DEVOUR

DEVOUR

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Tiresome gameplay, not scary just tiresome.
Gameplay with each new level that gets added keeps getting more and more tiresome.

- Too much setting up if you want to beat the level, with an enemy you can't outrun chasing you around everytime you burn one of the ritual items. Seriously, this is by far the worst part. You can only carry one object at a time so the first 10 to 15m you just spend moving stuff around from one place to the next. Give us 2 inventory slots and just make it so the ritual item takes up both slots.

- UV'ing the demon at higher speeds just feels useless, feels like the more reliable way to get him to calm down is stack up medkits and then purposefully throw yourself at the big baddie.

- Avoiding or hiding from the demon is useless, they only calm down after killing someone or being UV'd enough times. Which is funny because the game has hiding spots where you just get found in anyways.

- UV feels frustrating to use, takes forever to recharge. I understand it's supposed to be a panic button, except it has become increasingly frustrating with enemies now stealing ritual items and dodging out of your UV. Even more so since they don't seem to have a healthbar, instead merely a timer where you gotta hold your UV onto their faces, which makes using the UV light at less than half bar a complete trap.

- Batteries are useless. Running away from everything is just more consistent. You'd think they could be used to at least get 2 stuns off the demon, except they get glowing red eyes for a while after being stunned so once again, you get punished for trying to defend yourself.
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Get good
-You do realize this game can be played with up to 4 people right? Giving 2 carry slots would make it uninteresting cuz then it would be WAY easy..It already is with just 2 people (on normal diff)

-Uhm no it aint? UV slows the demon down and will eventually knock him back for a couple of seconds giving you enough time to run

-Getting inside a hiding spot doesn't mean it's 100% safe (it even says it for christ's sake). I have never been found.

-Thats how horror games work buddy, if aint into them then just don't such games

-"You get punished for trying to defend yourself" uhm no, you get punished for being stupid, the game literally tells you that UV won't affect Azazel while his puppet's eyes are red.

What I get from this post, is that you are the type of guy who complain about Dark Souls not having easy mode.
We get it, this game is too hard for you, move on to the next one, you didn't have to make a whole thread about it.
-Setting up is optional. Sometimes I just wing it to make it more interesting and harder for myself. It's still pretty easy to move around items after burning a couple of the ritual items anyways.

-Since there's perks now that let's you speed up, it's still useful to UV the demon a bit and continue to run. But the game is supposed to get harder as you burn more items anyways...

-Usually though, if you hide in a spot and they walk past that place once, you should move to a different spot or else the demon will find you after walking past the hiding place a couple of times. And from my gameplays, the demon sometimes randomly got angered or calmed down even without the players doing anything. They don't necessarily have to kill players to calm down even though that's usually the case. Dying and getting revived is part of the fun of this game anyways

-True, it would be better if the mobs had health bars instead of making us spend a certain amount of time to kill them. Still, that doesn't make UV a complete useless panic button.
I'm not sure if you've tried nightmare mode, but the UV there isn't really used to kill all the mobs. Using it just a slight bit on the minions slow them down enough for you to run past, and if you make a mistake and drop the ritual item then you get punished by having it taken away. But it's supposed to be hard anyways, and on default settings there should be 2 batteries in the map even in nightmare mode, so you can technically still beat the game when that happens.

-The red eye mechanic is purposefully there to prevent continuous staggers. Just how difficult do you think the game will be when 4 people take turns charging their UV and continuously stun-locking the demon?

Imo, the game seems pretty balanced rn, even the new 4th map. With a couple of tries and different strategies, we could beat nightmare mode on every map. The difficulty settings and the additional options let both inexperienced and experienced players enjoy the game even after repeating the same map.
Projekt34 Your God a écrit :
-You do realize this game can be played with up to 4 people right? Giving 2 carry slots would make it uninteresting cuz then it would be WAY easy..It already is with just 2 people (on normal diff)

-Uhm no it aint? UV slows the demon down and will eventually knock him back for a couple of seconds giving you enough time to run

-Getting inside a hiding spot doesn't mean it's 100% safe (it even says it for christ's sake). I have never been found.

