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So that it does not turn to one of those OP boring play type games which there are hundreds of.
If you really think like they mean nothing this is clearly not the game for you.
It's locked for a reason. People starting fresh saves on Apoc without ANY boss knowledge or enemy knowledge would be absolutely creamed and blame the game for it.
If you want an easier experience throughout the entire game though play the easier difficulty; picking the difficulty is already your choice.
Except stuff scales harder than you do, so the challenge isn't equal, you become weaker with every "power increase"
yet they still tend to melt... Doesn't matter though, it's core game design and likely can't be changed or would require so much work to change it would be better tried in Remnant 3. This is how it is.
I'll admit making the game scale from the highest weapon isn't the best design because it allows players to make the mistake of just levelling one item and nothing else, but since the game gives you resources that are tier based how do you get locked out of not being able to upgrade the rest of your equipment to match the highest? You should have a surplus of supplies of the various irons because hardened iron isn't taking from it, and you can even buy the resource. Did you min max every bit of scrap, empty your wallet, then reroll the world?
I mean to me that seems like fairly obvious user error because there are several mechanisms you have to fail to reach that and even go against the game's own design of swapping weapons to replenish ammo so you should try to balance everything, but sure.
The bigger problem for me is that you can't easily invest other guns without having to grind the materials as the difficulty will never decrease, but I personally can't think of a way of them doing it that isn't extremely easy to exploit from the player's side, or without making it so dynamic that it actually is on the fly retroactive scaling, which would be worse.