tModLoader

tModLoader

dorg Feb 24 @ 11:24am
New wrath of the gods update broken in multiplayer
I’m not sure what mod its clashing with, but the main ones I have are calamity mod, catalyst mod, remnants and structure helper, it’s creating giant holes in the underground (only in multiplayer) that when entered crashes my game instantly
< >
Showing 1-8 of 8 comments
Torinux Feb 24 @ 11:43am 
Not only multiplayer, latest update tanked my FPS. I think the issue is the new dependency. It was working ok before the latest update.
dorg Feb 24 @ 12:23pm 
The structure helper one? Yes I also noticed a huge fps difference after disabling wrath and structure helper
Alucard Feb 24 @ 1:02pm 
cara fui baixar o tmod de 64 seguindo um tutorial só que ele era de windos e meu pc é linux e agora n cosigo mais entrar no jogo tentei deletar tirar da conta nada e agora to procurando ajuda aqui
Torinux Feb 24 @ 2:01pm 
Originally posted by dorg:
The structure helper one? Yes I also noticed a huge fps difference after disabling wrath and structure helper
Yes, that one. Now I know I am not the only one suffering from this, sadly.
I had that exact issue for hours on end. I've discovered that for some reason there's compatibility issues with the new 'wrath of the gods' and 'Chad's Furni reborn' by sora. if you have it, disable it and see if that fixes it. it kept spitting out the phrase "Bad map option for tile OldAstralChest" and some other issues with "AvatarRiftSkyMainMenu.UpdateSky" to do with how tile data is read. idk what I'm saying at this point this is mainly for people in the future who search up these buzz words for this very specific circumstance
having the same issues not working in multiplayer with big chunks missing, if anyone has other solutions lmk
Whity Apr 3 @ 9:58am 
I cannot even host a multiplayer world with the mod enabled
based May 9 @ 10:45pm 
This may be a necropost, but after reviewing the code it is not "Broken." They intentionally coded it not to work in multiplayer. If you go into visual studio you can check this yourself, there are multiple purposed booleans set to not let things happen that work perfectly fine in multiplayer if you transfer it from a singleplayer world. I could not tell you the philosphy of this if I tried, as through my reading of the code I dont see any compatibility issues with multiplayer yet.
< >
Showing 1-8 of 8 comments
Per page: 1530 50