Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Not only that but the game actively decentivized post LVL 60 stats because of how the level curve worked and the return did diminsh, HEAVILY. Remnant's trait curve is nonexistant and it's completely linear.
To make matters worse you get nothing from getting books above 60, at least gives us some scrap or other resources.
Add more traits in that is more generic, like 'Sword' mastery, 'Axe' mastery, "Sniper mastery" etc. So you can boost specific elements of those weapon types with trait points (crit chance, attack speed, etc).
When you pick up a tome of knowledge, EXP is given to your equipped archetypes, so even if you go beyond the usual amount, at least that EXP can be handy to level up archetypes.
"muhhh end game muhh grinding traits into the infinity"
The only reason I'd see it working like that is for hardcore characters or if there was some other forced trait reset so that the point is picking traits as you go through the game.
TLDR: The fact that you don't have to choose between traits if theres no trait limit, pretty much nullifies the choice between them anyway. Theres no point to them if thats the case.
Then we have those that are more selective in when u would use like
blood bond, rugged only useful for a summons build but even then these are not great the absorption is meh and in my experience i am the one who hurts my summons the most not enemies meaning rugged is down to how much i wanna be able to hit them
amplitude if i dont have aoe is goes out of here and again its not a massive boost
arcane strike, spirit again not that great and it not that hard to gain mod generation normally
i cant tell the difference between spirit or no spirit
expertise at most it reduces a cooldown down by 24 seconds i would say not really great
vigor, endurance, bloodstream, recovery No massive boosts and again mostly down to personal preference and not "builds"
siphoner i think is a good perk no complains makes sense fits with 60 trait limit if other things had similiar impact
Glutton is a great perk but i wouldnt say it is build dependent and a bit annoying locked behind multiplayer
There are a few more traits and archtype traits but i think you all get the point by now
If all perks had impact and feeling to them i would agree lock them traits points down babe mmmm
but as it stands none of these are special enough for it
put simply.. im not buying the product until they remove trait limit.
funny i like diablo 3 and i never play DIABLO 1 or 2 when i whas gifted Diablo 2 i tyr it 2 hours unstalled it went back to diablo 3 as 2 is just a ♥♥♥♥ fest for me
even caping traint points is taking mostly away all the grind but its fine you can insult all those people that dit not like the cap and i will install that mod one day anyway to remove the CAP and grind the game how i like it in Remnant 1
Having higher stats from the beginning totally defeats the purpose. How about we also give people +10 weapons from the beginning? See the problem? People like upgrading their characters.
If you truly wanted build variety, I don't think trait points are the best way. Make a skill tree then, where each point represents a choice that changes your gameplay in some way, not where each point is like .3% bonus to lifesteal.