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14 ENE 2023 a las 7:52
2
The Slaughterhouse: Development Update
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Mostrando 31-45 de 112 comentarios
spookophonic™ 14 ENE 2023 a las 22:41 
sounds purdy gud
Скуфья 14 ENE 2023 a las 23:56 
Publicado originalmente por Space:
Сделайте блин меньше призраков на последней карте, пройти с друзьями до сих пор не можем
призраки агрятся на свет фонаря, выключай его почаще и проблем с ними не будет
Aaylow 15 ENE 2023 a las 1:01 
I cannot wait it looks sick! :steamthis:
Raven 15 ENE 2023 a las 1:14 
Perfectly fine, and exactly what I expected to hear, but I wish some players could recognize the fact that, a thing can still be doable while also difficult to the point of being tedious and off-putting. Someone did something like beat all of the Souls games from first to last without dying once (in which case they had to restart all over again), using actual gesture controls. (Seriously, look it up).

But if that was the standard for how those games play, everyone would agree that would be pretty unreasonable and would probably only appeal to a small niche audience of hardcore masochists. You've gotta be able to be objective about it, not just about whether or not you personally can do it.

The thrust is not that it is ludicrously difficult either, just a bit. Moreover, not quite for the right reasons. Which is why I mentioned stealth not really being a thing, mechanics-wise. Perk system is very limited, and most aren't really that helpful if you don't already play in a full group. UV light doesn't seem to stack when multiple players hit the same target as far as I can tell, which leads to it being wasted. The entity doesn't slow down when it hits corners which makes it unreasonably powerful as it zooms through narrow confines, making some deaths feel cheap (obviously I recognize the speed is an intentional difficulty hike gameplay element, but zero inertia feels very arcadey/cheesy). Further mechanics like actually hiding-hiding, and maybe having some more nuanced perks or abilities would be interesting. Maybe a few more limited-use items. Maybe a perk that allows you to temporarily lock a door which takes longer for them to get through that operates on a cooldown. Etc.

For context, Monstrum(1) is a game I adore that has functional avoidance/stealth mechanics which is fairly difficult, (Got super close to completing it a few times, never have), but never feels cheaply so. No UV-light equivalent in that game, no co-op, no medkits, no pacified mode. If it sees you, you HAVE to flee. And I have no complaints about that gameplay loop. Food for thought.
Raven 15 ENE 2023 a las 1:32 
Publicado originalmente por Lenfer:
difficulty is alright , done couple of time the game in solo and duo .
organization is the key to success

as for the slaughter house , Bring it ON

Just YMMV then, it seems, because I've done organized. I bought the game over Christmas. Tried solo about three times to learn the ropes. First stage, normal difficulty. Then I coordinated with a friend on co-op once we understood the mechanics, got smart about item placement, figured a good way to essentially burn three items in a row at a time. 4 runs in and we only got to 9/10 and took a break. Kind of absurd how fast she gets at that point. Don't think it's hugely over-difficult, just think it could use a bit of work. I'd welcome more complex mechanics, and less of a pacman-ghost-on-steroids situation with super high speeds and zero inertia in close quarters. Gets to a point where it's like, if you have to look up guides to find the good spots or to unravel the most efficient meta, the game might be the wrong -type- of difficult. At the core, it's a super simple item retrieval concept, and I think decently smart people should be able to tackle a stage without pouring over youtube walkthroughs. Especially if any of those tips/hints involve essentially gaming the system a bit.
BIG BOSS 15 ENE 2023 a las 2:42 
давай быстрее выпускай :gordon:
BIG BOSS 15 ENE 2023 a las 2:43 
Publicado originalmente por Space:
Сделайте блин меньше призраков на последней карте, пройти с друзьями до сих пор не можем
да ваще то ты нуб я прошел все на изи
Fat Gamin' 15 ENE 2023 a las 3:09 
Fully sick bruh
72أ 15 ENE 2023 a las 5:32 
crazy update, unfortunate have to wait till march :(
LeLe♡ 15 ENE 2023 a las 8:24 
Publicado originalmente por Raven:
Publicado originalmente por Marcuryan:
This game need a solo mod to be perfect; the actual solo experience is to mutch hard.

