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Also something like Unreal Engine has a game converter available, so not hard to create something. I would love to create Planet Crafter in UE5.
The things that you can do on a PC, although potentially possible on a Mac, usually require a lot of time and effort to develop by companies that get little back from it, because the business and consumer market invariably chooses Windows over MacOS, and those that do use MacOS tend not to want to do super important tough graphical work, further reducing the likelihood that their effort will be of any benefit to them financially.
Also, good luck getting a GPU for a Mac that's powerful enough to do what an RTX card can do in a PC. I know Apple put a lot of other companies tech in their machines and make it impossible to upgrade individual components, but i'm pretty sure they're not using any high-end nVidia or AMD cards in their setup, and even if they were have you ever tried doing that stuff on a PC in a *nix OS?
Graphics drivers for nix are terrible, most don't work, and the ones that do are much MUCH slower compared to in Windows. They also generally won't support DX either, so you have to hope that the games you want to play support OpenGL, which as someone else above posted MacOS does not support. So you're kind of SOL.
Get a PC if you want to play games.
Pre M1, I would agree that Macs were neither built for nor marketed for gaming.
Post M1, I would only agree that Macs are not marketed for gaming, and I would agree that if you wanted a dedicated maxed-out gaming machine, Mac is not the way to go. But let's be realistic. A lot of people I know can't afford the gaming machine they want anyway. Yes, Macs are expensive, but so it the high-end gaming machine. And not being able to support powerful RTX cards is kinda moot if you can't buy the things in the first place.
And I would agree that Apple does need to put some effort into showing developers how easier "it will be" (we are not there yet) to be able to support both (or more) Operating Systems.
But let's be honest here - wouldn't it be great if we weren't locked into a platform (be it personal computer, console, tablet, et al) to play any game we want? Isn't it better for everyone to encourage cross-platform compatibility?
And it's not like porting an EA game would be 'one and done.' The devs are constantly working on new content and would have to maintain builds for multiple platforms. It would be ridiculous to expect that at this point in the process. If they're going to make a Mac version they should wait until after they leave EA.
I used to play World of Tanks on an early Mac Mini that I souped up by replacing the limp Intel CoreDuo(1.6GHz or whatever) with a 2.16GHz Core 2 Duo. Of course, with 64MB RAM dedicated to the graphics card, graphics kind of sucked... royally!
Did score 9 kills in one game with my NC31, though, and several Kamikaze with my StürmPanzer II...
MYST was first written for a Mac.
The HALO game series that every Xboxer is nuts about
started out on Mac...
Regardless, anybody blaming an Early Access dev team of 2 people for not maintaining multiple builds for multiple operating systems when the game isn't anywhere near finished is completely out of touch with reality. Wait for the game to actually be released before you start port begging for your niche machine.
It's nice, though, to know that I have a computer that will never suddenly restart to install a hotfix to a SW package I don't even use...
I remember my first Mac; the iBook G4 12" laptop. I had never used one before, but after my Packard Bell laptop died because the manufacturer wouldn't even spend $0.1 on a diode for Reverse polarity protection, I wanted to see what the competition could do. From I started opening the box, it took me less than 5 minutes until I was surfing the net. That was in 2005, I think?
It stayed my main computer, for surfing, reading, writing, bookkeeping, and even some gaming for years. Don't think I bought a new computer until 2012?
Which year was it again that SONY finally admitted that they screwed up the batteries of these and everyone could get a new and improved one? I parked the iBook the next year.
I sometimes take it out to play with still. And it still works.
And... I never experienced 'Driver Hell' or DLL-purgatory.
(I work as IT support at a large government organisation. I'm intimately familiar with the foibles of Winblows. )
But yeah, the Gaming scene on Macs isn't much, really. The OS that has it worse is probably OS/2... (Yes, I run that on a PC, too. )
You should go see a shrink about your delusions