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any calamity balance mods or is it balanced
i heard that calamity items are 15% stronger than vanilla items so is there any mod that just makes all calamity items 15% weake or is that wrong info
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16-30 / 31 のコメントを表示
test 2023年7月22日 3時26分 
Vovarush の投稿を引用:
test の投稿を引用:
that doesnt really make sense. Are vanilla weapons still useful when playing calamity for example? If yes, since other mods weapons are balanced around vanilla, why won't they be useful?
Many vanilla items are rebalanced in calamity (e.g. ore swords are buffed and worm scarf/boc nerfed)
Huh. Interesting, I am struggling to undertsand why would they do that though? Seems like double the work with rebalancing 500 additional vanilla weapons and all it achieves is balancing mismatch with other mods
test の投稿を引用:
Cumbusted の投稿を引用:
This! Calamity is extremely well made and it's very balanced, but only/mostly with itself. It's a whole different way to play the game than Vanilla, a lot of it is bullet hell, and bosses have unique and varied phases that make you rethink your strategies repeatedly. It's not fun if you're looking for an enhancement to the Vanilla gameplay, it's its own game by and large and you have to treat it as such. Even the progression is entirely different and you have to work with that.

It can work with other mods though like Spirit, Thorium, Vitality, etc. and Stars Above is essentially meant to be used with it, but you have to realise that most other content mods offer no content post-Moon Lord. Calamity's bulk of content is post-Moon Lord and it scales that way as you'd expect. It's a great mod, but you have to go into it with a new mindset and expect to have to learn entirely new mechanics. That's all.
I am worried that when I obtain a calamity weapon and if it is supposedly 30% stronger, all other fun weapons from other mods or vanilla will go to waste because I will have no reason to use them
Stop thinking about that percentage, I'm not sure who told you that but it's completely incorrect and reductive, it puts you into a bad expectation loop.

Every item in Calamity is balanced around what Calamity has to offer, the Vanilla items, all of them, are still useful because Calamity is meant to be like major game update, it has new content from Pre-Hardmode to Moon Lord and then Post-Moon Lord it has even more entirely new content, and even makes bosses you already beat and events drop new items, encouraging you to go back and do them again for the new drops.

All the accessories were still useful though, and I found variants I could use from the other mods that I liked over the current tier Calamity ones. The armour falls off and the weapons fall off eventually, but you can still use a lot of them, especially gimmicky ones with special effects. My advice is to get a list of general QoL mods and try Calamity out without other content mods. It'll be fine, and please stop thinking about the 30% thing, it's nonsense. Whoever told you that hasn't used mods before, they definitely haven't played Calamity, that's not the point of the mod. It's not a spreadsheet increase it's a whole re-imagining of the Terraria experience.

My last playthrough I had Spirit, Vitality, Thorium, and Stars Above, along with Calamity and a DBZ Mod that has an addon for Calamity. It was fine. Here's the thing though, you're not supposed to do what I did, you're not supposed to do a Calamity playthrough with other large content mods. It's a beast unto itself and it'll bloat your item pool. Calamity nearly doubles the amount of accessories, weapons, items, ore, bosses, biomes, enemies, etc. and it gets even more intense if you use Infernum on top of it. If you drop in Spirit or another mod that has world generation (new biomes) they'll often clash if they put biomes in areas that conflict with each other and you don't want that unless you do a meme run like I did. This is true of any major content mod, you don't usually wanna play them together because they'll break each other.
最近の変更はCumbustedが行いました; 2023年7月22日 6時09分
test の投稿を引用:
Vovarush の投稿を引用:
Many vanilla items are rebalanced in calamity (e.g. ore swords are buffed and worm scarf/boc nerfed)
Huh. Interesting, I am struggling to undertsand why would they do that though? Seems like double the work with rebalancing 500 additional vanilla weapons and all it achieves is balancing mismatch with other mods
Calamity's goal is to add a ton of post-Moonlord content. I'm not sure how balanced base calamity is with vanilla, but it also adds it's own difficulties that change mechanics and boss AI and rebalance weapons to make the game harder. Trying to balance other modded weapons around itself when they don't know what they do is impossible. They're trying to improve their own mod and not worrying about others.
最近の変更はMireMakariが行いました; 2023年7月22日 8時51分
test 2023年7月22日 8時59分 
MireMakari の投稿を引用:
rebalance weapons to make the game harder.
Do weapons get weaker?
test の投稿を引用:
MireMakari の投稿を引用:
rebalance weapons to make the game harder.
Do weapons get weaker?
What? Unmodded your weapons will need to be replaced as you go along progression.
You're not gonna beat the game with the Wand of Sparking unless you're a Youtuber.
That doesn't change no matter what mod you play.
Is this post a troll? You've had 48 hours to download the mod and try it.
test 2023年7月22日 9時05分 
Cumbusted の投稿を引用:
test の投稿を引用:
Do weapons get weaker?
What? Unmodded your weapons will need to be replaced as you go along progression.
You're not gonna beat the game with the Wand of Sparking unless you're a Youtuber.
That doesn't change no matter what mod you play.
Is this post a troll? You've had 48 hours to download the mod and try it.
They said "rebalance weapons to make the game harder.", I'm just trying to understand what that means. I didn't understand your message, but just in case to clair to clarify by "get weaker" I mean all weapons gets nerfed, because that is the kind of rebalancing that makes game harder
test の投稿を引用:
Cumbusted の投稿を引用:
What? Unmodded your weapons will need to be replaced as you go along progression.
You're not gonna beat the game with the Wand of Sparking unless you're a Youtuber.
That doesn't change no matter what mod you play.
Is this post a troll? You've had 48 hours to download the mod and try it.
They said "rebalance weapons to make the game harder.", I'm just trying to understand what that means. I didn't understand your message, but just in case to clair to clarify by "get weaker" I mean all weapons gets nerfed, because that is the kind of rebalancing that makes game harder
It was said before, Calamity isn't a spreadsheet downgrade to make things unfun and artificially hard. The weapons work as they always have.

