Remnant II

Remnant II

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murlocgriswold Aug 9, 2023 @ 11:23am
3
why scaling enemy's
why scale enemy's instead of just add more difficultys for the crazy. Scaling enemy's just seems lazy.
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Showing 1-15 of 114 comments
Grimzy Aug 9, 2023 @ 11:32am 
Originally posted by murlocgriswold:
why scale enemy's instead of just add more difficultys for the crazy. Scaling enemy's just seems lazy.

So that it does not turn to one of those OP boring play type games which there are hundreds of.
Alt0153 Aug 9, 2023 @ 11:45am 
Originally posted by Grimzy:
Originally posted by murlocgriswold:
why scale enemy's instead of just add more difficultys for the crazy. Scaling enemy's just seems lazy.

So that it does not turn to one of those OP boring play type games which there are hundreds of.
yep cause better to feel like you weapons and trait choices mean nothing as enemies always stay 1 level above you
JinxTheWorld Aug 9, 2023 @ 11:48am 
It's so that everything is equally challenging instead of just the last zone/dungeon. If monsters in an area seem easier it should only be because you have learned how to fight them the best way possible. Not because.... number.
Grimzy Aug 9, 2023 @ 11:50am 
Originally posted by Alt0153:
Originally posted by Grimzy:

So that it does not turn to one of those OP boring play type games which there are hundreds of.
yep cause better to feel like you weapons and trait choices mean nothing as enemies always stay 1 level above you

If you really think like they mean nothing this is clearly not the game for you.
murlocgriswold Aug 9, 2023 @ 12:33pm 
did yall not read what i said you could keep the difficulty by adding harder modes like hell mode death mode that gets harder and harder my question was why scaling instead of just more difficulty just seems like they got lazy and used the first games system i love to start on an easy difficulty and learn the ropes and then slowly make my way up to harder and harder stuff
murlocgriswold Aug 9, 2023 @ 12:39pm 
and no difficulty should ever be locked behind beating the game thats just developers trying to bad the games play time
Kashra Fall Aug 9, 2023 @ 12:41pm 
Originally posted by murlocgriswold:
and no difficulty should ever be locked behind beating the game thats just developers trying to bad the games play time

It's locked for a reason. People starting fresh saves on Apoc without ANY boss knowledge or enemy knowledge would be absolutely creamed and blame the game for it.
murlocgriswold Aug 9, 2023 @ 1:46pm 
Originally posted by Kashra Fall:
Originally posted by murlocgriswold:
and no difficulty should ever be locked behind beating the game thats just developers trying to bad the games play time

It's locked for a reason. People starting fresh saves on Apoc without ANY boss knowledge or enemy knowledge would be absolutely creamed and blame the game for it.
That sounds like the players problem if I want to be stupid let me. Everyone is still complaining so why not lock all but normal difficulty going by your logic
Tymon Aug 9, 2023 @ 1:53pm 
I personally have always hated the whole 'enemy scaling' mechanics in games, ESPECIALLY RPGs. Like, the whole point of grinding for levels or etc is to get stronger. Enemies getting stronger right along with you kind of makes the grind relatively pointless. EG: If I can now lift 50 more pounds, and you simply add 50 more pounds to the weights, I have gained literally 0 advantage. And in a PVE game, if I want to overgrind to the point I can literally steamroll everything, isn't that MY choice? Having enemies just scale with you to is pretty lazy game design as far as 'keep it a challenge to the player' goes.
Kurtino Aug 9, 2023 @ 2:03pm 
Originally posted by Tymon:
I personally have always hated the whole 'enemy scaling' mechanics in games, ESPECIALLY RPGs. Like, the whole point of grinding for levels or etc is to get stronger. Enemies getting stronger right along with you kind of makes the grind relatively pointless. EG: If I can now lift 50 more pounds, and you simply add 50 more pounds to the weights, I have gained literally 0 advantage. And in a PVE game, if I want to overgrind to the point I can literally steamroll everything, isn't that MY choice? Having enemies just scale with you to is pretty lazy game design as far as 'keep it a challenge to the player' goes.
It's no lazier than adding no scaling option and allowing players to cheese it under the guise of choice. Besides, it doesn't make the grind pointless, that world you're currently on can be overgrinded if you really want to steamroll everything on it.

