The Planet Crafter

The Planet Crafter

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CloversDrop Apr 22, 2022 @ 1:05am
Foundations & living compartments
Honestly?
Why don't these 2 parts line up correctly?

You can't actually place a living compartment on top of a foundation and have it centered? This need to be fixed immediately, it's absolutely awful.
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Thiesen Apr 22, 2022 @ 1:35am 
I feel sorry for those who suffer obscene OCD...

Do what I do... build without foundations... my base is levitating in mid air...
GameOverRIP Apr 22, 2022 @ 1:38am 
Originally posted by Cloverdrop:
Honestly?
Why don't these 2 parts line up correctly?

You can't actually place a living compartment on top of a foundation and have it centered? This need to be fixed immediately, it's absolutely awful.
Placing anything that's not directly attached is awfull. Im OCD and the placing of anything is awfull and hit&miss in general, i don't see why it's so hard to code it and the fact it gives an awfull camera angle so you can't see what the far side is lining up with
Taonath Apr 22, 2022 @ 2:02am 
There are quite a few things that make building a bit of a hell... to say the least. But it's EA so there is hope.
CloversDrop Apr 22, 2022 @ 2:17am 
Yep, it's early access, but it little things like this that the developers clearly can't be bothered to fix that make me worried.

Even if you could line the foundations to the living compartments, the living compartments are still way to big, or the foundations are way to small, (take your pick) so when you snap the next foundation and living compartment above it, it's way off because they're literally different sizes.

I did a quick forum search before posting, clearly this has been an issue for many months, with many complaints, needs fixing asap. It's very lazy, unprofessional and just sloppy.
Last edited by CloversDrop; Apr 22, 2022 @ 2:18am
Xenomorph Kitty Apr 22, 2022 @ 3:16am 
Originally posted by Cloverdrop:
Yep, it's early access, but it little things like this that the developers clearly can't be bothered to fix that make me worried.

Even if you could line the foundations to the living compartments, the living compartments are still way to big, or the foundations are way to small, (take your pick) so when you snap the next foundation and living compartment above it, it's way off because they're literally different sizes.

I did a quick forum search before posting, clearly this has been an issue for many months, with many complaints, needs fixing asap. It's very lazy, unprofessional and just sloppy.

What a way to over react to something minor. Making mountains out of molehills. Yeah the building system has some annoying quirks at the moment, but it's functional and lets you build what you need when you need it.

Calling a two man development team lazy, unprofessional and sloppy over something that isn't really that important right now in development just makes you sound super entitled and whiney.
RCLAC-14 Apr 22, 2022 @ 3:43am 
Hello Clover

As Taonath said, it is early access. Sure they will polish it.

To have better centered buildings I place four foundations and then the living compartment in the center. (For outposts)
Use the foundations top lines and the middle line of the living compartment to adjust
Beep! Apr 22, 2022 @ 4:06am 
Originally posted by Venom Gaming:
What a way to over react to something minor. Making mountains out of molehills.

No, it's not minor to anyone who suffers from OCD. I can't even do what Thiesen does because of OCD.

I don't know why the devs made the game this way. I'm sure it wasn't deliberate, but they do need to fix it. At the very least, they should add a foundation that's the same size as the living pod.
Coops Apr 22, 2022 @ 4:10am 
Have you played Subnautica? Foundations don't fit there either. So maybe its a game engine thing and will not/can not be fixed.
Taonath Apr 22, 2022 @ 4:13am 
I fail to see why it would be the job of a game developer to create the game around the mental problems of gamers. Especially if it's a minority. I tend to be "Monk-ish" myself but seriously... you can't mean that.
Taonath Apr 22, 2022 @ 5:06am 
Originally posted by stretch:
Originally posted by Taonath:

Kinda pointless if it doesn't add a significant amount of revenue.

