tModLoader

tModLoader

why is there a workshop for tmod loader when you can get mods in game
I am trying to figure this out. What is the point of subscribing to workshop mods when the whole point of tmod loader is to j get mods while in terraria. and when you subscribe to them on steam how do you see them in game or know if they are active. can somebody please help me with this
Originally posted by Dr. Gregory House:
Hey there!

To give an accurate answer to this question, we need to look at tML’s history.

In 1.3, we used the mod browser, a raspberry pi-run server inside a shoebox that acted as a repository for mods. All mods had a size limit of 50MB (unless otherwise given express permission to use more). It was pretty slow and went down often, also being tied to one of the developer’s networks.

We decided in 1.4 to make the switch to Steam Workshop as a way to provide a much more stable and expansive service. Now, we have no direct size limit, and the workshop will never go down unless it’s a maintenance day. The Workshop also makes it much easier to search for and subscribe to mods, as well as making the creation of mod packs a tad easier. We still however offer the in-game mod browser for ease of convenience, much like how GMod doesn’t force you to use one or the other. Moderation is also much easier as again, only one person had access to the mod browser during 1.3, and depending on the activity of said person, it’d be a much slower process to have things get done.

There’s probably other internal reasons I am not aware of, but that’s what I remember based on discussions. Hope this helps clear everything up :)

See you space cowboy…

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Showing 1-3 of 3 comments
Elamit2003 May 23, 2023 @ 4:31pm 
It's for if you don't want to open up the game at the time.
IblisFlare May 23, 2023 @ 11:29pm 
Subscribing to them on the workshop puts it in your modlist for you to go enable like normal
A moderator of this forum has indicated that this post answers the original topic.
Dr. Gregory House May 26, 2023 @ 5:23pm 
Hey there!

To give an accurate answer to this question, we need to look at tML’s history.

In 1.3, we used the mod browser, a raspberry pi-run server inside a shoebox that acted as a repository for mods. All mods had a size limit of 50MB (unless otherwise given express permission to use more). It was pretty slow and went down often, also being tied to one of the developer’s networks.

We decided in 1.4 to make the switch to Steam Workshop as a way to provide a much more stable and expansive service. Now, we have no direct size limit, and the workshop will never go down unless it’s a maintenance day. The Workshop also makes it much easier to search for and subscribe to mods, as well as making the creation of mod packs a tad easier. We still however offer the in-game mod browser for ease of convenience, much like how GMod doesn’t force you to use one or the other. Moderation is also much easier as again, only one person had access to the mod browser during 1.3, and depending on the activity of said person, it’d be a much slower process to have things get done.

There’s probably other internal reasons I am not aware of, but that’s what I remember based on discussions. Hope this helps clear everything up :)

See you space cowboy…

< >
Showing 1-3 of 3 comments
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Date Posted: May 23, 2023 @ 4:15pm
Posts: 3