If you want an easier experience throughout the entire game though play the easier difficulty; picking the difficulty is already your choice.
murlocgriswold Aug 9, 2023 @ 2:08pm 
Originally posted by Kurtino:
Originally posted by Tymon:
I personally have always hated the whole 'enemy scaling' mechanics in games, ESPECIALLY RPGs. Like, the whole point of grinding for levels or etc is to get stronger. Enemies getting stronger right along with you kind of makes the grind relatively pointless. EG: If I can now lift 50 more pounds, and you simply add 50 more pounds to the weights, I have gained literally 0 advantage. And in a PVE game, if I want to overgrind to the point I can literally steamroll everything, isn't that MY choice? Having enemies just scale with you to is pretty lazy game design as far as 'keep it a challenge to the player' goes.
It's no lazier than adding no scaling option and allowing players to cheese it under the guise of choice. Besides, it doesn't make the grind pointless, that world you're currently on can be overgrinded if you really want to steamroll everything on it.

If you want an easier experience throughout the entire game though play the easier difficulty; picking the difficulty is already your choice.
But that's the problem it's only that world not that rout even and what's the point in difficulty if there is scaling what's the point in scaling if there is difficulty the best chose is to just add more difficultys and get rid of scaling they could easily add more difficultys with more modifiers more rewards but they instead chose to use the same scaling from the first game
Tymon Aug 9, 2023 @ 2:11pm 
Originally posted by Kurtino:
It's no lazier than adding no scaling option and allowing players to cheese it under the guise of choice. Besides, it doesn't make the grind pointless, that world you're currently on can be overgrinded if you really want to steamroll everything on it.

If you want an easier experience throughout the entire game though play the easier difficulty; picking the difficulty is already your choice.
Uh, no. Literally every world I take my main character into is level 21 now. No such thing as overgrinding anymore. There are plenty of other options to keep challenge levels in games without basically punishing people for leveling up. And honestly the way Remnant 2 does it is just... Bad. "You leveled this single claw and this single gun to +20 while the rest of your stuff is +5. Now the enemies are basically oneshotting you while you might as well be attacking them with a pin unless you use that claw and gun." Literally forces you to use just those two weapons. The fact it calculates your power level based off stuff you are not even USING is ridiculous.
Last edited by Tymon; Aug 9, 2023 @ 2:12pm
Dark Helmet Aug 9, 2023 @ 3:07pm 
Originally posted by JinxTheWorld:
It's so that everything is equally challenging instead of just the last zone/dungeon. If monsters in an area seem easier it should only be because you have learned how to fight them the best way possible. Not because.... number.

Except stuff scales harder than you do, so the challenge isn't equal, you become weaker with every "power increase"
Funpire Aug 9, 2023 @ 3:16pm 
Originally posted by Alt0153:
Originally posted by Grimzy:

So that it does not turn to one of those OP boring play type games which there are hundreds of.
yep cause better to feel like you weapons and trait choices mean nothing as enemies always stay 1 level above you

yet they still tend to melt... Doesn't matter though, it's core game design and likely can't be changed or would require so much work to change it would be better tried in Remnant 3. This is how it is.
Kurtino Aug 9, 2023 @ 3:17pm 
Originally posted by Tymon:
Uh, no. Literally every world I take my main character into is level 21 now. No such thing as overgrinding anymore. There are plenty of other options to keep challenge levels in games without basically punishing people for leveling up. And honestly the way Remnant 2 does it is just... Bad. "You leveled this single claw and this single gun to +20 while the rest of your stuff is +5. Now the enemies are basically oneshotting you while you might as well be attacking them with a pin unless you use that claw and gun." Literally forces you to use just those two weapons. The fact it calculates your power level based off stuff you are not even USING is ridiculous.
Well to be honest my assumption is that once you reach the max level the scaling system is virtually turned off, so now you're complaining about difficulty, but you've simulated that by overgrinding a single weapon?

I'll admit making the game scale from the highest weapon isn't the best design because it allows players to make the mistake of just levelling one item and nothing else, but since the game gives you resources that are tier based how do you get locked out of not being able to upgrade the rest of your equipment to match the highest? You should have a surplus of supplies of the various irons because hardened iron isn't taking from it, and you can even buy the resource. Did you min max every bit of scrap, empty your wallet, then reroll the world?

I mean to me that seems like fairly obvious user error because there are several mechanisms you have to fail to reach that and even go against the game's own design of swapping weapons to replenish ammo so you should try to balance everything, but sure.

The bigger problem for me is that you can't easily invest other guns without having to grind the materials as the difficulty will never decrease, but I personally can't think of a way of them doing it that isn't extremely easy to exploit from the player's side, or without making it so dynamic that it actually is on the fly retroactive scaling, which would be worse.
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Date Posted: Aug 9, 2023 @ 11:23am
Posts: 114