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https://forums.dovetailgames.com/threads/crr-3016-south-in-journey-mode.38578/
Aplly a bit of power, notch 2 is enough, then release the train brake. Watch the brake pipe pressure go up, till at least 75 and then your train starts moving, if you did not make other mistakes.
this mission ... xD
I actually managed to bring the train up to about 1,5 km/h by quickly increasing and decreasing the throttle. Unfortunately it was not sustainable for long. I either missed the tiny timing window after a while and ran into wheelslip or, when I gave myself a break from hitting A/D like a maniac, the speed decreased back to 1 km/h pretty quickly and stayed there.
As far as i know you have 2 possibilities
1. A/D maniac (you can save game after reaching next step/notch)
2. Drive up the hill with 0.6 mph for 80 minutes
2:06:41h
I finally made it to the end!
I chose the method of letting the train roll back a few hundred meters for a less steep gradient. That extra leverage plus a bit of A/D wiggling got me up to 4-5 km/h pretty easily. From there it was just a matter of patience. Going to the first tunnel 4-5 times faster turned the original chore actually into a quite fascinating experience. I cheered when I got to the tunnel and the pace finally picked up! I got so excited, that I almost fumbled it at one point. :D
1: Double the hill. - split the consist to reasonable weight and take it up the hill to a siding, drop those cars then double back for the rest. Sometimes it might require tripling the hill.
2. If clear behind and having permission from the dispatcher, back down till your locomotives can gain traction where you can gain enough speed to gain momentum to help to crest the grade.
And as the previous poster noted, watch your brakes and make sure they are released... takes about 3 - 5 minutes for the rear brakes to be released. Set the loco brakes, apply power, once the rear brakes are released, release the loco brakes, that way you are not working against yourself.