The Planet Crafter

The Planet Crafter

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47 May 2, 2022 @ 3:06am
Teleporter...?
Not sure if anyone has suggested this before or perhaps it may be in the works for a future update but i had the idea of how useful a teleporter station would be in the overall enjoyment of the game. i find myself spending far too much time travelling back and forth from my t2 extractors that it's rather off putting. My idea is have some sort of teleporter station that can be build inside a base station, that when entered, would instantly teleport you to a station of your choosing... I realise how 'game breaking' such a system could potentially be, but if it requires certain rare elements to build such as zeolite, and can only teleport between one station and it's corresponding end point, it would make it so that if you want to teleport to multiple locations, you would have to build multiple teleporters, or place them in such a way to gain maximum efficiency without using too much zeolite. What you think?
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Showing 1-15 of 37 comments
Taonath May 2, 2022 @ 3:25am 
So far the map is quite small and I don't think it's a real necessity, QoL -> most certainly. I'd rather see some kind of elevator or at least combinable stairs to not have to click and turn like a maniac if progressing up-/downwards. Though down isn't a real issue as well... thanks to gravity working the way we are used to.

Edit: Yes, it has been requested numerous times.
Last edited by Taonath; May 2, 2022 @ 3:26am
G4BR13L May 2, 2022 @ 4:54am 
Originally posted by 47:
Not sure if anyone has suggested this before or perhaps it may be in the works for a future update but i had the idea of how useful a teleporter station would be in the overall enjoyment of the game. i find myself spending far too much time travelling back and forth from my t2 extractors that it's rather off putting. My idea is have some sort of teleporter station that can be build inside a base station, that when entered, would instantly teleport you to a station of your choosing... I realise how 'game breaking' such a system could potentially be, but if it requires certain rare elements to build such as zeolite, and can only teleport between one station and it's corresponding end point, it would make it so that if you want to teleport to multiple locations, you would have to build multiple teleporters, or place them in such a way to gain maximum efficiency without using too much zeolite. What you think?
Stop being lazy and stop trying to replicate other games!.....the game atm looks original enough
madsgrandad May 2, 2022 @ 7:19am 
You wait 30 minutes for a bus, only to get off at the next stop,
rather than walk a block in five minutes.
You must be fatter than me.
Dariodari May 2, 2022 @ 11:30am 
hello game developers, should put a CHIP or technology to unlock or upon reaching a certain level of terraforming to be able to perform the technology of being able to build or create elevators or fast transportation within our bases or modules when we build Bases with several floors or elevated levels (buildings) of 6, 7, 8 and even many more floors, since it is very tedious to be climbing many stairs within our elevated bases, for those cases there should be the CHIP or the Elevator technology that will take you quickly to the highest floors or elevated level desired, specifically an elevator with controls for the floors that one wishes to go up and/or carry minerals or products for the higher floors. it is very tedious and complicated to be climbing too many stairs, for example when climbing more than 10 or 20 floors, even many more floors. I hope they listen to me or read and add or put elevator technology inside our elevated modules or buildings. Thank you very much. Greetings from a very active player.
HunterKiller May 2, 2022 @ 8:32pm 
Elevators would be nice, interior and exterior.
Odlid Tubpu May 2, 2022 @ 9:14pm 
There already are fast ladders - the rocket launcher and the vines. We should be able to build those. This is a QoL thing I'd use occasionally. I mean really, after you've constructed your first 100 staircase tower do you really need this? I never go up it...and have no reason to do so even if there was a super-elevator-ladder-whatever.

However I really like the OP's suggestion. It really doesn't have to be 'instantaneous' IMHO - just let us set up A-B locations and rather than us spend time going down the same farming route OVER AND OVER AND OVER AND OVER AND.... we can just click on something and it assumes we took the route there. This is a QoL enhancement I'd really, really use. Anyone who has 100+ anythings has done a 100+ trips to their sulfur, osmium, super, iridium and uranium extractors - and there is NO place that can be near them all. An A-B link would make this game fun again. I've largely stopped playing because I just don't want to make those material runs any more
47 May 3, 2022 @ 3:14am 
Originally posted by Odlid Tubpu:
I've largely stopped playing because I just don't want to make those material runs any more

That and i've already reached the furthest i can attain in terms of unlocks, patiently waiting for the next update that will hopefully include some type QoL enhancements.
Fabea May 3, 2022 @ 4:45am 
we are criminals and you want it easy?
Taonath May 3, 2022 @ 4:55am 
Originally posted by Fabea:
we are criminals and you want it easy?

People want everything spoonfed these days. Work for a reward? Hell no! Rather cry for mommy and daddy (read: the Devs) to make their life as easy and comfortable as possible. Instead of finding a way to solve or handle a problem they want to be given the solution.

Just look at some (quite a few actually) topics in this forums. The questions are rediculous to say the least and while I am in no position to judge the intellect of those people I most certainly do so for their problem solving capabilities. It's quite sad when you think about it.
Last edited by Taonath; May 3, 2022 @ 4:57am
madsgrandad May 3, 2022 @ 7:57am 
I have to say I do not like the current interior Ladders...
they are great for passage between two pods, but if you have to place more than one,
its frustrating and slow to switch from ladder to ladder at each level.

