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Bandit:
- under level 10: On hit, grants a x% chance to return spent Ammo directly into the magazine of this weapon
- at level 10: On hit, grants a 30% chance to return spent Ammo directly into the magazine of this weapon.
When Ammo is returned to this weapon, it gains 10% increased Fire Rate for 3s. Duration can increase up to 10s.
Transference:
- under level 10: Melee Hits generate 5% Ammo Reserves for both Firearms. Cooldown 10s.
- at level 10: Melee Hits generate 5% Ammo Reserves for both Firearms. Cooldown 5s.
When a Firearm reserve is full, melee Strikes generate 25% additional Mod Power for that weapon.
Does void idol work on individual ammo loading like the Wrangler and Ford's gun?
Void idol work on all guns. it uses 50% of ammo what you weapon clip need to fully refill your weapon clip. let's say ford gun has a 42 clip. w/o Void idol you need 42 reserve ammo to fill your clip. with Void idol it only need 21 ammo.
I think the gun only matters in that single shot guns will not benefit from the Void Idol. They'd still benefit from Refunder though? I haven't really tested as I currently haven't found one I really liked.
All that said, it's definitely not a build for everyone, but I absolutely love it. I will 100% take doing slightly less DPS to have the amazing quality of life of never having to worry about ammo. You can also do super fun stuff like shoot your grenade launcher into rooms forever without ever worrying about ammo.
At the same time, it's good that you realize it's not OP because it's a huge DPS tradeoff.
I do have ammo issue but only because enemies (bosses) are such bullet sponge in apocalypse....
But I'll probably end up buying more ammo crates lol
Wait until it gets fixed :]