Loop Hero

Loop Hero

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7th Mar 4, 2021 @ 11:21pm
How accurate are the negative reviews that say
That the majority of the game is RNG and that no matter what, eventually you can strong arm your way through it with good RNG, or be completely unable to complete a run because of it.

How accurate is that?

Thank you
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Showing 1-15 of 53 comments
Frostea Mar 4, 2021 @ 11:25pm 
Game doesn’t scale much in difficulty until you put tiles down, you can literally leave the game running by itself and the boss will never spawn because you aren’t doing anything. Now with this in mind, you have to strategically put down the tiles you’re given in a way that won’t screw you over. A lot of tiles have hidden synergies as well, there’s definitely no “brute forcing”
Hemjin Mar 4, 2021 @ 11:26pm 
just surprisingly played the demo 3h straight and I think it's fairly inaccurate. It's smart and very strategic from what I've seen.
grabloid Mar 4, 2021 @ 11:34pm 
I agree with OkHamnyl's comment above.

I have only played about 3 hours but so far I really do not agree with that critique re: RNG. RNG is simply a part of many games, but I don't think the balance seems off here at all. Making your build and dealing with the enemies that come up (and that you place on the tiles) is a fun puzzle to work out in each run. It is possible in some cases that maybe those criticisms might be misidentifying "bad luck with RNG" with a bad build that they decided to equip or a bad tile-setting strategy, on the other hand you might misidentify "good luck with RNG" with a really nice build that is synthesizing together in a really good way. Or maybe the deck-building and tile-setting strategy was unwise or simply not given proper attention, leading to someone thinking about bad luck. I dunno, now that I'm typing more I think that is a total misunderstanding of how the game works, haha. I think that understanding what you are doing with the deck-building + tile-setting, what the stats mean, and how a smart character/equipment build can work together here is really key to understanding the game.
Last edited by grabloid; Mar 4, 2021 @ 11:41pm
Kinja Mar 4, 2021 @ 11:35pm 
You can literally make your own difficulty both in terms of the picking the monsters that spawn because you put down the spawners and in terms of how you tackle the bosses since you decide how strong they are when you face them. The only real RNG is the gear but you still always get enough to go heavily into one type of build if you want to and the order the cards come in but that's just integral to any deck builder.
arianrhod Mar 4, 2021 @ 11:40pm 
i hate those rogue like/lite where rng is so big that your run end up either being owerpowered and unfun or underpowered and is still unfun

i played around 10hours for Loop Hero and never felt that way, not even once

there are different strategy you gonna use depending on your cards/gear loots but you always have the full controle over the battlefield

it's like being the game master and the player at the same time

i think those bad review comes from people that give up after 2 fail and straight blame other for their mistake, it's a shame because this game is a masterpiece, no more no less.
Derpman Mar 4, 2021 @ 11:49pm 
Originally posted by Okhamnyl:
just surprisingly played the demo 3h straight and I think it's fairly inaccurate. It's smart and very strategic from what I've seen.

where do you get the demo? I saw on the front page of steam that it has a demo but when I click on it I only see an option to purchase! :steamsad::steamsad:
Zoneseek Mar 4, 2021 @ 11:52pm 
Originally posted by Derpman:
Originally posted by Okhamnyl:
just surprisingly played the demo 3h straight and I think it's fairly inaccurate. It's smart and very strategic from what I've seen.

where do you get the demo? I saw on the front page of steam that it has a demo but when I click on it I only see an option to purchase! :steamsad::steamsad:

demo was only available pre release

/edit - demo was gone for a short period after release, but appears to be back on the store now
Last edited by Zoneseek; Mar 7, 2021 @ 11:39am
Hemjin Mar 5, 2021 @ 9:06am 
wrong..there’s a post somewhere in the forum with a link.
Last edited by Hemjin; Mar 5, 2021 @ 9:09am
ZirzoR Mar 5, 2021 @ 9:10am 
Most negative reviews that spout RNG and whatnot's are from people that dont know how to play games, its just simple, watch reviews and play demos and stuff or watch some let's plays before making up your mind, steam reviews are mostly garbage.

I've played 10 hours straight yesterday and the game is awesome, just get some knowledge and go with it.
Last edited by ZirzoR; Mar 5, 2021 @ 9:10am
Yogofu Mar 5, 2021 @ 9:10am 
Its 50% true. If your RNG is bad the enemys will far outscale you. I had a run where i didnt get a weapon above level 2 until loop 8 when i was already at below 100 HP. But the chance of this happening is slim. Usually what kills your run is you overestimating yourself and place too many Monster Spawn tiles. Or too little.. because killing Monsters is what gives you the Loot to defeat them. If you have too little monsters per loop your gear might lag behind and you cant kill the monsters anymore. With every Loop they get stronger no matter your equipment.
Slamadam Mar 5, 2021 @ 9:12am 
if you die to a fight you most of the time got to greedy with your tile placement. has nothing to do with rng
Damien Grief Mar 5, 2021 @ 9:12am 
I mean, there is a lot of RNG in terms of what loot drops, which cards from your deck come up, etc. But that's kinda normal with roguelites, no? It's not like this is an idle game. You have to place stuff that gives you control over what types of enemies spawn and where and as you learn the game, you learn what kinds of rewards each type of enemy drops so you can be strategic about it.
Idlemind Mar 5, 2021 @ 9:13am 
As with any rogue lite.. luck is a factor.. be pretty boring if it wasn't.
Jean Mar 5, 2021 @ 9:18am 
Completely wrong. The game is only ever as difficult as you make it. There is literally no requirement to even put any sort of monsters on the map and you can run away at any time if you feel the boss is getting strong faster than you do. Even dying is unlimited and a partial gain of ressources to build up your town and become stronger.

If a player, say, stack 4 skeletons and vampire and end up dying to them, it's still something that could have been avoided by, at worst of worst, using Oblivion on the tile.

Reviews sometime... lol.
Makadon Mar 5, 2021 @ 9:29am 
It's very heavy on the RNG and grind.
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Date Posted: Mar 4, 2021 @ 11:21pm
Posts: 53