-Thats how horror games work buddy, if aint into them then just don't such games

-"You get punished for trying to defend yourself" uhm no, you get punished for being stupid, the game literally tells you that UV won't affect Azazel while his puppet's eyes are red.

What I get from this post, is that you are the type of guy who complain about Dark Souls not having easy mode.
We get it, this game is too hard for you, move on to the next one, you didn't have to make a whole thread about it.
First off, I don't always play with 4 people and might sometimes even play by myself. If the game is balanced around 4 people it's just bad design, GTFO is just as dead thanks to that.

You didn't address any of my points, you just rambled about things I already knew about, and finally, Dark Souls is actually my favorite series and I own all games, and horror games are my favorite type of games.

Devour gameplay is frustrating, not in a hard way but simply in a tiresome and overly repetitive way and I can't convince any of my friends to even try the game, they look up the game, watch a video and instantly get put off from the gameplay alone.

If you think permanently holding shift to win and spending 10m setting up at 1 item and another 5m once you unlock the rest of the items is "horror gameplay", I hope to God you never get put in charge of a horror game design.

Lastly, playing with 4 people bring up the very same issue I pointed out in my post, which you clearly didn't read, in which it's actually easier to throw yourself at the demon and be revived than to flash him twice at higher speeds, since more often than not you will just get caught right after. Again, if you think 2 people throwing themselves at the demon while the other 2 burn the ritual items is "engaging gameplay", I don't really have any more words for you.

Since your reading comprehension is as functional as your ability to discuss something without attacking the person, lemme put it in a way your 2 working neurons will understand; The game doesn't need to be easier, nor should it be at higher difficulties. The game needs an overhaul of its gameplay loop and how the UV itself works.
BlitzØ a écrit :
Projekt34 Your God a écrit :
-You do realize this game can be played with up to 4 people right? Giving 2 carry slots would make it uninteresting cuz then it would be WAY easy..It already is with just 2 people (on normal diff)

-Uhm no it aint? UV slows the demon down and will eventually knock him back for a couple of seconds giving you enough time to run

-Getting inside a hiding spot doesn't mean it's 100% safe (it even says it for christ's sake). I have never been found.

-Thats how horror games work buddy, if aint into them then just don't such games

-"You get punished for trying to defend yourself" uhm no, you get punished for being stupid, the game literally tells you that UV won't affect Azazel while his puppet's eyes are red.

What I get from this post, is that you are the type of guy who complain about Dark Souls not having easy mode.
We get it, this game is too hard for you, move on to the next one, you didn't have to make a whole thread about it.
First off, I don't always play with 4 people and might sometimes even play by myself. If the game is balanced around 4 people it's just bad design, GTFO is just as dead thanks to that.

You didn't address any of my points, you just rambled about things I already knew about, and finally, Dark Souls is actually my favorite series and I own all games, and horror games are my favorite type of games.

Devour gameplay is frustrating, not in a hard way but simply in a tiresome and overly repetitive way and I can't convince any of my friends to even try the game, they look up the game, watch a video and instantly get put off from the gameplay alone.

If you think permanently holding shift to win and spending 10m setting up at 1 item and another 5m once you unlock the rest of the items is "horror gameplay", I hope to God you never get put in charge of a horror game design.

Lastly, playing with 4 people bring up the very same issue I pointed out in my post, which you clearly didn't read, in which it's actually easier to throw yourself at the demon and be revived than to flash him twice at higher speeds, since more often than not you will just get caught right after. Again, if you think 2 people throwing themselves at the demon while the other 2 burn the ritual items is "engaging gameplay", I don't really have any more words for you.

Since your reading comprehension is as functional as your ability to discuss something without attacking the person, lemme put it in a way your 2 working neurons will understand; The game doesn't need to be easier, nor should it be at higher difficulties. The game needs an overhaul of its gameplay loop and how the UV itself works.
Get a load of this guy, keep coming back to defend his side of view on a game he has 10 hours lmao.
Yes, totally building and balancing A COOP game around..COOP is bad design. This must be the smartest comment in the universe.

