Street Power Football

Street Power Football

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Cupcake 25 AGO 2020 a las 12:18 p. m.
Última edición por Cupcake; 6 JUN 2022 a las 5:39 p. m.
Publicado originalmente por Sir_Aladar:
Publicado originalmente por Gargoonka:
Okay, my bad, but what's the point using alternative remote cloud service that most likely is less reliable than the Steam's one? I mean, multiplayer is one thing, but you already give your money away to both publisher and Steam, why not using the service provided by Steam you already pay 33% of your income for.
Steam cloud is not an option for our needs. So we have our own. SPF isn not only on steam, so our own server is the best option.
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Mostrando 1-8 de 8 comentarios
Sir_Aladar 25 AGO 2020 a las 12:30 p. m. 
Connection to a server is needed. It is because of cloud saves. We saves all of your progress on our cloud, so you can continue on other PC.
EgoSchlüter 25 AGO 2020 a las 12:42 p. m. 
the game has a lot of problems, but cloud saving is fine. got no problem with that. almost every game does that, and progress saving is a good thing.
EgoSchlüter 25 AGO 2020 a las 1:03 p. m. 
btw. panna mode is ALWAYS freezing before the action really starts. every time, game mode competely broken.
Sir_Aladar 25 AGO 2020 a las 2:58 p. m. 
Publicado originalmente por Gargoonka:
Steam cloud saving has nothing to do with the game itself requiring connection to a server.
Publicado originalmente por EgoSchlüter:
btw. panna mode is ALWAYS freezing before the action really starts. every time, game mode competely broken.
You've requested a refund? I don't see that you have the game.
We don't use Steam cloud. We have our own cloud servers.
Our game need to be connected all the time because of that.
Mirilliux 25 AGO 2020 a las 4:01 p. m. 
Publicado originalmente por Sir_Aladar:
Publicado originalmente por Gargoonka:
Steam cloud saving has nothing to do with the game itself requiring connection to a server.

You've requested a refund? I don't see that you have the game.
We don't use Steam cloud. We have our own cloud servers.
Our game need to be connected all the time because of that.

Wow. And what happens when your fly-by-night publishers abandon the game?
Sir_Aladar 26 AGO 2020 a las 1:19 a. m. 
Publicado originalmente por HWW Jafael Dongeinus Mirilliux:
Publicado originalmente por Sir_Aladar:
We don't use Steam cloud. We have our own cloud servers.
Our game need to be connected all the time because of that.

Wow. And what happens when your fly-by-night publishers abandon the game?
Cloud is ours. Publisher can't shut the cloud servers down. ;)

El autor de este hilo ha indicado que esta publicación responde al tema original.
Sir_Aladar 26 AGO 2020 a las 2:43 a. m. 
Publicado originalmente por Gargoonka:
Okay, my bad, but what's the point using alternative remote cloud service that most likely is less reliable than the Steam's one? I mean, multiplayer is one thing, but you already give your money away to both publisher and Steam, why not using the service provided by Steam you already pay 33% of your income for.
Steam cloud is not an option for our needs. So we have our own. SPF isn not only on steam, so our own server is the best option.
LeON 17 ENE 2023 a las 1:19 p. m. 
How can I reset my progress?
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