tModLoader

tModLoader

Waffleoso May 16, 2020 @ 12:56pm
Issue with wavebanks
Hello, I'm trying to use a custom wavebank but I have no idea where to put it due to the content folder of tmodloader only having the images folder. I tried just putting my wavebank into the content folder, but that didn't do anything. Any help would be greatly appreciated, thanks.
Originally posted by Okayokay:
I see it's been more than a month since you posted this and it probably doesn't matter anymore, but I just figured this out a few hours ago. What you gotta do is put the wavebank into your Vanilla Terraria content folder. tModLoader will load it from that.

If you're installing an old wavebank then your Vanilla Terraria won't have the extra music that came with Journey's End, however.

Also, if Vanilla Terraria updates, you'll have to put your custom wavebank in there again. Hope this helps!
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Okayokay Jul 7, 2020 @ 3:58pm 
I see it's been more than a month since you posted this and it probably doesn't matter anymore, but I just figured this out a few hours ago. What you gotta do is put the wavebank into your Vanilla Terraria content folder. tModLoader will load it from that.

If you're installing an old wavebank then your Vanilla Terraria won't have the extra music that came with Journey's End, however.

Also, if Vanilla Terraria updates, you'll have to put your custom wavebank in there again. Hope this helps!
Waffleoso Jul 7, 2020 @ 5:58pm 
Yea I figured that out about 2 days after I made this, thanks anyways.
Royal Cats Sep 18, 2021 @ 7:41pm 
1 Other thing. If you get a content pack through workshop on original Terr, it won't effect the Tmodloader at all. You still need to do the replacement method. A few things:

1) The Wavebank must have 89 files or whatever the current sound track is. [Just because files are available in the workshop, doesn't mean they have all the required files, you must check yourself.)
2) It has to be set to streaming when creating it, or repacking it, or you will experience infinite loading/crashing/perma mute.
3) The names of the tracks need to be correct.

Just took 2 hours to figure all this out because of how much of a convoluted mess wavebanks are after the 1.4x updates.

In short, what was said above, you must update your ORIGINAL Terr, wavebank via replacement method in order for it to effect your Tmodloader. I have no idea why the mods would make it work like this, but I'm no game dev, so what do I know?

To anyone that needs a program to do it, there was someone nice enough to share/create something called "quick wave bank." A google search should help you find it. Have fun in your future modded playthrough(s)
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Date Posted: May 16, 2020 @ 12:56pm
Posts: 3