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Tested both and stil mf comes short. You will not convince me that clicking 10 times on mf skill is faster than clicking on pyke skills 2 or 3 times in terms of time. Tried mf and still she is slower than pyke and deals much less damage. Tested all damage dealers on tresh with same level same items and runes specked for damage output. Mf is good also yasuo but pyke is just damage king. Maybe in low health trash mob killing on low difficulty levels but not on heroic.
Only runes you NEED:
10 overcharge on a crit
Ignite on crit
Abilities:
Strut: 1A 2B 3 is up tou you, 15% damage is obviously going to up her damage, I prefer 10 overcharge to everyone for utility.
Two TIme: 1B 2B 3A
Shredder: 1B 2B 3B
Open with Two Time, which sets ignite and gives at *least* 15 Overcharge and +20% crit. Then spam Shredder the rest of the fight for *free*.
Know what Shredder does at this point?
1. 5 stacks of Strut EVERY time, which is +10% crit and 35% haste
2. 9 hits means a *lot* of crits, which means both a lot of ignites and a lot of of overcharge (see the "10 overcharge on crit rune)
3. Oh would you look at that, her Mastery gives her 10% haste per 10 overcharge.
Granted, I don't know if there's a haste cap. There probably is. But I have literally seen her take MULTIPLE turns in a row without anyone else being able to do anything at all. She's absolutely busted.
Now, Im not arguining that Pyke does more single target damage, he most likely does. But *faster*?
edit: almost forgot, put the Squall enchant on her guns.
To be honest I'm having the same experience as the OP on MF. She outdps Pyker even in boss fight. Granted I could be building him wrong.
I'm inclined to believe your claim (no /s), since you seem to be confident about it.
Could you perhaps post the build you're running with Pyker ? Also the rotation. So far he's the most tricky character to nail down mechanic wise.
Appreciate it.
Yes, there are diminishing returns on haste, crit and evade. The game tells you so. For instance going from 45% to 46% would you would need a LOT more haste rating than 5% to 6%. Since the enchant is flat rating I believe it's best to put something else (maybe AP or another proc).
To be honest I'm not looking for super min max end game stuff where it doesn't matter anymore, I need a more practical advice. I'm at around 50% progression and just looking for pointers on what I should focus on for Pyke.
Like, stealth over Executioner, slow build up vs quick actions. Crit vs raw damage.
Stuff like that, just realistic numbers and strategies :)
Cheers.
Meanwhile, I did heroic without using Pyke at all and only used MF. Honestly though, Heroic isn't much diff from Normal after playing them both through, once you get items it's game over regardless of what champs you choose to use.
I heavily disagree with you when you say she falls off considering I had her dropping 40k mobs in 3 turns, which is arguably 1.5 turns considering she was taking twice as many as any other character. (Heroic mind you).
I built her wrong on normal and felt she was lacking, but on the second run I stopped focusing on things like make it rain and just went hard on shredder and haste as the others did. You get her to high crit, she ignites on crit and refunds all her charge. It's just endless.
I pulled Pyke out for a second go at Viego on Heroic to finish the bestiary, and despite going crit + bleeds with his legendary and proper equipment, he just did not perform as well for me.
That said, I'm semi biased as a MF main, and I have a feeling you have a level of bias in your decisions as well. At the end of the day they both perform well. The only issue I take with this so far is using heroic as a crutch to say "I'm right"