Street Power Football

Street Power Football

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Cupcake 25/ago./2020 às 12:18
Última edição por Cupcake; 6/jun./2022 às 17:39
Escrito originalmente por Sir_Aladar:
Escrito originalmente por Gargoonka:
Okay, my bad, but what's the point using alternative remote cloud service that most likely is less reliable than the Steam's one? I mean, multiplayer is one thing, but you already give your money away to both publisher and Steam, why not using the service provided by Steam you already pay 33% of your income for.
Steam cloud is not an option for our needs. So we have our own. SPF isn not only on steam, so our own server is the best option.
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Exibindo comentários 18 de 8
Sir_Aladar 25/ago./2020 às 12:30 
Connection to a server is needed. It is because of cloud saves. We saves all of your progress on our cloud, so you can continue on other PC.
EgoSchlüter 25/ago./2020 às 12:42 
the game has a lot of problems, but cloud saving is fine. got no problem with that. almost every game does that, and progress saving is a good thing.
EgoSchlüter 25/ago./2020 às 13:03 
btw. panna mode is ALWAYS freezing before the action really starts. every time, game mode competely broken.
Sir_Aladar 25/ago./2020 às 14:58 
Escrito originalmente por Gargoonka:
Steam cloud saving has nothing to do with the game itself requiring connection to a server.
Escrito originalmente por EgoSchlüter:
btw. panna mode is ALWAYS freezing before the action really starts. every time, game mode competely broken.
You've requested a refund? I don't see that you have the game.
We don't use Steam cloud. We have our own cloud servers.
Our game need to be connected all the time because of that.
Mirilliux 25/ago./2020 às 16:01 
Escrito originalmente por Sir_Aladar:
Escrito originalmente por Gargoonka:
Steam cloud saving has nothing to do with the game itself requiring connection to a server.

You've requested a refund? I don't see that you have the game.
We don't use Steam cloud. We have our own cloud servers.
Our game need to be connected all the time because of that.

Wow. And what happens when your fly-by-night publishers abandon the game?
Sir_Aladar 26/ago./2020 às 1:19 
Escrito originalmente por HWW Jafael Dongeinus Mirilliux:
Escrito originalmente por Sir_Aladar:
We don't use Steam cloud. We have our own cloud servers.
Our game need to be connected all the time because of that.

Wow. And what happens when your fly-by-night publishers abandon the game?
Cloud is ours. Publisher can't shut the cloud servers down. ;)

O autor do tópico indicou esta mensagem como a resposta.
Sir_Aladar 26/ago./2020 às 2:43 
Escrito originalmente por Gargoonka:
Okay, my bad, but what's the point using alternative remote cloud service that most likely is less reliable than the Steam's one? I mean, multiplayer is one thing, but you already give your money away to both publisher and Steam, why not using the service provided by Steam you already pay 33% of your income for.
Steam cloud is not an option for our needs. So we have our own. SPF isn not only on steam, so our own server is the best option.
LeON 17/jan./2023 às 13:19 
How can I reset my progress?
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