Diplomacy is Not an Option

Diplomacy is Not an Option

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True Circa Oct 15, 2024 @ 5:43pm
Difficulty
Now I'm not very good at rts games, just to get that out of the way first. Imo the complaints about difficulty seem somewhat justified. Personally, the more I play the more I feel like this game crutches on its gimmicks. That is to say, where most rts would lean into scaling your army/units as you progress, this game kinda just ignores that? You can build an army sure, but the length of time it will be relevant is shorter than the length of time it takes to scale them. If you don't go catapults and trebuchets your PROBABLY going to lose. It sort of feels awful to me.
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Showing 16-21 of 21 comments
Timmer120 Nov 14, 2024 @ 10:29am 
I'd say it depends on what foe you're fighting tbh

There's of course the war between Quality or Quantity, unless you Levee en Masse you're going to need siege equipment to even out the odds, but Trebs aren't always the best option, against the Royal Army and Undead, two Ballista can be more useful than another Treb if you already have enough to stun the enemy's front line, Meanwhile against Peasants trebs are the ultimate weapon since they can kill most of what Peasants will send at you across their entire radius

If you're feeling that the regular army is impotent, that just means you aren't scaling enough since Crossbows combined with your choice between Spears and Axes numbering something like 250-300 men in total can dunk on many waves I had to deal with by themselves without needing walls or siege equipment
One Man Army Nov 18, 2024 @ 12:02am 
Pause is part of the game, not an "abuse mechanism" as some call it.
Having said that I agree that we could do with a 0.5x speed option, that would make the game more fluid without the need to constantly pause so much.

Also the units AI is really bad, melee units get stuck behind each other way too often.
They need to let the AI search for a little longer walking path around them.
I don't mind the horde enemies being dump but your own units should at least be a little smarter.
MEGAMANN Nov 18, 2024 @ 10:32am 
I have to agree that the difficulty is not well balanced at all.

Ozzy took me around 20 tries until I watched a couple of videos and I finally had some luck with restarting with a perfect map layout.

The mission with the Mammoth circling around the main base also took me around 5 tries before I understood that cleaning the map of all those camps really early makes it so much more easy.

Then for the final mission I just set everything sitting on a tower to attack most powerful target and then I set it to FFWD 3x... and I won on the first try.


I think the easiest difficulty need to be A LOT easier. It needs to be a an actual walk in the park. After I couldn't defeat ozzy I gave up for a couple of weeks and decided not to touch the game anymore.
This defeats the purpose of "a walk in the park" setting...

Other than that. I think this is a pretty great game. And with some tweaks it could be an amazing game.
Dorjan Apr 1 @ 1:22am 
I wonder if the people struggling don't realise you can put the resource depos next to the collectors (like wood or stone) and resource generwtion is far far faster?

The first mission that gave me pause (so far) is kill Ozzy. This is my first playthrough and I juat don't feel anything does much damage so I've just been relaxing trying clewring the map (taking far far too long) thinking how I'm going to do a boss fight when the big generals kill my best troops in two hits!
FookPee Apr 1 @ 11:13am 
Happy note, this game is still as miserable as before.
n3mes1s Apr 2 @ 11:32am 
A game that needs to be paused this often for every frikkin thing because the AI is completely inexistent and mechanics are as dull as a rock? its not a videogame. Plain and simple. Its a chore. Im glad i got to try it before buying. And btw this is not an RTS, dont make me laugh...
Last edited by n3mes1s; Apr 2 @ 11:33am
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