The difficulty needs to scale more reasonably with player count. Tried farmhouse with 1 friend and we've lost 4 times so far. We already understand the mechanics, too, and have been strategic about item placement, etc. We've gotten to 9/10 only.

It feels just -slightly- too tough with few players. And solo? Good luck ever doing that!

Edit: And yes, I am aware that there are players who can solo the highest difficulty, I've seen the youtube thumbnails. But the fact remains. Stealth should be more effective, imo.
lol are you sure your aware or did you just not realize you and your friend are a noob at the game, me and my fiance are day 1 supporters who know the mechanics most likely better then you, quit doubting you cant improve.
LeLe♡ 15 ENE 2023 a las 8:24 
i'ma be that guy and say... damn man i thought it was jan release date!
LeLe♡ 15 ENE 2023 a las 8:25 
Publicado originalmente por Raven:
Publicado originalmente por Lenfer:
difficulty is alright , done couple of time the game in solo and duo .
organization is the key to success

as for the slaughter house , Bring it ON

Just YMMV then, it seems, because I've done organized. I bought the game over Christmas. Tried solo about three times to learn the ropes. First stage, normal difficulty. Then I coordinated with a friend on co-op once we understood the mechanics, got smart about item placement, figured a good way to essentially burn three items in a row at a time. 4 runs in and we only got to 9/10 and took a break. Kind of absurd how fast she gets at that point. Don't think it's hugely over-difficult, just think it could use a bit of work. I'd welcome more complex mechanics, and less of a pacman-ghost-on-steroids situation with super high speeds and zero inertia in close quarters. Gets to a point where it's like, if you have to look up guides to find the good spots or to unravel the most efficient meta, the game might be the wrong -type- of difficult. At the core, it's a super simple item retrieval concept, and I think decently smart people should be able to tackle a stage without pouring over youtube walkthroughs. Especially if any of those tips/hints involve essentially gaming the system a bit.


bro its really not that deep.
Laurinha_23 15 ENE 2023 a las 8:37 
muito bom:steamthumbsup:
Abdullahvard 15 ENE 2023 a las 9:50 
eeeh nerden giricez harita gözükmüyo law bendemi sıkıntı var çlzemedimki
Len's 15 ENE 2023 a las 9:51 
Publicado originalmente por Raven:
Publicado originalmente por Lenfer:
difficulty is alright , done couple of time the game in solo and duo .
organization is the key to success

as for the slaughter house , Bring it ON

Just YMMV then, it seems, because I've done organized. I bought the game over Christmas. Tried solo about three times to learn the ropes. First stage, normal difficulty. Then I coordinated with a friend on co-op once we understood the mechanics, got smart about item placement, figured a good way to essentially burn three items in a row at a time. 4 runs in and we only got to 9/10 and took a break. Kind of absurd how fast she gets at that point. Don't think it's hugely over-difficult, just think it could use a bit of work. I'd welcome more complex mechanics, and less of a pacman-ghost-on-steroids situation with super high speeds and zero inertia in close quarters. Gets to a point where it's like, if you have to look up guides to find the good spots or to unravel the most efficient meta, the game might be the wrong -type- of difficult. At the core, it's a super simple item retrieval concept, and I think decently smart people should be able to tackle a stage without pouring over youtube walkthroughs. Especially if any of those tips/hints involve essentially gaming the system a bit.
That's you problem , you don't go to 9/10 and try to do 10 /10 or it will be more hard , there some hidden spot where enemy cant get you and try by batch of 2 or 3 in one shot.Plus you have perk that give 7% to 35% more speed to be able to outrun her.
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