tModLoader

tModLoader

scotlandbam Aug 3, 2023 @ 10:53am
Calamity crashing when on 1.4.4.9
Weve tried 2 worlds and we turned off all mods just to find out its calamity thats causing the crashing, Help plz
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Showing 1-10 of 10 comments
scotlandbam Aug 3, 2023 @ 10:54am 
Also it only happens after we beat skeletron
LuckyDucky Aug 3, 2023 @ 11:20am 
great im not alone on calamity being an issue
maximiliano Aug 3, 2023 @ 11:33am 
So that was the problem, I beat skeletron and then the game would crash every time i get back on.
LuckyDucky Aug 3, 2023 @ 11:44am 
i tried several things to repeat the glitch so far it isnt time based and i crash whenever im in proximity with the dungeon
edit: no its not near the dungeon sometimes i avoid the dungeon and still crash
Last edited by LuckyDucky; Aug 4, 2023 @ 6:07am
LuckyDucky Aug 3, 2023 @ 11:45am 
Originally posted by Draketheduck114:
i tried several things to repeat the glitch so far it isnt time based and i crash whenever im in proximity with the dungeon
tbh this glitch is actually easy to reproduce so i think its the dungeon
daydreamer- Aug 3, 2023 @ 12:17pm 
same ♥♥♥♥
D# Aug 3, 2023 @ 10:43pm 
Interesting.. Im having issue with liquid physics being very slow in calamity multiplayer on a getfixboi seed.
LuckyDucky Aug 4, 2023 @ 6:08am 
Liquid also seems to be an issue to me as well i usually play on multiplayer to avoid this bug
JustAGreenCircle Aug 12, 2023 @ 1:54am 
this could be one of two issues, i will briefly explain the two, just know that one is preventable (or fixable with backups), and one is newer, and unfixed

one has something to do with the chests in the abyss, if you have interacted with one prior to skeletron, then once you defeat him the game crashes

it is preventable by using backups to go before killing the bone boy, breaking every abyss chest you have interacted with, and then killing skeletron, or just not interacting with one before skeletron

the other, the one i'm struggling with, is to do with abyss gravel walls being randomly updated
JustAGreenCircle Aug 12, 2023 @ 1:58am 
Originally posted by JustAGreenCircle:
this could be one of two issues, i will briefly explain the two, just know that one is preventable (or fixable with backups), and one is newer, and unfixed

one has something to do with the chests in the abyss, if you have interacted with one prior to skeletron, then once you defeat him the game crashes

it is preventable by using backups to go before killing the bone boy, breaking every abyss chest you have interacted with, and then killing skeletron, or just not interacting with one before skeletron

the other, the one i'm struggling with, is to do with abyss gravel walls being randomly updated
you can see which you have in the client logs:
\Steam\steamapps\common\tModLoader\tModLoader-Logs\client.txt

if, at the bottom it says this:
[Main Thread/WARN] [tML]: Silently Caught Exception: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'Function called with a bad style argument') at Terraria.ObjectData.TileObjectData.GetTileData(Int32 type, Int32 style, Int32 alternate) in tModLoader\Terraria\ObjectData\TileObjectData.cs:line 4683 at Terraria.ModLoader.TileLoader.CheckModTile(Int32 i, Int32 j, Int32 type) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 313 at Terraria.WorldGen.TileFrame(Int32 i, Int32 j, Boolean resetFrame, Boolean noBreak) in tModLoader\Terraria\WorldGen.cs:line 60694 at CalamityMod.Walls.AbyssGravelWall.RandomUpdate(Int32 i, Int32 j) in CalamityMod\Walls\AbyssGravelWall.cs:line 22 at Terraria.ModLoader.WallLoader.RandomUpdate(Int32 i, Int32 j, Int32 type) in tModLoader\Terraria\ModLoader\WallLoader.cs:line 255 at Terraria.WorldGen.UpdateWorld_UndergroundTile(Int32 i, Int32 j, Boolean checkNPCSpawns, Int32 wallDist) in tModLoader\Terraria\WorldGen.cs:line 53649 at Terraria.WorldGen.UpdateWorld_Inner() in tModLoader\Terraria\WorldGen.cs:line 52653 at Terraria.WorldGen.UpdateWorld() in tModLoader\Terraria\WorldGen.cs:line 52563 at Terraria.Main.DoUpdateInWorld(Stopwatch sw) in tModLoader\Terraria\Main.cs:line 15096 at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 14516 at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14054 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 546 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 215 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 71 at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__0() in tModLoader\Terraria\MonoLaunch.cs:line 57 at System.Threading.Thread.StartCallback()

pay close attention to the line:
at CalamityMod.Walls.AbyssGravelWall.RandomUpdate(Int32 i, Int32 j) in CalamityMod\Walls\AbyssGravelWall.cs:line 22

then you have the (as of right now) unfixable one.

if it looks different, specifically the line i told you about, then you have the chest issue, and can use backups to solve your issue
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Date Posted: Aug 3, 2023 @ 10:53am
Posts: 10