Remnant II

Remnant II

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Hagger Jul 27, 2023 @ 9:24pm
Final Boss Difficulty
The final boss of the game is similarly like the first....a MASSIVE jump in difficulty. This is not a good design. I would rather the game get progressively harder and get stuck on an earlier boss then have the last boss be harder then everything else in the game by a MASSIVE margin. Sad to see the same mistake repeated.
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Showing 1-6 of 6 comments
Enfo Jul 27, 2023 @ 9:26pm 
Git gud
Kashra Fall Jul 27, 2023 @ 9:28pm 
Difference, is the game's first boss had a gimmick that made you basically kill in a few shots, this one doesn't. This one is a get gud situation =P.
Gram Jul 27, 2023 @ 9:44pm 
Boss isn't even that hard, it has massive tells throughout the entire fight..
Make sure you're listening for the ping sound when they're about to swing their sword in the 2nd phase, the massive sword swings are insanely easy to dodge on the dragon phase.
Mouse Jul 27, 2023 @ 9:49pm 
I beat it 2x now but I genuinely do not like that boss. I might just play adventures now so i can avoid having to fight it again lol. The first stage is easy peasy but the 2nd stage is just so confusing with all the stuff going on and teleporting... Have to dodge blindly by sound and just keep getting headshots. 1st time took me like 50 attempts not even kidding, but 2nd time i did a bit better.

It's basically the only thing stopping me from attempting a hardcore run...
Last edited by Mouse; Jul 27, 2023 @ 9:50pm
Alice Jul 27, 2023 @ 9:57pm 
Reminded me of an ffxiv boss with some of its attacks lmao. It was pretty fun
Lapinoire Jul 27, 2023 @ 10:05pm 
Final boss is actually incredibly easy if you just listen to the tells. If it helps, drop BGM down to 0 in audio settings.

Second phase is much easier than people think; the "visual pollution" has little to no meaning. You can stand still for the majority of the second phase, as the only real threatening attacks are from the boss. The tentacles always indicate whether they'll attack vertically or horizontally, and the AoE explosions have a small radius and are equally segmented(think chessboard spacing). The orbs it spawns only need to be shot down(or can be perfect dodged), while the charge beam has a clear tell of what it will do.

Now for the last 50% HP, when it starts switching between forms, you only need to memorize the last attack it did when it switches, and you can easily avoid all the attacks.

Most of Annihilation's fight just requires listening and reacting to the sound queues with a neutral dodge.
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Showing 1-6 of 6 comments
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Date Posted: Jul 27, 2023 @ 9:24pm
Posts: 6