Diplomacy is Not an Option

Diplomacy is Not an Option

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Quantum 21 OCT 2024 a las 12:04
Hulk Madness Discussion
I have a question, how do you deal with the Hulk Madness in the last difficulty mode ? How did you do ?

As far as i saw, the chance to success is wayyy too much related to the map configuration and randomness. Do you have access to a suffisant amount of stone early. How far are the iron ? How large are the space where you can build, i.e how much water is spread and where is it. Furthermore, if you have more than 3 points to defend, i feel like it's close to impossible.
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AMekhov 21 OCT 2024 a las 13:29 
You can easily get day 150+ on every map configuration

More entrance points > more space for building city > more resources and firepower

Firepower (especially per used space) and bottlenecks are crucial
Food outpost are crucial too, if you can place safe functioning farms outside of main base it will help alot

Early game and recouces spawns doesnt take any sufficient effort if you are good enough at reckon and kiting small groups
GronkJuice 21 OCT 2024 a las 16:26 
also I would have to say that smaller chokes are better, even if you have more of them. this may lead your safe zone to look like something out of a poorly built Tetris game.

Sure you can only have so many towers for units, but most of the advantage that towers give can be off set by the lower exposure of DPS on you. this may take longer to clear waves but you wont need as many resources dedicated to defense, letting you have more for offense and Economy.

Using Safe zones is also key my fav use of them is sight towers since most of the time if you use them for anything that has worker use enemies can follow them to the safe zone and eliminate it altogether during waves where you cant react to save it.

Safe zones are best as areas where waves wont interact with. this could be large wall formations, or even corners of the map if the edge is preventing spawn. many of the later missions have this.
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Publicado el: 21 OCT 2024 a las 12:04
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