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They are billions is frustratingly close of being a great game but the amount of time it requires you to spend on it especially on retries is just too great. Like exciting start and finish, but two to three hours of boring but tasking grind at middle, on every attempt the same. If you are willing to do that, its worth the buy.
Otherwise buy this.
But I would say They are Billiions is more punishing. Both games punish you, if you're not prepared enough for waves, but They are Billions has also the infected mechanic, that can ruin your game. One infected just needs to turn one building and it can start a chain reaction, that turns an entire colony. Also expanding is quite more dangerous in They are Billions, since you can anger big hordes sometimes and if you're not prepared enough, they will run straight to your colony.
But like I said. Both games are amazing time wasters and worth buying.
But also a big part on why I preffer DnO is that it actually has multiple game speeds, while They are Billions you are stuck on x1 speed, which honestly made the game suck a lot, especially during long grindy parts.
Overall would still recommend both.
Ok so I asked myself this same question, so I bought both.
After nearly 2 hours of playtime in each here is what I have found.
DNAO plays like Stronghold. I Dare call it a spiritual successor. It puts more emphasis on time pressure it would seem.
They are Billions is harder. I've tried and failed the first campaign mission twice. The first time I wasn't even trying to win, and one single zombie got through, rapidly infecting my city. Game over. The second time, I made it to what I believe was the first and only wave. It was vastly larger than I thought. A handful of rangers wouldn't cut it.
Due to the way TaB saves, there's no reloading to try things a different way. Personally, I like that feature, as I'm a big fan of iron mode/ roguelike mechanics.
From an Art Style perspective, it's tough. I really like DNAO, but after trying TaB, I must say it's hand drawn 2D aesthetic is captivating.
DNAO resources are finite. This gives them more value, and makes the economic side more immersive and intuitive. In TaB, you have unlimited resources. You're limited by your production rate, not your total available and production rate like in DNAO.
Gameplay wise, DNAO seems to move a bit faster. It keeps you busy. TaB feels a bit more methodical. TaB plays a good bit like Warcraft 3, with an emphasis on expanding with smaller groups of more potent hero units into the unknown. DNAO on the other hand is more impersonal and sterile. Exploration and expansion doesn't feel as cozy. Hard to describe.
Settings: TaB has a unique and more serious setting. It's tone is not as cheerful or optimistic. Victorian Era steampunk. DNAO is traditional medieval with a less serious, almost comical tone. I find TaB setting to be more immersive and intriguing.
Development of TaB is finished. It is NOT abandoned. It's simply finished. The experience is considered complete and bug free. DNAO seems to still be under fairly active development. Where that will take it, I don't know, but it has a brighter future in that regard.
To be honest, I am liking them both, but something about TaB feels more unique and interesting. The mechanics are a bit different and more specifically suited to the sub genre that it largely defined. DNAO feels more traditional, familiar, and perhaps a bit more bland.
Odds are good that I will keep both, but I find myself thinking just a bit more about TaB at this point, although DNAO is certainly easier to make a bit of progress into.
I only wanted to add that TAB is much more focused around randomized "survival" gameplay (start on a random map, survive all the waves), whereas its campaign is not nearly as great, with some missions being very fun but some being quite a slog; and any nonstandard missions (hero mission or horde cleanups) being mostly a flop - they're nowhere nearly as good or even engaging than normal gameplay.
Whereas in DNAO campaign is quite fun and well-made.
PS. if you send a small group out into the map, some nooks and crannys (obviously protected by zombies) seem to contain small resource caches, which can give you a nice boost in food and other materials.
Decent campaigns in both.
They are both hard games, so be prepared for that. This is no simcity.
Diplomacy is Not an option is hard but becomes easier once you snowball at the start with a good build order.
They Are Billions is very hard throughout a run, one tiny mistake and you are gone.
More punishing but just as satisfying.
3rd option if you want more survivals is Age of Darkness: Final Stand, it also has coop with friends.
Not really in case of Diplomacy, it is noticeable improvement over TAB in all aspects, but humor and graphics are subjective.
I enjoyed this game very much and I'm enjoying Age of Darkness: Final Stand as well.
They both are different enough with different focus to warrant fun, compelling gameplay if you like the genre.
TaB is my third most played game (if I lump all the XCOM games into one.) I can win sub 200% difficulty, once past that I usually grow to slowly to win. But I love the game anyway. I just started playing DNO this month and so far am enjoying it. Once I get past 100 hours or so I'll be able to tell if I will really stick with it like I did with TaB.
Yeah, figuring out that gates can go over train tracks was a game changer. Once I did that, I stopped losing lol.
Other tips.
1) You MUST have farms. I don't know why it's an optional research. You won't get anywhere without them.
2) Rangers are useless for defense. They are purely for exploration. Make soldiers as soon as possible.
yeah exact same experience, i didnt finish TAB even though i love the game, but developers doing this permadeath stupidity always annoys me to the point i uninstall it...