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翻訳の問題を報告
Every item in Calamity is balanced around what Calamity has to offer, the Vanilla items, all of them, are still useful because Calamity is meant to be like major game update, it has new content from Pre-Hardmode to Moon Lord and then Post-Moon Lord it has even more entirely new content, and even makes bosses you already beat and events drop new items, encouraging you to go back and do them again for the new drops.
All the accessories were still useful though, and I found variants I could use from the other mods that I liked over the current tier Calamity ones. The armour falls off and the weapons fall off eventually, but you can still use a lot of them, especially gimmicky ones with special effects. My advice is to get a list of general QoL mods and try Calamity out without other content mods. It'll be fine, and please stop thinking about the 30% thing, it's nonsense. Whoever told you that hasn't used mods before, they definitely haven't played Calamity, that's not the point of the mod. It's not a spreadsheet increase it's a whole re-imagining of the Terraria experience.
My last playthrough I had Spirit, Vitality, Thorium, and Stars Above, along with Calamity and a DBZ Mod that has an addon for Calamity. It was fine. Here's the thing though, you're not supposed to do what I did, you're not supposed to do a Calamity playthrough with other large content mods. It's a beast unto itself and it'll bloat your item pool. Calamity nearly doubles the amount of accessories, weapons, items, ore, bosses, biomes, enemies, etc. and it gets even more intense if you use Infernum on top of it. If you drop in Spirit or another mod that has world generation (new biomes) they'll often clash if they put biomes in areas that conflict with each other and you don't want that unless you do a meme run like I did. This is true of any major content mod, you don't usually wanna play them together because they'll break each other.
You're not gonna beat the game with the Wand of Sparking unless you're a Youtuber.
That doesn't change no matter what mod you play.
Is this post a troll? You've had 48 hours to download the mod and try it.
In unmodded Terraria weapons always do a certain amount of damage, and depending on the difficulty enemies will be more aggressive and have more health (Classic < Expert < Master < Legendary). This stays true in Calamity, but Calamity has higher difficulties than Expert. It has Revengeance and Death, which add more mechanics and enemy attacks, they don't nerf anything they just make you play differently and change progression to an extent.
In the time you've spent asking questions here you could've downloaded the mod and a bunch of QoL stuff from a generally accepted list and tried it out to see if it's your cup of tea or not. This might be one of the easiest games to mod and unmod ever.
No.
Have a nice day.
Getting conflicting information