Ruined King: A League of Legends Story™

Ruined King: A League of Legends Story™

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TheBastii Nov 17, 2021 @ 2:21am
Game Breaks after Mana Potion usage
Everytime I use a mana potion the interface disappears and I cant move anymore
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Showing 1-15 of 18 comments
Mc Sheepy ™ Nov 17, 2021 @ 5:40am 
first ive heard of it check ur pc bro
RiotBean  [developer] Nov 17, 2021 @ 7:32am 
Does your PC meet the minimum requirements?

Min Spec: 1080p, 30fps, Medium settings
Minimum OS: Windows 10 64-Bit
CPU: Intel Core i5-2300, AMD A8-5600K
Ram: 8 GB
GPU: Radeon Vega 8 / Intel Iris Plus / GeForce GTX 650 / Radeon HD 7770 (2 GB VRAM required)

Recommended Max Spec: 1440p, 60FPS, High settings
Recommended OS: Windows 10 64-bit
CPU: Intel Core i3-6100, AMD FX-8120
RAM: 8 GB
GPU: GeForce GTX 660 Ti, Radeon HD 7950
TheBastii Nov 17, 2021 @ 8:15am 
It should meet the requirements.
Win10 Home on x64 based PC
CPU: i7-6700 @3.40GHz
16GB RAM
GPU: NVIDIA GeForce GTX980
1920x1080, 60fps, Quality is set to high

It only seems to happen as Miss Fortune in the first night. Was both times it happened in the room where some cries for help come from.

Only used a manapod now for the third time since I feared it would crash again.
This time I used it on Braum and it didnt have the game breaking effect.

Will update when I get to play MF again
RiotBean  [developer] Nov 17, 2021 @ 8:33am 
Originally posted by TheBastii:
It should meet the requirements.
Win10 Home on x64 based PC
CPU: i7-6700 @3.40GHz
16GB RAM
GPU: NVIDIA GeForce GTX980
1920x1080, 60fps, Quality is set to high

It only seems to happen as Miss Fortune in the first night. Was both times it happened in the room where some cries for help come from.

Only used a manapod now for the third time since I feared it would crash again.
This time I used it on Braum and it didnt have the game breaking effect.

Will update when I get to play MF again
If it happens again, can you supply your logs? "C:\Users\[username]\AppData\LocalLow\Airship Syndicate

Before you play again, also try to validate the integrity of your game files? Right click on game > properties > verify integrity...
Similar issue, but it was after using a Larger health pot after the first spectral ward rat. All UI disappeared and i had no control. Had to use task manager to force the game to close.
DadBot3000 Nov 17, 2021 @ 6:42pm 
I have had this exact same thing happen, 4 or 5 times now.

Last error in aforementioned log;


SoftMask will not work on TMP UI SubObject [ClassicGrotesquePro-Regular SDF_DropShadow] (TMPro.TMP_SubMeshUI) because material ClassicGrotesquePro-Regular SDF_DropShadow (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
DadBot3000 Nov 17, 2021 @ 6:43pm 
can't paste full log, since its over 400KB;

Most recent stuff;

The referenced script on this Behaviour (Game Object 'Fog_Fade_Plane (2)') is missing!
(Filename: Line: 334)

HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

SoftMask will not work on TMP UI SubObject [ClassicGrotesquePro-Regular SDF_DropShadow] (TMPro.TMP_SubMeshUI) because material ClassicGrotesquePro-Regular SDF_DropShadow (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)

CasperApplication.OnApplicationQuit
Coroutine couldn't be started because the the game object 'MusicManager' is inactive!
Coroutine couldn't be started because the the game object 'MusicManager' is inactive!
Coroutine couldn't be started because the the game object 'MusicManager' is inactive!
Not allowed to write to a readonly ThreadedBlockAllocatingBuffer
DadBot3000 Nov 17, 2021 @ 6:44pm 
why this game is looking for files on a drive other than it was installed to, no idea (references to pre-build content in D:\TCWork\3a....)
DadBot3000 Nov 17, 2021 @ 7:01pm 
This is really a PITA, basically, have to save before every single potion use outside of combat (it just froze again, after a fight with pyke where i couldn't save because i disconnected from the party as pyke).
DadBot3000 Nov 17, 2021 @ 7:05pm 
ok, this just broke my save entirely - since i quit while in a pyke segment, now my party respawned in the pyke segment, and the grate to get out isn't interactable.

sigh.
porous Nov 17, 2021 @ 11:49pm 
i just started to have this bug as well. all ui just disappears and you can't move.
DadBot3000 Nov 18, 2021 @ 9:52am 
Any update/advice on this? Seems mildly game breaking, forcing us to replay segments over and over.
Airship_Ron  [developer] Nov 18, 2021 @ 10:15am 
Hey guys,

Sorry you are experience these issues. The Pyke issue you reported we are aware of and have a fix coming soon!

For the potion issue you are experiencing, can you provide more details, or possibly a video? Did you change your keybindings at all(I would suggest resetting them to default in the options)?

The best thing you can do to help us track down issues is to grab your log file as soon as you experience an issue (even while the game is running!), located here: "C:\Users\[username]\AppData\LocalLow\Airship Syndicate\Ruined King\Player.log"

Pasting that log file to pastebin is the most efficient for us.
end360 Nov 18, 2021 @ 11:03am 
I have the same issue. Here's my log https://pastebin.com/pAN0G4NG and here's a video of it happening https://youtu.be/dzPJv3eWmms
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Date Posted: Nov 17, 2021 @ 2:21am
Posts: 18