Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Assuming the ice says 1nK, yes. Once you get to 999 pK, the next tick will then read 1.0 nK.
Which is hilariously unrealistic. The planet receives visible light, and Zero Kelvin is the theoretical absolute cold, a total absence of any kind of heat, whatsoever, which would be impossible as the light rays hitting the planet would have given it some warmth.
But hey.
Gameplay mechanics needed, early access game, etc. Just some musings.
BTW, some of the coldest places on earth is about -50F which is 227.594 K. Not pK, not nK, just K.
We're talking about temperatures thousands times colder than the Poles on Earth. If it were really THAT fooking cold, any kind of moisture would instantaneously freeze on the outside of your suit and there'd be no way to keep any kind of water. Heck your body would probably freeze in seconds of stepping outside the pod if you even survived the landing at those temperatures.
Nah, it goes quickly. Once you start building some more heaters, that number will jump exponentially. Hint: explore the wrecks. Build little huts to replenish o2 and explore the two wrecks visible from the Standard Landing Site assuming you started there. There's lots of iridium in there and you can build more heaters. Also make it a point to go out to that area with the shiny silver spires visible from near your starting location, there's some wreckage there with some t2 solar panels that can be deconstructed and immediately rebuilt into working ones assuming you have the recipe unlocked.
T1 heaters are weak... T2 heaters are way better, and it won't be that long until you get T3 heaters, and you'll be gaining 500, 700, 1,000 pk per second.
Yea, there's some really strange measurements.