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NOTE: From our experiment, a 32-bit client can play with someone on the 64-bit client. However, if the map is "extra large" the 32-bit client player will NOT be able to connect to the 64-bit client.
i hope this isnt the only solution because ive only started having this issue myself after building a ton and getting to early hardmode
As confirmed by a previous poster, Calamity's most recent update (that being 1.5.1.2) currently has an issue where it will cause a detrimental memory leak. The team (as far as I am aware) is currently working on a fix.
The only solution that can fix this for now would be to downgrade to a previous version in order to avoid the leak entirely.
NOTE: This error is also known to cause drawcode-related crashes.
See you space cowboy,
~Ae
Oh okay thank you. Do you maybe know the latest version which doesn't crash?
This was said because this referred to downgrading tML, not Calamity, which was not mentioned anywhere in the discussion.