In unmodded Terraria weapons always do a certain amount of damage, and depending on the difficulty enemies will be more aggressive and have more health (Classic < Expert < Master < Legendary). This stays true in Calamity, but Calamity has higher difficulties than Expert. It has Revengeance and Death, which add more mechanics and enemy attacks, they don't nerf anything they just make you play differently and change progression to an extent.

In the time you've spent asking questions here you could've downloaded the mod and a bunch of QoL stuff from a generally accepted list and tried it out to see if it's your cup of tea or not. This might be one of the easiest games to mod and unmod ever.
最近の変更はCumbustedが行いました; 2023年7月22日 9時10分
test 2023年7月22日 9時16分 
Cumbusted の投稿を引用:
test の投稿を引用:
They said "rebalance weapons to make the game harder.", I'm just trying to understand what that means. I didn't understand your message, but just in case to clair to clarify by "get weaker" I mean all weapons gets nerfed, because that is the kind of rebalancing that makes game harder
It was said before, Calamity isn't a spreadsheet downgrade to make things unfun and artificially hard. The weapons work as they always have.

In unmodded Terraria weapons always do a certain amount of damage, and depending on the difficulty enemies will be more aggressive and have more health (Classic < Expert < Master < Legendary). This stays true in Calamity, but Calamity has higher difficulties than Expert. It has Revengeance and Death, which add more mechanics and enemy attacks, they don't nerf anything they just make you play differently and change progression to an extent.

In the time you've spent asking questions here you could've downloaded the mod and a bunch of QoL stuff from a generally accepted list and tried it out to see if it's your cup of tea or not. This might be one of the easiest games to mod and unmod ever.
do they buff all weapons or no
test の投稿を引用:
Cumbusted の投稿を引用:
It was said before, Calamity isn't a spreadsheet downgrade to make things unfun and artificially hard. The weapons work as they always have.

In unmodded Terraria weapons always do a certain amount of damage, and depending on the difficulty enemies will be more aggressive and have more health (Classic < Expert < Master < Legendary). This stays true in Calamity, but Calamity has higher difficulties than Expert. It has Revengeance and Death, which add more mechanics and enemy attacks, they don't nerf anything they just make you play differently and change progression to an extent.

In the time you've spent asking questions here you could've downloaded the mod and a bunch of QoL stuff from a generally accepted list and tried it out to see if it's your cup of tea or not. This might be one of the easiest games to mod and unmod ever.
do they buff all weapons or no
I'm going to answer the OP and leave, you're annoying me.


No.

Have a nice day.
test 2023年7月22日 9時33分 
Cumbusted の投稿を引用:
test の投稿を引用:
do they buff all weapons or no
I'm going to answer the OP and leave, you're annoying me.


No.

Have a nice day.

Vovarush の投稿を引用:
test の投稿を引用:
that doesnt really make sense. Are vanilla weapons still useful when playing calamity for example? If yes, since other mods weapons are balanced around vanilla, why won't they be useful?
Many vanilla items are rebalanced in calamity (e.g. ore swords are buffed and worm scarf/boc nerfed)

Getting conflicting information
most weapons in the game are buffed but the bosses are buffed significantly so all it means is roaming is easier and bossfights are just as difficult
test 2023年7月22日 11時46分 
dandinks の投稿を引用:
most weapons in the game are buffed but the bosses are buffed significantly so all it means is roaming is easier and bossfights are just as difficult
so in the end calamity is easier?
test の投稿を引用:
dandinks の投稿を引用:
most weapons in the game are buffed but the bosses are buffed significantly so all it means is roaming is easier and bossfights are just as difficult
so in the end calamity is easier?
Id say bosses reqire more prep and studying, but general exploration is easier (excluding very beginning and hardmode start). If you turn on death mode tho EVERY mob gets a lot faster and agressive and bosses will have different patterns (more difficult usually).
Cow 2023年7月22日 15時25分 
i personally wouldnt worry about balance, it provides an adequate challenge no matter what difficulty for a first time playthrough
Vanilla weapons are for sure weaker than calamity weapons and its very obvious. Theres some stupidly op weapons that are very unbalanced. They should just make vanilla weapons better
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