Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Min Spec: 1080p, 30fps, Medium settings
Minimum OS: Windows 10 64-Bit
CPU: Intel Core i5-2300, AMD A8-5600K
Ram: 8 GB
GPU: Radeon Vega 8 / Intel Iris Plus / GeForce GTX 650 / Radeon HD 7770 (2 GB VRAM required)
Recommended Max Spec: 1440p, 60FPS, High settings
Recommended OS: Windows 10 64-bit
CPU: Intel Core i3-6100, AMD FX-8120
RAM: 8 GB
GPU: GeForce GTX 660 Ti, Radeon HD 7950
Win10 Home on x64 based PC
CPU: i7-6700 @3.40GHz
16GB RAM
GPU: NVIDIA GeForce GTX980
1920x1080, 60fps, Quality is set to high
It only seems to happen as Miss Fortune in the first night. Was both times it happened in the room where some cries for help come from.
Only used a manapod now for the third time since I feared it would crash again.
This time I used it on Braum and it didnt have the game breaking effect.
Will update when I get to play MF again
Before you play again, also try to validate the integrity of your game files? Right click on game > properties > verify integrity...
Last error in aforementioned log;
SoftMask will not work on TMP UI SubObject [ClassicGrotesquePro-Regular SDF_DropShadow] (TMPro.TMP_SubMeshUI) because material ClassicGrotesquePro-Regular SDF_DropShadow (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Most recent stuff;
The referenced script on this Behaviour (Game Object 'Fog_Fade_Plane (2)') is missing!
(Filename: Line: 334)
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
HR OnRoomExited called
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Event not found: event:/ui/buttonsub
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SoftMask will not work on TMP UI SubObject [ClassicGrotesquePro-Regular SDF_DropShadow] (TMPro.TMP_SubMeshUI) because material ClassicGrotesquePro-Regular SDF_DropShadow (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
(Filename: D:\TCWork\3a308035aa214752\Unity\UnitySource\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CasperApplication.OnApplicationQuit
Coroutine couldn't be started because the the game object 'MusicManager' is inactive!
Coroutine couldn't be started because the the game object 'MusicManager' is inactive!
Coroutine couldn't be started because the the game object 'MusicManager' is inactive!
Not allowed to write to a readonly ThreadedBlockAllocatingBuffer
sigh.
Sorry you are experience these issues. The Pyke issue you reported we are aware of and have a fix coming soon!
For the potion issue you are experiencing, can you provide more details, or possibly a video? Did you change your keybindings at all(I would suggest resetting them to default in the options)?
The best thing you can do to help us track down issues is to grab your log file as soon as you experience an issue (even while the game is running!), located here: "C:\Users\[username]\AppData\LocalLow\Airship Syndicate\Ruined King\Player.log"
Pasting that log file to pastebin is the most efficient for us.