It's not that I didn't address any of your complaints, it's that you would never understand no matter how many times I would.
concordo
Projekt34 Your God a écrit :
BlitzØ a écrit :
First off, I don't always play with 4 people and might sometimes even play by myself. If the game is balanced around 4 people it's just bad design, GTFO is just as dead thanks to that.

You didn't address any of my points, you just rambled about things I already knew about, and finally, Dark Souls is actually my favorite series and I own all games, and horror games are my favorite type of games.

Devour gameplay is frustrating, not in a hard way but simply in a tiresome and overly repetitive way and I can't convince any of my friends to even try the game, they look up the game, watch a video and instantly get put off from the gameplay alone.

If you think permanently holding shift to win and spending 10m setting up at 1 item and another 5m once you unlock the rest of the items is "horror gameplay", I hope to God you never get put in charge of a horror game design.

Lastly, playing with 4 people bring up the very same issue I pointed out in my post, which you clearly didn't read, in which it's actually easier to throw yourself at the demon and be revived than to flash him twice at higher speeds, since more often than not you will just get caught right after. Again, if you think 2 people throwing themselves at the demon while the other 2 burn the ritual items is "engaging gameplay", I don't really have any more words for you.

Since your reading comprehension is as functional as your ability to discuss something without attacking the person, lemme put it in a way your 2 working neurons will understand; The game doesn't need to be easier, nor should it be at higher difficulties. The game needs an overhaul of its gameplay loop and how the UV itself works.
Get a load of this guy, keep coming back to defend his side of view on a game he has 10 hours lmao.
Yes, totally building and balancing A COOP game around..COOP is bad design. This must be the smartest comment in the universe.

It's not that I didn't address any of your complaints, it's that you would never understand no matter how many times I would.
There you go again, assuming things about people you don't even know, all while taking it personally, criticism to a game whose team of developers or success you are not even a part of.

And yes, even co op games can be dynamically balanced for single player and non full party experiences. Devs have been doing it since co op gaming became a thing.
But please, by all means, enlighten me in what exactly changes from 10 hours to 1000 hours in this game, if the gameplay loop is EXACTLY THE SAME from the first to the 1000th time you play it.
BlitzØ a écrit :
Projekt34 Your God a écrit :
Get a load of this guy, keep coming back to defend his side of view on a game he has 10 hours lmao.
Yes, totally building and balancing A COOP game around..COOP is bad design. This must be the smartest comment in the universe.

It's not that I didn't address any of your complaints, it's that you would never understand no matter how many times I would.
There you go again, assuming things about people you don't even know, all while taking it personally, criticism to a game whose team of developers or success you are not even a part of.

And yes, even co op games can be dynamically balanced for single player and non full party experiences. Devs have been doing it since co op gaming became a thing.
But please, by all means, enlighten me in what exactly changes from 10 hours to 1000 hours in this game, if the gameplay loop is EXACTLY THE SAME from the first to the 1000th time you play it.
Bruh
Tiresome? Spice it up a bit. I'm trying to beat all the maps on hard currently. Keep getting stuck on Goat 8 before I die. She's tough to deal with in the house with how quick she moves. Only just to the game today though so i'm still learning some stuff. Apparently it has been brought to my attention you can't hide in this game. Tride hiding in 3 seperate occasions. Shut the door to kids room and connecting room crouched with light off behind stuff. She found me. Outside at that little barn where all the hay is crouched in corner light off. She still found me.
Tiresome? Spice it up a bit. I'm trying to beat all the maps on hard currently. Keep getting stuck on Goat 8 before I die. She's tough to deal with in the house with how quick she moves. Only just to the game today though so i'm still learning some stuff. Apparently it has been brought to my attention you can't hide in this game. Tride hiding in 3 seperate occasions. Shut the door to kids room and connecting room crouched with light off behind stuff. She found me. Outside at that little barn where all the hay is crouched in corner light off. She still found me.

So far I've only seen ONE safe place where the demon never got any of the players I've played with: the bathtub in the third map(spider boss) first floor. I'm not sure if it's intentional, but they recently fixed the bug where you could hide spider eggs in there, but still didn't prevent the players from getting inside to hide.
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Posté le 30 mars 2022 à 11h00
Messages : 10