is connected to the surface and mine is completely underwater.
Taonath May 9, 2022 @ 4:47am 
Originally posted by qwertyuiop:
It's a game, things are simplified, there's no reason to be surprised that the devs would have programmed the game to just check if you're in a living module.
What's surprising is that your results are different from mine.
Are you by any chance running the dev branch? (or whatever it's called)
Or are you on early access like me?
Otherwise the only difference would seem to be that your base is connected to the surface and mine is completely underwater.

Normal EA download. Do you have or ever had (and replaced) doors in your underwater areas? That might be a reason as well.
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Date Posted: May 7, 2022 @ 9:07pm
Posts: 21