It's not pointless as such. There are good reasons to do it. I think what you mean is more that it is unlikely to be any sort of priority if there isn't a clear and immediate financial return.
I think most devs would first make the game good and THEN if it makes enough money add all the little things like colour blindness and other languages.

In a way, yes. But for a two person team it's complete nonsense to even consider it - especially at this stage. If you got 200 guys working on it... sure put some eager interns in front of a PC and let them try.

It's not like any company would do such things to help someone, they simply want to appear to be helping but nobody really cares as long as it doesn't boost the numbers.
Arondil Apr 22, 2022 @ 5:32am 
I love editing the save game to make sure that beacons are always vertical (like area lamps) and base components are properly aligned with each other :)

Although I would also love to see better positioning as part of the game itself.
Thelandhar Apr 22, 2022 @ 6:37am 
I agree that it would make far more sense if foundation grids (FGs) and buildings lined up in some manner, at least like the way they can snap link together with each other.

I also think that the height of FGs should match the height of buildings so that you can build over foundation edges down to lower levels without running into alignment conflicts. I submitted something about this in the feedback of the game, so I totally support raising the general issue in a thread.

And I am not OCD.

I also want to be able to attach FGs to the rocket launching pad. You used to be able to before the latest revision, now the game won't let you. Makes no sense. I assume that this would be an easy fix.

Given how ultra advanced the game world's technology is (I mean, a magic space gun that lets you build anything and then take it back apart again? C'mon, that's pretty far advanced!), it also makes no sense that there would be built-in design flaws when attempting to lay out a base.

Or are we supposed to assume that because we are convicts we receive only the prototype model equipment and so it is inherently flawed and we will just have to make due with what we have? If so, then spell that out in the beginning of the game to establish the story setting so that players don't get confused or frustrated.

As a point of note, I would be satisfied if the devs simply acknowledged these build issues and included an update on them in the next road-map. Just set expectations with the players that they will be addressed, even if the time frame is farther down the line. Communication is huge for early access games. No one really expects all issues to be fixed as soon as they are raised. But they do expect an acknowledgement that they have been heard. It is the silence on a topic that is the most frustrating.
madsgrandad Apr 22, 2022 @ 6:57am 
It would make more sense if many interactive and connected things in this game were sized to fit together properly...and self connected to each other.
But at this late stage, I'm not sure this can be fixed.

Cube Pods for example are not sized to foundations.
Not only will they not sit centered on a foundation, but they are larger overall than the cube foundation.
A stack of 3 cubes will not align with a stack of 3 foundations, since the foundation stack will be shorter.

I get frustrated when I place certain things on a foundation...they're just not sized to fit.
Like T2 Reactors or T4 Heaters...they both have a slightly different size footprint.
And both overhang the size of a foundation square just enough to cause a problem when placing more than one.
Plus, new changes to game don't allow the Machines to sit across two foundations.

I wish things had been designed with more "fit-togetherness".
Sized to fit together...not just the snap together element.
But at this stage, many things would have to be resized, and that would mess up the game.

Devs...go back to the Prologue ...you could place things on top of foundations in any position, any where across one or more foundations.
CloversDrop Apr 22, 2022 @ 7:13am 
It's nothing to do with mental problems.

Line the foundation north/south and the living compartment centers correctly. Line it up east/west and they don't.

And why does nothing snap to the foundations, other than other foundations and stairs?

Hold shift to snap to grid, it's not difficult... Go look at satisfactory.

And why isn't there any internal walls?

Damn, for the love of God, sort it out devs.

Is it really that difficult to make the foundation the same size width, length and height, as the living compartments? Probably take me less than an hour it the game had workshop mod support.

If I wasn't out of the 2 hour refund period, I would have.
Last edited by CloversDrop; Apr 22, 2022 @ 7:19am
peter.melb Apr 22, 2022 @ 7:52am 
You can use the glass window to make an internal wall.
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Date Posted: Apr 22, 2022 @ 1:05am
Posts: 70