Diplomacy is Not an Option

Diplomacy is Not an Option

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Warblejag Oct 10, 2024 @ 7:40am
Level 3 help
Turns out I'm pretty trash, anyone who has beaten the ship building levels got any tips? Should I focus on making the town defensible first, then build the ships? Or just go straight into rushing the ships as fast as I possibly can? Any other tips would be appreciated.
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Showing 1-8 of 8 comments
AMekhov Oct 10, 2024 @ 7:53am 
Rothglen topic
inGan Oct 10, 2024 @ 7:56am 
I focused on securing as much food and population as possible, building up strong defenses with crossbows and towers. I took my time launching the boats, but eventually, I found myself retreating. In the end, I managed to load my troops onto the ships just as the production buildings were barely holding on.
✚ Mariel ✚ Oct 10, 2024 @ 8:36am 
use your initial troops to clear nearby encampments. Increase the archers to 20 when you can to speed things up a bit. Build hoises, lumbermills, fisheries and mines to get your economy going and advance to tier 2 town center. Get an engineering building and about 8 catapults to help repulse waves. Get 10 light cav and 20-40 horse archers to clear the map much more quickly. If you sided with the King you will have to deal with endless waves from the south so scout out where they are spawning and then setup massive towers with crossbows and catapults there to easily deal with them, maybe 10 spearmen in front on stand ground mode

With the map secure, build lumbermills and mines everywhere with storage beside them for faster resource drop off, sell wood with your market for gold to get tier 3 town center, build workshops around to speed up your resource acquisition. Build stone wall 1 around the entire map perimeter, build a few builder huts near each map edge to speed this along a bit, and purchase 8 trebuchets, 12 catapults and 8 ballista. Whenever you get a big wave, send those siege weapons along with about 60 crossbowmen to repulse the attack. When you are secure and the resources are pouring in you can train the foot knights and spearmen you need, ans build the boats
Wardawgg Oct 10, 2024 @ 1:06pm 
the campaign is quite difficult just wait till you have to kill "Ozzy" been trying to beat it fro some time now
Luqoz Oct 10, 2024 @ 1:14pm 
i got stuck on this aswell, i ended up focussing on building a strong base and get a massive army, after which i was able to defend everything and secure the boats. Hope this helps u
DrunkBunny94 Oct 10, 2024 @ 3:02pm 
Just clear the map.
Clearing the map gets you the green emerald thingies. The laser can kill like the first 3 or 4 waves.
Just build some of the tall guard towers for vision wait till you see everything and then blast em.

I built the ships when i had an excess of materials, early on its pretty easy to get an abundance of wood, so you can start them off.
But after that i was focusing on economy and building an army to clear the map faster.
Ofc as you clear the map you get more space and access to more resources.

The constant waves that come from the drunkards is like 15-20 guys at a time, you don't need much to hold that off, so once the maps clear you can focus on the ships.
Nonoche Oct 10, 2024 @ 3:08pm 
Don't rush the ship. Ship aren't that long to build and you'll need gold to do so, you also need tier 3 town hall for the footknight (not sure about the name i play in french), so no don't rush the boat, or do just the first stages with your extra wood/stone until it requires gold and iron.
Last edited by Nonoche; Oct 10, 2024 @ 3:10pm
MudCrab Oct 10, 2024 @ 5:24pm 
Okay - managed to finally win after the nerf patch in early October.

To me there are two main objectives:

- The Ships (duh!)
- Sorting out the steady stream from the south.

Other thing is to understand the map shape. There is a lot of coast and once you have cleared the locals out they are 'relatively' safe to build in. The hordes do not seem to spawn from those areas and often by pass them completely. So you can build a small self contained resource area - woodcutters and miners + stockpile and food + grainary - and never have to defend. Your builders need to be able to reach that area, but once built your worker dudes just walk to the stockpile and back.

So, the South. If you have played the map before you should have a good idea where these attacks come from. Push out and clear yourself space in the early game and then start setting up your defences early. Once the attacks start kicking in you will not get time to build new defences so you will need to have that area self managing pretty quickly. Build and add new units steadily.


So the other big need is the actual mission - build the ships AND build the troops.

Important bit is to get the Knights you need to level up your town hall and barracks up to III.

This means you will need Gold which means you will need the Market as soon as possible as well.


Defending against the hordes can be done by local defences. Build your Murder Ball as fast as practical. I disbanded the archers once I got crossbows unlocked (look at the stats - crossbows do over twice the base damage - so after early game they are just using up manpower, using up space in your towers and risking death in combat).

Work out where the horde is coming from, move the Murder Ball to the area, build a tower and some wall segments and those wooden platforms to put your catapults onto. The hordes start having their own siege engines very soon into the game (first wave?). I found spawning the ghost knights on top of their catapults a way to keep them from doing too much damage while you deal with the mass of foot.

Don't get too attached to your first towers. You need the space on the map for new mines so you need to push out during the mid game. So go minimal for the early waves cause you will expand past them during the middle game.

Use the Murder Ball to clear camps and get the gems and carts between waves. Leave troops in the defences in the south full time as the time between waves drops to about 30 seconds, but once you have dealt with a horde pull all but a token one or two cross bow off the walls and back into your murder ball.

Aim to build the high end siege engines - so build the engineering camp thing and upgrade when you get the moment.

In my successful run I built the university. I found this useful as this unlocks some good defensive buffs in the tech tree.

Micro Manage your market to get your town hall upgraded as soon as possible. If you have an excess of one resource trade if for what you are low on.


Also remember you will need 60 crossbow plus the spear plus the knights. So you will need to expand your housing to match.


Hopefully you will successfully get to 'close' at one stage of the game. Ships ready. Most troops built. You will probably have one 'all or nothing' horde to defend. If you are close then don't hold back and use all the gems you collected. The moment the horde is over move all your knights and spear into the ships, make sure you have built enough, then strip out all the crossbow from all your towers and rush them to the ships.

The attacks from the south will still be going so make sure you have enough catapults and walls to delay those attacks while you march your crossbows to the ships. Also note each ship has a finite amount of space. I didn't notice for a while and had troops standing on the docks doing nothing.

HOPEFULLY you have timed it right and everyone will rush onto the ships and WIN.

YA.

Then watch the cut scene where all your ships get eaten by sea monsters on the campaign map.


Disclaimers:

Only won once.
Only won after nerf patch.
Not played on the Adult Difficulties.

I assume - and open to correction - that the Adult Difficulties are the same but with a greater need to be utterly ruthless with your growth in the early and mid games.
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Date Posted: Oct 10, 2024 @ 7:40am
Posts: 8