It would be better if you could connect/stack the ladders
so its a simple "climb" click at each level.
Not have to turn, look for, and switch to another ladder at each level.

An elevator of some sort sounds good at first.
BUT...an elevator would still require you to stop and restart at each level.
To introduce an elevator that knew how many levels it must deal with in each structure, and have a way of you inputting a "floor" (some sort of control panel), and then operating that elevator within your structure...would be a complicated element for this game.
Level jumping inside a structure is not an important part of this game.

How about a Lost in Space type elevator?...you stepped on, it travels up or down, one level.
Click it again to travel another level. And so on, as many levels as needed.
It would require the same idea of stacking the lifts.

...
On the same topic, the exterior stairs are also an issue.
I'd like to see other options...
maybe a better stacking or connecting of staircases.
How about taller stairs, or when you place a staircase, you can extend it to the needed height first.
Maybe other outside step options?
madsgrandad May 3, 2022 @ 8:00am 
Originally posted by Taonath:
Originally posted by Fabea:
we are criminals and you want it easy?

People want everything spoonfed these days. Work for a reward? Hell no! Rather cry for mommy and daddy (read: the Devs) to make their life as easy and comfortable as possible. Instead of finding a way to solve or handle a problem they want to be given the solution.

Just look at some (quite a few actually) topics in this forums. The questions are rediculous to say the least and while I am in no position to judge the intellect of those people I most certainly do so for their problem solving capabilities. It's quite sad when you think about it.


I too, am guilty of asking for other types of equipment that would make certain jobs a little easier...
but I agree completely with your post.

Too many requests for making things a lot easier
and not enough consideration of the Devs work.
As if fingers can be snapped to make all these things happen.
CrazedBumblebee May 3, 2022 @ 8:08am 
Originally posted by Fabea:
we are criminals and you want it easy?

We are criminals with a job to do. The job needs to be achievable, otherwise we're just abandoned on a planet to die.

Being able to build a base that you can get between modules of easily is pretty important. Bases don't necessarily need to be multiple levels, but if the powers that be have provided a way for us to move up and down through levels of the base, then that should work well, right?

It's not about wanting it easy, it's about providing the right tools for the job.

For an elevator idea, rather than selecting a floor or clicking the elevator on each floor to go up/down etc... you could literally just have an up/down button and a 'call' button on the outside.

When you build the elevator module, it would be a 1x1 square that you build on the side of your building, but wouldn't automatically automatically create a door to access it.
If you want to access it on a certain floor you can build an elevator call/door section, where a button exists to call it to that floor.

When on the elevator pressing up/down will take you to the next floor that has an entrance.

It might be a little complicated to implement, but I believe the devs are capable of doing it. It would likely only come (if at all) post-launch, as this is not something that is actually needed but rather something people would like so that they can be massive bases and easily get to the top of.
Odlid Tubpu May 3, 2022 @ 11:28am 
Our avatar in the game may be a criminal. But I am a live human being with other games I could be playing. I enjoy quality-of-life enhancements.

When I camp I use a lighter to start a fire. When you camp I bet you use a bow drill. We both can usually get fires started...
GameOverRIP May 3, 2022 @ 1:19pm 
They need a new map before anything else, the base map is rather dull after playing it several times, the only thing that changes is where base resources are placed on the ground at the beginning and what is generated into the containers, otherwise it's exactly the same every play through
Last edited by GameOverRIP; May 3, 2022 @ 1:19pm
GameOverRIP May 3, 2022 @ 1:23pm 
Originally posted by CrazedBumblebee:
Originally posted by Fabea:
we are criminals and you want it easy?

We are criminals with a job to do. The job needs to be achievable, otherwise we're just abandoned on a planet to die.

Being able to build a base that you can get between modules of easily is pretty important. Bases don't necessarily need to be multiple levels, but if the powers that be have provided a way for us to move up and down through levels of the base, then that should work well, right?

It's not about wanting it easy, it's about providing the right tools for the job.

For an elevator idea, rather than selecting a floor or clicking the elevator on each floor to go up/down etc... you could literally just have an up/down button and a 'call' button on the outside.

When you build the elevator module, it would be a 1x1 square that you build on the side of your building, but wouldn't automatically automatically create a door to access it.
If you want to access it on a certain floor you can build an elevator call/door section, where a button exists to call it to that floor.

When on the elevator pressing up/down will take you to the next floor that has an entrance.

It might be a little complicated to implement, but I believe the devs are capable of doing it. It would likely only come (if at all) post-launch, as this is not something that is actually needed but rather something people would like so that they can be massive bases and easily get to the top of.
You are chucked on a planet with no tools/resources to start with because they don't care about you. If they did there'd be a way to communicate with the outside off the bat at the very least.

And you'd be provided with basic resources, you didn't have to harvest, but you get basically nothing. and you crash landed. You are nothing more then an experiment, as the previous attempts, if you die, we'll just send another one

and there is a way to move up and down between levels, you can fly or use stairs/ladders.
Last edited by GameOverRIP; May 3, 2022 @ 1:24pm
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Date Posted: May 2, 2022 @ 3:06am
Posts: 37